151.067
1.339
151.067
1.339
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.9
- Fixed the LOD and SLOD1 textures of the Marlowe Vineyard sign. Thanks to lucas7yoshi for finding the error
- Fixed a sidewalk not being properly attached to a wall next to the "Cypress Warehouses". Thanks to Arrta_Myrdhyn for finding the error
- Fixed the LOD model of a rail of the Echo Rock shopping plaza in Alta disappearing from a certain camera angle. Thanks to MaxLuk for finding the error
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf")
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.9
- Fixed the LOD and SLOD1 textures of the Marlowe Vineyard sign. Thanks to lucas7yoshi for finding the error
- Fixed a sidewalk not being properly attached to a wall next to the "Cypress Warehouses". Thanks to Arrta_Myrdhyn for finding the error
- Fixed the LOD model of a rail of the Echo Rock shopping plaza in Alta disappearing from a certain camera angle. Thanks to MaxLuk for finding the error
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf")
Primo Caricamento: 24 giugno 2019
Ultimo Aggiornamento: 13 hours ago
Last Downloaded: 9 minuti fa
All Versions
1.685 Commenti
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.9
- Fixed the LOD and SLOD1 textures of the Marlowe Vineyard sign. Thanks to lucas7yoshi for finding the error
- Fixed a sidewalk not being properly attached to a wall next to the "Cypress Warehouses". Thanks to Arrta_Myrdhyn for finding the error
- Fixed the LOD model of a rail of the Echo Rock shopping plaza in Alta disappearing from a certain camera angle. Thanks to MaxLuk for finding the error
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf")
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.9
- Fixed the LOD and SLOD1 textures of the Marlowe Vineyard sign. Thanks to lucas7yoshi for finding the error
- Fixed a sidewalk not being properly attached to a wall next to the "Cypress Warehouses". Thanks to Arrta_Myrdhyn for finding the error
- Fixed the LOD model of a rail of the Echo Rock shopping plaza in Alta disappearing from a certain camera angle. Thanks to MaxLuk for finding the error
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf")
Primo Caricamento: 24 giugno 2019
Ultimo Aggiornamento: 13 hours ago
Last Downloaded: 9 minuti fa

















I think this mod is what makes my game crash, too; otherwise, I can play with 295 cars and quantv. Is anyone able to use this with loads of cars added and QV?
is there an uninstall for the oiv install
@SpeedyClaude Because R* only added some archives to the update.rpf
Doing it myself would mean having to include alongside the modded files the original ones as well (otherwise the game isn't going to load the rest of the static collisions) and that equals to resharing original game files
@draeke Install a custom gameconfig, the Heap Adjuster and the Packfile Limit Adjuster and try again
@Hunxho1500 No
@Alex106 Got it, that clears it up. Good to know it’s possible though, I’ll save myself a few gigabytes doing that then.
@Alex106 Ok man, big thanks!!! I found long time ago that this cutscne has a bug https://imgur.com/a/O8iPHOB, is it fixed?
https://imgur.com/gallery/fix-cutscene-O8iPHOB fixed link
@Jack_Gta22 That's caused by something else/another mod
@Alex106 Impossible 'cause i only use your mods..
@Jack_Gta22 Make sure the "Distance Scaling" slider is maxed then
Can 5real be used?
So is this stable if combined with Forests of San Andreas: Revised & GTA V Remastered: Enhanced, as both adjusts map objects?
I see messages above, that people try to combine these.
But would be great to hear from author.
These mods sound like great combo for vanilla faithful improvement pack.
- Forests of San Andreas: Revised
- GTA V Remastered: Enhanced
- Map Fixes
- Fixes&Improvements
@cinch_torrian It should work fine (since both Forests of SA and V Remastered add new files and do not edit original ymaps)
Just make sure to install a custom gameconfing, Heap and packfile limit adjusters as well
@TCRL I don't know what file it changes, but it's probably going to be incompatible if it edits ymaps or other map files
Just thanks, great job.
@Alex106 found some lod issues
https://www.youtube.com/watch?v=mqh0RNvpAuQ
@MaxLuk I'll look into it, thanks
@Alex106 Is it possible to have "Appetite for Destruction" play instead of "Bad News" in Franklin and Lamar Mission when Franklin gets into the car?
@ImPedor I don't know if and how it could be done
Alex do you have any repository where Map issues / or Fixes&Improvements are being tracked ? Like GitHub.
@cinch_torrian No, usually it's just posted here in the comments section