28.593
336
28.593
336
Information:
This mod fixes various errors and oversights related to props, vehicles, weapons, characters and other assets and files of the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- Legacy: OpenIV.asi, Map Fixes
- Enhanced: OpenRPF, OIV Package Installer, Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v6.4
- Changed the diffuse texture of the medium LOD model of the "prop_bush_neat_01" prop
- Changed the vertex colors on the medium LOD model of the "prop_bush_neat_08" prop
- Added the missing hat with fur for the cutscene model of the Sasquatch hunter to the Enhanced version
- Moved the fur noise and specular textures to "comp_ped_generic.ytd"
- Moved the fixed minimap textures and path nodes to the OIV package
- Moved the scenario points fixes for the MP map version of the Fleeca Bank in Chumash, the Mission Row police station and the Pacific Standard Bank to the original YMTs
Added most of the content from the "Scenario Groups" mod, with some changes:
- The Diamond Casino entrance and rooftop scenarios are now active only when the MP map is enabled and the parked cars are better placed to fit the updated parking lot. Note: the original scenario points for the original parking remain untouched
- The LS Car Meet exterior scenarios are now active only when the MP map is enabled and the "tr_tuner_meetup" IPL is also loaded
- The nightclubs exteriors scenario groups are now all enabled by default but are active only when the MP map is enabled and the barriers are also loaded. Note: the newest version of Map Fixes is required in order to avoid the scenarios clipping with various props
- The Cayo Perico field workers scenario group is now enabled by default and the scenarios are active only when the MP map is enabled and the island is loaded
- Enabled various non story/missions related scenario groups in the "sp_manifest.ymt"
Note: if installed, remove the Scenario Groups script (ASI/DLL/CS) and replace the scenario YMT files with the new ones
- Changed the name of the mod to "Bugstar Fixes"
- Legacy: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
- Enhanced: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
This mod fixes various errors and oversights related to props, vehicles, weapons, characters and other assets and files of the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- Legacy: OpenIV.asi, Map Fixes
- Enhanced: OpenRPF, OIV Package Installer, Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v6.4
- Changed the diffuse texture of the medium LOD model of the "prop_bush_neat_01" prop
- Changed the vertex colors on the medium LOD model of the "prop_bush_neat_08" prop
- Added the missing hat with fur for the cutscene model of the Sasquatch hunter to the Enhanced version
- Moved the fur noise and specular textures to "comp_ped_generic.ytd"
- Moved the fixed minimap textures and path nodes to the OIV package
- Moved the scenario points fixes for the MP map version of the Fleeca Bank in Chumash, the Mission Row police station and the Pacific Standard Bank to the original YMTs
Added most of the content from the "Scenario Groups" mod, with some changes:
- The Diamond Casino entrance and rooftop scenarios are now active only when the MP map is enabled and the parked cars are better placed to fit the updated parking lot. Note: the original scenario points for the original parking remain untouched
- The LS Car Meet exterior scenarios are now active only when the MP map is enabled and the "tr_tuner_meetup" IPL is also loaded
- The nightclubs exteriors scenario groups are now all enabled by default but are active only when the MP map is enabled and the barriers are also loaded. Note: the newest version of Map Fixes is required in order to avoid the scenarios clipping with various props
- The Cayo Perico field workers scenario group is now enabled by default and the scenarios are active only when the MP map is enabled and the island is loaded
- Enabled various non story/missions related scenario groups in the "sp_manifest.ymt"
Note: if installed, remove the Scenario Groups script (ASI/DLL/CS) and replace the scenario YMT files with the new ones
- Changed the name of the mod to "Bugstar Fixes"
- Legacy: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
- Enhanced: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
Primo Caricamento: 30 agosto 2023
Ultimo Aggiornamento: 1 giorno fa
Last Downloaded: 26 minuti fa
328 Commenti
Information:
This mod fixes various errors and oversights related to props, vehicles, weapons, characters and other assets and files of the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- Legacy: OpenIV.asi, Map Fixes
- Enhanced: OpenRPF, OIV Package Installer, Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v6.4
- Changed the diffuse texture of the medium LOD model of the "prop_bush_neat_01" prop
- Changed the vertex colors on the medium LOD model of the "prop_bush_neat_08" prop
- Added the missing hat with fur for the cutscene model of the Sasquatch hunter to the Enhanced version
- Moved the fur noise and specular textures to "comp_ped_generic.ytd"
- Moved the fixed minimap textures and path nodes to the OIV package
- Moved the scenario points fixes for the MP map version of the Fleeca Bank in Chumash, the Mission Row police station and the Pacific Standard Bank to the original YMTs
Added most of the content from the "Scenario Groups" mod, with some changes:
- The Diamond Casino entrance and rooftop scenarios are now active only when the MP map is enabled and the parked cars are better placed to fit the updated parking lot. Note: the original scenario points for the original parking remain untouched
- The LS Car Meet exterior scenarios are now active only when the MP map is enabled and the "tr_tuner_meetup" IPL is also loaded
- The nightclubs exteriors scenario groups are now all enabled by default but are active only when the MP map is enabled and the barriers are also loaded. Note: the newest version of Map Fixes is required in order to avoid the scenarios clipping with various props
- The Cayo Perico field workers scenario group is now enabled by default and the scenarios are active only when the MP map is enabled and the island is loaded
- Enabled various non story/missions related scenario groups in the "sp_manifest.ymt"
Note: if installed, remove the Scenario Groups script (ASI/DLL/CS) and replace the scenario YMT files with the new ones
- Changed the name of the mod to "Bugstar Fixes"
- Legacy: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
- Enhanced: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
This mod fixes various errors and oversights related to props, vehicles, weapons, characters and other assets and files of the game
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements:
- Legacy: OpenIV.asi, Map Fixes
- Enhanced: OpenRPF, OIV Package Installer, Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v6.4
- Changed the diffuse texture of the medium LOD model of the "prop_bush_neat_01" prop
- Changed the vertex colors on the medium LOD model of the "prop_bush_neat_08" prop
- Added the missing hat with fur for the cutscene model of the Sasquatch hunter to the Enhanced version
- Moved the fur noise and specular textures to "comp_ped_generic.ytd"
- Moved the fixed minimap textures and path nodes to the OIV package
- Moved the scenario points fixes for the MP map version of the Fleeca Bank in Chumash, the Mission Row police station and the Pacific Standard Bank to the original YMTs
Added most of the content from the "Scenario Groups" mod, with some changes:
- The Diamond Casino entrance and rooftop scenarios are now active only when the MP map is enabled and the parked cars are better placed to fit the updated parking lot. Note: the original scenario points for the original parking remain untouched
- The LS Car Meet exterior scenarios are now active only when the MP map is enabled and the "tr_tuner_meetup" IPL is also loaded
- The nightclubs exteriors scenario groups are now all enabled by default but are active only when the MP map is enabled and the barriers are also loaded. Note: the newest version of Map Fixes is required in order to avoid the scenarios clipping with various props
- The Cayo Perico field workers scenario group is now enabled by default and the scenarios are active only when the MP map is enabled and the island is loaded
- Enabled various non story/missions related scenario groups in the "sp_manifest.ymt"
Note: if installed, remove the Scenario Groups script (ASI/DLL/CS) and replace the scenario YMT files with the new ones
- Changed the name of the mod to "Bugstar Fixes"
- Legacy: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
- Enhanced: added Map Fixes to the list of requirements, updated the DLC pack and the OIV package
Primo Caricamento: 30 agosto 2023
Ultimo Aggiornamento: 1 giorno fa
Last Downloaded: 26 minuti fa


















@Gwynbleiid04 You have to import the files individually, yes
yo man, can u fix pls Elwood O'Neil‘s and other O’Neil brothers models in the predator mission? Also in the paleto score setup mission the cops that drive to the bank are lspd, not the blane county cops
Excuse me for the disturbance, but while playing "Did Somebody Say Yoga?" I've noticed that the rig for the in-game version of Fabien's lower body is somewhat broken, not only is his left leg being shoved inside Fabien's butt (kind of ironic), but the rest of the lower model is completely static (examples: https://imgur.com/a/XlJbvF0). Removing the "ig_fabien" folder prevents this from happening, is there anyway you could fix this? (using the latest Legacy version btw)
Also, what changes were made to Fabien's lower model? I tried to look for any info about it in the "Changes" text file but found nothing.
@yaytsezebr I can't as that requires editing the game scripts
@iAbokai I forgot to write it, but I did fix the UV map of the pants. I will double check and see what's the issue
Just thanks, great job.
@Default_Username Here you go! https://www.gta5-mods.com/misc/realism-dispatch-enhanced
@SnakeVenom33939 Yeah I had got the info from one of the content creators who make gameplay videos with this mod. He told me the same thing, the SMG stock for the MKII variant was a part of RDE.
Thank you for reminding still. Good day brotha.
@yaytsezebr use RDE, it's probably the only mod out there that can edit missions. https://www.gta5-mods.com/misc/realism-dispatch-enhanced
Hello. When trying to replace some of the xml files using codewalker, it throws an error message saying it can't. Everything else about the install works fine. Has anyone else encountered this?
@evanft When that message is shown you need to import use the "import raw" option (right mouse button > import raw)
I take it there's no way to just download the files that can be just dragged and dropped into the folder like old days?
@piano_man Some files, like the ones that go in the update.rpf, need to be imported manually, yes (this goes for Map Fixes and Map Updates as well)
@Alex106 I'm only asking as I'm not great at modding with GTA V, but is that because Enhanced uses a different way of loading mods? I know in the vanilla game, you'd usually just place files into the mod folder.
@Alex106 insstead of giving out sepearte versions of legacy and enhanced why dont u put both in same folder and zip?
@piano_man OpenRPF works like OpenIV.asi (it loads the modded archives from the "mods" folder). The only difference is that
OpenIV doesn't support the Enhanced version officialy so the OIV package can't be installed (although it can still be used by renaming the enhanced exe and changing the directory)
@Aztecz8798 The website has an upload limit of 400MB and uploading both versions togheter goes over said limit
@Alex106 add a link instead
Can you make the fix for music titles on radio optional? I`m using V Airwaves and your mod breaks the radio by deleting the added tracks
bro can you fix jimmy glitch, it always show De Santa 07 logo on his shirt, for example reuniting the family
@Alex106 Hey again bro, how's it going? Remember my other message in Map Fixes? I wanted to ask you a very similar question: can you make this Fixes & Improvements mod compatible with RDE 4.1.3? Remember, it's not the GTA 5 mods version of RDE, but the updated version, which is on Nexus Mods. Could you make it compatible with this mod, bro? And by the way, if you want donation points to redeem for $10 via PayPal, you need a Nexus Mods account to publish your mods. The more downloads you get, the more donation points you'll earn. That's just a suggestion I wanted to share, bro, because your mods are fantastic and top-notch. Thanks a lot, bro. Cheers!
@arturo_baptista I'll see a way to make it work
@jrojrotimtam That's more complicated and I can't do it
@TrevorIndustries47 If necessary, compatibility would be better if implemented from the RDE's side