144.499
660
-
08 marzo 2022
If you want to use it in Singleplayer/Story mode please download version *-SP.
If you want to use this map on a FiveM server (but you don't host it, so only for yourself) then download *-FiveM-Client.
If you are running a FiveM server and want to provide this map there (to everyone) then download *-FiveM-Server.
===============================
Prerequisites & recommendations
===============================
If you use GTA V Remastered as well please be sure that you have installed version 4.0 that mod, too.
Otherwise you will have many colliding and duplicated props in some areas and fewer props in other areas.
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
===============================
Credits & Notes
===============================
This map is based on the map Forests of San Andreas in version 2.2 (RRC edition) by JRod
I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with GTA V Remastered: Enhanced as long as you are using version 4.0 or newer of both mods.
===============================
Videos and screenshots
===============================
In order to demonstrate only this mod and exactly as it is all videos and screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod covers vast areas these 15 screenshots are by far not complete so please consider them just as a hint to give a first impression.
===============================
CHANGELOG
===============================
===============================
Version 4.2
===============================
- Fixed floating or immersed palms and trees that were added in version 4.0
- Relocated trees that were clipping with bunkers (when MP maps are enabled)
===============================
Version 4.1
===============================
- Refactored static collision models to significantly reduce the demand on pools phInstGta and StaticBounds.Especially for those using the mod on FiveM this is an important change.
- Compatibility with MP maps
- Compatibility with Liberty City V Remix
- Refactored LOD models:
- Replaced LOD and SLOD textures for large bushes and Redwood tree.
- Added more LOD textures for various palms.
- Reworked plane for top-down view so that it is only visible when viewing from above.
- Added two additional front planes for large bushes, oak and eucalyptus tree
- Provided FiveM resource bundle for client-side usage.
- Fixed entities and streaming extents of some misc ymaps.
- Relocated trees that were clipping with Forest Mansion by guillaume56.
===============================
Version 4.0
===============================
- Moved many props to GTA V Remastered and vice versa so that both mods no longer overlap. Then relocated colliding props in the area where both mods previously overlapped.
- Added over 2000 new props by merging props from GTA V Remastered v1.3 by le__AK (which adds over 8500 new props but 6500 of them remain in GTA V Remastered).
- Switched prefix from forest_* to forests_* to avoid hash collision (forest_s_d_135_lod and bh1_48_balustradb both result in hash value 0x7D7A3327). (thanks to Brainfire for reporting)
- Fixed flags of some non-vegetational entities.
===============================
Version 3.4
===============================
- Fixed floating trees when using NaturalVision Evolved (caused by the replacement models for prop_tree_pine_01 and prop_w_r_cedar_01 since they have a higher pivot point).
- Slightly reworked LOD and SLOD models ("hat" for top view is more flat and is positioned depending on the prop).
- Reworked static collision models by splitting content into regular (no prefix) and high (prefix hi@) models.
Changes by JRod:
- Reworked a scenario file (countryside_ne.ymt).
===============================
Version 3.3
===============================
- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building").
- Adjusted brightness of some LOD and SLOD textures.
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Rearranged packages so that it is possible to install the northern and the southern part independently (only north, only south or both).
- Edited tree that were clipping with one of the watchtowers of Firewatch Lookout Towers by PNWParksFan. (thanks to ReNNie for reporting)
===============================
Version 3.2
===============================
- Slightly reworked LOD models.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03).
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see https://gtaforums.com/topic/919609-relv-v-proprestore/ for further information).
- Recalculated Z coordinates of trees so that the trunk is as high as possible but still not floating.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticable affecting visual appearance).
- Replaced jacada trees (the pink ones) by olive trees.
- Replaced many of the dead trees by healthy ones.
- Restructured ymap files.
Changes by JRod:
- Added 27 cargens which were once part of version 2.2 and reworked some of them.
- Replaced, deleted, added some non-vegetational props and fixed clipping/floating props.
Changes by Alex106:
- Added a script to allow entering the shelter at coordinates -491.34, 2235.70, 150.87 (this requires Script Hook V .NET (https://www.gta5-mods.com/tools/scripthookv-net) in order to work).
===============================
Version 3.1
===============================
Visual changes:
- Replaced single standing redwood trees (TEST_Tree_Forest_Trunk_01) by other trees.
- Edited a few trees (relocated, rescaled, changed model, ...).
- Added a few trees.
- Slight rework at silo hatch.
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated values for far distance view non-tree models.
- Recalculated distance when to change from HD to LOD (slightly reduced large entities and increased for small entities).
- Reduced/recalculated distance when to change from LOD to SLOD1.
- Fixed non-tree entities (like boxes, chairs, barrels, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
- Provided static collision model for cabin.
- Provided OIV uninstallation file.
===============================
Version 3.0
===============================
Visual changes:
- Replaced most trees by a large diversity of trees (instead of just two different tree models now there are 26 different models, see "detailed list of trees" at bottom of page for more details).
- Changed scaling/size of trees.
- Reduced tilt of trees in accordance to their height.
- Recalculated Z coordinate of every tree.
- Created textures and models for medium far distance view (LOD models) for every kind of tree.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Enabled reflections of trees in water (that is because for reflections mainly SLOD1 to SLOD3 models are used).
- Relocated some trees.
- Added a few trees.
- Reworked observation points "Raton Canyon" and "East Alamo View".
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision model).
- Reduced/recalculated values for far distance view models (in accordance to their height) to be more consistent with other entities.
(before Redwood trees had a very high value which heavily affected performance and forced users to reduce "Extended Distance Scaling" under "Advanced Graphics") - Extracted non-tree entities in separated files (ymap).
- Performed clustering of trees to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
- Provided OIV installation file.
- Provided FiveM resource bundle for server-side usage. (thanks to leonad1125)
===============================
Overview of added props
===============================
===============================
northern part
===============================
trees: 4749
others: 516
----------------------------------------------------
total north: 5265
===============================
southern part
===============================
bushes: 257
cacti: 111
palms: 44
trees: 6999
others: 205
----------------------------------------------------
total south: 7629
===============================
summary
===============================
total north: 5265
total south: 7629
----------------------------------------------------
total: 12894
Primo Caricamento: 25 novembre 2021
Ultimo Aggiornamento: 01 marzo 2023
Last Downloaded: 2 minuti fa
All Versions
296 Commenti
If you want to use it in Singleplayer/Story mode please download version *-SP.
If you want to use this map on a FiveM server (but you don't host it, so only for yourself) then download *-FiveM-Client.
If you are running a FiveM server and want to provide this map there (to everyone) then download *-FiveM-Server.
===============================
Prerequisites & recommendations
===============================
If you use GTA V Remastered as well please be sure that you have installed version 4.0 that mod, too.
Otherwise you will have many colliding and duplicated props in some areas and fewer props in other areas.
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
===============================
Credits & Notes
===============================
This map is based on the map Forests of San Andreas in version 2.2 (RRC edition) by JRod
I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with GTA V Remastered: Enhanced as long as you are using version 4.0 or newer of both mods.
===============================
Videos and screenshots
===============================
In order to demonstrate only this mod and exactly as it is all videos and screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod covers vast areas these 15 screenshots are by far not complete so please consider them just as a hint to give a first impression.
===============================
CHANGELOG
===============================
===============================
Version 4.2
===============================
- Fixed floating or immersed palms and trees that were added in version 4.0
- Relocated trees that were clipping with bunkers (when MP maps are enabled)
===============================
Version 4.1
===============================
- Refactored static collision models to significantly reduce the demand on pools phInstGta and StaticBounds.Especially for those using the mod on FiveM this is an important change.
- Compatibility with MP maps
- Compatibility with Liberty City V Remix
- Refactored LOD models:
- Replaced LOD and SLOD textures for large bushes and Redwood tree.
- Added more LOD textures for various palms.
- Reworked plane for top-down view so that it is only visible when viewing from above.
- Added two additional front planes for large bushes, oak and eucalyptus tree
- Provided FiveM resource bundle for client-side usage.
- Fixed entities and streaming extents of some misc ymaps.
- Relocated trees that were clipping with Forest Mansion by guillaume56.
===============================
Version 4.0
===============================
- Moved many props to GTA V Remastered and vice versa so that both mods no longer overlap. Then relocated colliding props in the area where both mods previously overlapped.
- Added over 2000 new props by merging props from GTA V Remastered v1.3 by le__AK (which adds over 8500 new props but 6500 of them remain in GTA V Remastered).
- Switched prefix from forest_* to forests_* to avoid hash collision (forest_s_d_135_lod and bh1_48_balustradb both result in hash value 0x7D7A3327). (thanks to Brainfire for reporting)
- Fixed flags of some non-vegetational entities.
===============================
Version 3.4
===============================
- Fixed floating trees when using NaturalVision Evolved (caused by the replacement models for prop_tree_pine_01 and prop_w_r_cedar_01 since they have a higher pivot point).
- Slightly reworked LOD and SLOD models ("hat" for top view is more flat and is positioned depending on the prop).
- Reworked static collision models by splitting content into regular (no prefix) and high (prefix hi@) models.
Changes by JRod:
- Reworked a scenario file (countryside_ne.ymt).
===============================
Version 3.3
===============================
- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building").
- Adjusted brightness of some LOD and SLOD textures.
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Rearranged packages so that it is possible to install the northern and the southern part independently (only north, only south or both).
- Edited tree that were clipping with one of the watchtowers of Firewatch Lookout Towers by PNWParksFan. (thanks to ReNNie for reporting)
===============================
Version 3.2
===============================
- Slightly reworked LOD models.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03).
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see https://gtaforums.com/topic/919609-relv-v-proprestore/ for further information).
- Recalculated Z coordinates of trees so that the trunk is as high as possible but still not floating.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticable affecting visual appearance).
- Replaced jacada trees (the pink ones) by olive trees.
- Replaced many of the dead trees by healthy ones.
- Restructured ymap files.
Changes by JRod:
- Added 27 cargens which were once part of version 2.2 and reworked some of them.
- Replaced, deleted, added some non-vegetational props and fixed clipping/floating props.
Changes by Alex106:
- Added a script to allow entering the shelter at coordinates -491.34, 2235.70, 150.87 (this requires Script Hook V .NET (https://www.gta5-mods.com/tools/scripthookv-net) in order to work).
===============================
Version 3.1
===============================
Visual changes:
- Replaced single standing redwood trees (TEST_Tree_Forest_Trunk_01) by other trees.
- Edited a few trees (relocated, rescaled, changed model, ...).
- Added a few trees.
- Slight rework at silo hatch.
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated values for far distance view non-tree models.
- Recalculated distance when to change from HD to LOD (slightly reduced large entities and increased for small entities).
- Reduced/recalculated distance when to change from LOD to SLOD1.
- Fixed non-tree entities (like boxes, chairs, barrels, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
- Provided static collision model for cabin.
- Provided OIV uninstallation file.
===============================
Version 3.0
===============================
Visual changes:
- Replaced most trees by a large diversity of trees (instead of just two different tree models now there are 26 different models, see "detailed list of trees" at bottom of page for more details).
- Changed scaling/size of trees.
- Reduced tilt of trees in accordance to their height.
- Recalculated Z coordinate of every tree.
- Created textures and models for medium far distance view (LOD models) for every kind of tree.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Enabled reflections of trees in water (that is because for reflections mainly SLOD1 to SLOD3 models are used).
- Relocated some trees.
- Added a few trees.
- Reworked observation points "Raton Canyon" and "East Alamo View".
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision model).
- Reduced/recalculated values for far distance view models (in accordance to their height) to be more consistent with other entities.
(before Redwood trees had a very high value which heavily affected performance and forced users to reduce "Extended Distance Scaling" under "Advanced Graphics") - Extracted non-tree entities in separated files (ymap).
- Performed clustering of trees to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
- Provided OIV installation file.
- Provided FiveM resource bundle for server-side usage. (thanks to leonad1125)
===============================
Overview of added props
===============================
===============================
northern part
===============================
trees: 4749
others: 516
----------------------------------------------------
total north: 5265
===============================
southern part
===============================
bushes: 257
cacti: 111
palms: 44
trees: 6999
others: 205
----------------------------------------------------
total south: 7629
===============================
summary
===============================
total north: 5265
total south: 7629
----------------------------------------------------
total: 12894
Primo Caricamento: 25 novembre 2021
Ultimo Aggiornamento: 01 marzo 2023
Last Downloaded: 2 minuti fa
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I'm experiencing LOD issues with this mod. The traffic lights on Integrity Way, right next to the Arcadius Business Centre, disappear when going past them. I noticed other people in the comments have this issue too, is there any fix? I really love using this mod, so having a fix for this would make it 5/5
25 febbraio 2023 -
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Hello dear sir! I love your work! I was wondering if you could release an OIV version for low-end graphics cards. I'd appreciate that!
04 marzo 2023 -
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--------------------------------------------------------------------------------
[05.04.2023 15:15:57] [5268] INFO -> Current GameId: "Five"
[05.04.2023 15:15:57] [5268] INFO -> Current GamePlatform: "pc"
[05.04.2023 15:15:57] [5268] INFO -> Current GamePath: "D:\Games\Grand Theft Auto V\"
[05.04.2023 15:15:57] [4344] INFO -> Loading package
[05.04.2023 15:15:57] [4344] INFO -> Loading package from "C:\Users\max-k\Desktop\Forests of San Andreas (North) Revised.oiv"
[05.04.2023 15:15:57] [4344] INFO -> Package file was opened successfully
[05.04.2023 15:15:57] [4344] INFO -> Loading assembly from "assembly.xml"
[05.04.2023 15:15:57] [4344] INFO -> Reading assembly file "assembly.xml"
[05.04.2023 15:15:57] [4344] ERROR -> Unable to load assembly file "assembly.xml"
[05.04.2023 15:15:57] [4344] ERROR -> XML Validation error:05 aprile 2023 -
@Larcius
Does forest of san andreas mod work with liberty city and other gta map mod12 aprile 2023 -
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@Larcius Hey bro do you think you can post patreon versions of FoSA v4.0 and GTA V Remastered v4.0 publicly for free now since they are a bit old now? Thanks man.
16 aprile 2023 -
fantastic mod, added a lot more depth to the map which is what i was looking for, but maybe hold off on this one if you are going for 100%. Was doing side missions post game for Trevor and it makes the plane missions in the desert impossible as the check points are in the trees the mod adds.
Aside from that, love this mod!! Just install/uninstall depending on what you are doing :)23 aprile 2023 -
For anyone having trouble loading up the mod, if it crashes on launch, refer to a previous answer by mod creator: you need to have a custom gameconfig or you can edit your already existing gameconfig file located at located at <GTA V>\mods\update\update.rpf\common\data\gameconfig.xml and change the values of StaticBounds and
DwdStore to 20000. This worked for me.
Also, if you want to use the Flora Enhancements: Autumn version mod, you have to know that the orange/redish color of the trees does not load from far away on the added forest trees (though it might be possible to circumvent this issue by modifying some files), so I personally have disabled Flora Enhancements while using Forests of San Andreas.23 aprile 2023 -
good mod but i dont know why i'm not able to use MP map, every script or asi that loads mp maps crashes on startup after installing ur mod, dont know if it is just me
29 aprile 2023
Happy to announce that I released "Forests of San Andreas: Ultimate". If you are interested please visit my Patreon page for more information:
https://www.patreon.com/larcius