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@ikt
Five stars! Version 0.3.2 working perfectly in my game. Thanks, mate. Donate that brain to science when you're done with it.
@2girls1comp
Would be nice if added a counter that showed how many props spawned before the game crashed.
Five stars!
@Its_deshon88
bit ungrateful, mate. Nothing stopping you from using a previous version if you want. All this is free, you know.
@Quazumi- I don't use reshade.
@ikt
I use a simple, maybe crude, solution to the "throttle clutch start" issue in later versions of the game.
I wrote a small script that disables the GTA.Control.VehicleAccelerate control when the vehicle's engine is off. This forces me to use the engine start button. The throttle won't start the car. Enable the control with the engine running.
Works in my game version 2802.
@ikt You need to donate your brain to science, mate. Another innovative mod.
@ikt
This is, as usual, an awesome mod but it breaks aeroplane landing gear. The plane's wheels don't retract with the landing gear. I don't see an option to toggle the mod on/off in the latest version.
Actually, if you omit CCarHandlingData from the mptuner cars handling.meta (make it NULL) the game will crash when you try to spawn the car.
@ikt yeah, that doesn't work for the cars from the mptuner DLC and I'm not sure which others. The flag remains set regardless of any editing of the handling.meta. I can disable it using your editor once the vehicle is entered, but it's back again next time.
No worries. I bypass it by making a copy of the vehicle as an addon with different file names. The game doesn't know it's the same car so treats it as any other addon.
@ikt Awesome tool, as usual. I wonder, though, if it's possible to disable that hard rev limit flag on game boot or when entering a vehicle. Maybe on a toggle in the settings or something. It's the most annoying thing Rockstar has done to this game. Just a wish list item, if possible.