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After some extensive testing - that is definitely the case. Simple Trainer deleted my driver-enabled vehicles and caused various scripts to crash if they spawned vehicles with drivers.
This should _not_ be my problem, but I've added some protection against it in this script anyway. It simply deselects the affected replays.
Trainers should just use IS_ENTITY_A_MISSION_ENTITY native before deciding to nuke an entity or not. Go complain to the trainer authors. ¯\_(ツ)_/¯
Yeah, find me a good reason to do that work, or make a PR.
Oh, that's clear.
I'll see if there are enough people asking for it.
? I'm seeing no reported issues nor new commits regarding that.
Gamepad automatically switches mode to gamepad. You might try to disable auto switching in the debug options, but damn you guys find creative ways to break this script.
Whoops, do whatever.
The proper names are coupé and liftback by the way.
Removed Pop-up headlights and 3DOOR from the title. Pop-up headlights are a default game feature nowadays. A Sprinter Trueno is 3-door by definition.
Don't assign your gamepad as steering wheel.
Sure, when I get to it.
In the meantime, the ratios can be edited from the files themselves (GTA V Folder\CustomGearRatios\Configs\YourConfig.xml) where you can use any ratio. They should stay as long as you don't "hover" over the ratio in the menu when in-game, because that resets it to 10 again.
No, there's no rev limiting. MT only limits the top *range* of the RPMs. GTA doesn't know RPM, it only knows 0.0 (off), 0.2 (idle) to 1.0 (max RPM).
For fInitialDriveForce make it the torque/weight ratio.
For DriveMaxVel make it the real top speed in the gear where the ratio is closest to 1.0 (or do some maths).
Then you need to tweak drag to give a realistic top speed.
Is your steering wheel a proper steering wheel, or does it pretend to be a controller?
If the latter, try getting to recognized and mapped as a proper wheel. Steering wheels should always have a 1:1 mapping to the game.