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@EDraven2010 As usual, the effect is present in multiplayer but was never added in singleplayer mode. https://www.youtube.com/watch?v=BnR7gcOxoUg
@Elope Another good idea, which I never even thought of. I think adding some deformation and damage to vehicle parts would make for a nice effect.
@EDraven2010 i agree with you there. R* has attention to detail but its somewhat selective. And, I agree that would make a nice addition. i was experimenting with using the animations from the campaign mission to create a (somewhat brutal) effect when peds get to close to the engines. In the end, it looked pretty unnatural so I scraped it. Might revisit this idea and use forces instead of animations.
@gta5testya Nice idea. I will consider adding this (:
@Magneto_Venom48 I will have to investigate what is happening there. Can't really give an ETA.
@Eddlm It actually does apply to AI planes. But still not a significant performance hit since it only updates planes on the ground (or slightly above).
@Elope Lol that's a bit rediculous. But chances are it still happens :/ There is no explicit checking for boats.
@nextgeneric Hmm strange, I never noticed that. I will try to recreate it.
@skelepap Ok, guess I didn't think that totally through (: Will fix...
@c0der7 It only affects planes that are close to the ground. Didn't see any reason to update planes in the air.