@Dippa71 Yes, they're in these files: cs1_roads_pb_strm_1.ymap, cs1_roads_pb_strm_2.ymap, hei_cs1_roads_pb_strm_1.ymap and hei_cs1_roads_pb_strm_2.ymap
@Michael21107 Use the content.xml for the patchday4ng included with Fixes and Improvements
@Dippa71 bh1_rd_strm_1.ymap, bh1_rd_strm_2.ymap and bh1_rd_strm_5.ymap for the SP map and hei_bh1_rd_strm_1.ymap, hei_bh1_rd_strm_2.ymap and hei_bh1_rd_strm_5.ymap for the MP map (use the ones from the mpmapfixes2 dlc pack)
@GTATrilogyGames Yes, it's no longer needed
@Dippa71 Yes, they're in these files: cs1_roads_pb_strm_1.ymap, cs1_roads_pb_strm_2.ymap, hei_cs1_roads_pb_strm_1.ymap and hei_cs1_roads_pb_strm_2.ymap
@Mauluskus Yes
@Michael21107 Next update (I just forgot to include the files in the latest update)
@Michael21107 Use the content.xml for the patchday4ng included with Fixes and Improvements
@Dippa71 bh1_rd_strm_1.ymap, bh1_rd_strm_2.ymap and bh1_rd_strm_5.ymap for the SP map and hei_bh1_rd_strm_1.ymap, hei_bh1_rd_strm_2.ymap and hei_bh1_rd_strm_5.ymap for the MP map (use the ones from the mpmapfixes2 dlc pack)
@Testdev I don't know how to do that
@KimMinSu1029 The badge on door? If so, it's already fixed with the QOL Vehicle Fixes mod https://www.gta5-mods.com/vehicles/quality-of-life-vehicle-pack-replace
@Michael21107 Yes, the tint can be changed like with any other weapon
@JAM102970 That's above my skills, I never made these sort of changes such as adding new rooms to an MLO
@wand031oe It's not worth porting those because they're too low poly
@Default_Username No, the mod doesn't fix this