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@ShinyWasabi hi, I want your help using your memory editing skills in one of my mods. Where can I contact you for such a task? Nice mod though
@Lightmare2000 Hey, thanks a lot for the interest and for wanting to make things easier for players, I really appreciate that.
For this mod specifically though, my permissions are:
1) Do NOT re-upload this mod to any other site.
2) o NOT sell, bundle, or include this mod in paid content.
Because of that, I’m not okay with it being included in a modpack, even if it’s free and gives full credit. I want the downloads and updates to stay on the official mod page only.
What you can absolutely do is:
1) Link directly to the official mod page in your pack/guide.
2) Provide your own config/INI that requires my mod and points people to my page.
And from there my future updates will include .oiv package installer for easy installation.
Reasons:
1) Players might use old versions forever.
2) They might report bugs that I already fixed, but the modpack never got updated.
3) People might think my mod is unstable or heavy because of conflicts caused by the pack.
4) Donations: people who never visit my page will never see my PayPal link. You becomes the “face” of my work, even if you’re not malicious.
5) And some other reasons but these are the main ones.
So by doing that I sacrifice some raw download numbers and exposure to quality of work. Quantity < Quality.
Hope you understand, I appreciate the opportunity and thanks again for asking first instead of just doing it.
Hi @RebelDragon1976. May I know what advantages and limitations your mod offers compared to: https://www.gta5-mods.com/scripts/advanced-persistence-vehicle-management
@eddie0704 Thank you for reporting the bug.
@eddie0704 This problem was addressed in the "Known Bugs & Mod Conflicts" section in the mod's description. Please refer to it.
@eddie0704 Great question. When you create a blip called “My Hospital”, the script doesn’t save it in the INI as just [My Hospital]. Instead, it gives it a unique section name like: [My Hospital_1], [My Hospital_2], etc. So the pattern it uses is basically: {BlipName}_{IDNumber}. Later, when the script needs to load blips, it reads that section name (for example, My Hospital_1) and tries to split it into: Base name → My Hospital and ID → 1. To do that, it looks for the last underscore in the section name and splits the string there. This works fine as long as the blip name itself doesn’t contain underscores. But if you name a blip "My_Hospital", the section becomes: [My_Hospital_1], Now when the script tries to parse it, it gets confused and splits in the wrong place: It will treat "My" as the name and "Hospital_1" as the ID part instead of the correct: Name → My_Hospital and ID → 1. Result: the script can’t match blips correctly, the edit logic breaks, and you can end up with weird behavior when managing those blips.
@lenadro Yes, I do have Discord. I have added you.
Hi @CamxxCore could you help with my mod? I am currently developing a camera mod but I can't change the gameplay camera rotation since it lacks the set property, and I thought maybe you can help since you know memory editing. Thanks.
@bloolol But aren't they already by default from GTA V exists? I saw them, some include shooting range and some don't. Could you clarify your suggestion more?
Check out the most advanced custom blips mod out there: https://www.gta5-mods.com/scripts/advanced-custom-blips-fe7d9d03-1fc1-4088-9fae-005dc2b1a270