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  • 969b83 alien

    @Sn3aKyFrEak i didn't test yet but look amazing, good job ;)
    Also, you said the tunnel wont be dark and the light will be off, paint the vertex color of the tunnel to blue ( really dark) or red ( dark but wont be black)
    For the light if i remember there is some that can be on at day (used for some interior mostly) but sorry i never did research on that, maybe check lab humane interior light could help you idk

    27 maggio 2019
  • 969b83 alien

    @GTA Belgium bonne idée ;P
    Parcontre, si tu veux mon avis, rockstar savait que T2 voulait attaqué OpenIV, ils ont attendu si longtemps que ça ressemblé plus à un test ou Rockstar savait mais attendait de voir les réactions avant de se positionner, alors leur donné du crédit sur ça me fait rire xd m'enfin je leur laisse le bénéfice du doute ;P

    23 aprile 2019
  • 969b83 alien

    I think they removed the bridge cause a crazy corrupted cop got a little accident with a stolen firedept truck and crash in da street under few years ago xP

    01 marzo 2019
  • 969b83 alien

    @gamerpro023 just delete the addon folder and remove the line from dlclist.xml
    @steven00016 that planned but on a new fresh addon with new prop, just don't know when since i'm working on 2 huge map mod for an other project ;S
    @TheDutch09RedBird this mod is just an addon so yeah it should still work
    @skeeze415 crash mostly come from a wrong installation or multiple addon wich require custom gameconfig
    @XTheGreatJamesX ytyp was build with a tool released before OpenIV support ytyp so that the reason

    22 gennaio 2019
  • 969b83 alien

    @Yogeshk that cause i made this mod longtime ago with zmodeler and an other tool for ytyp wich was done before OpenIV support ytyp edit so it got many bug that i've no time to fix
    I'm planning a new custm prop mod starting from scratch and solving all that issues but it gonna take some time since i'm also working on few other project that are fore some pretty big and time consuming ;S

    11 dicembre 2018
  • 969b83 alien

    @masalalumu nop nop, delete only the line with " addonprops" in it

    04 dicembre 2018
  • 969b83 alien

    @masalalumu if installed in mods folder then delete customprop dlcpack ( should be located inside \GTAV\mods\update\x64\dlcpacks\here)
    else same thing, delete custom prop dlcpacks but in original folder if you didn't use mods folder
    and just remove the related line by editing the dlclist.xml ( \GTAV\mods\update\update.rpf\common\data\dlclist

    03 dicembre 2018
  • 969b83 alien

    @techinoor may not as much than your behaviour. Instead of crying and low rating may you could give me a chance and ask a question about the part you didn't understood that what do smart people in general
    @Aquamarina Zancudo river along the military base
    @TrickyDickNixon well you can load the save, go in entity menu of map editor and at the end there is the ped that you can delete, then just save over.

    03 novembre 2018
  • 969b83 alien

    @JAM102970 Actually it's a known thing that MapEditor/menyoo make the game ramming a bit whith their object spawner
    And, i'll redo it cause it shouldn't be that hard to create a model for the island, i'll see

    29 ottobre 2018
  • 969b83 alien

    @JAM102970 actually, this map is too old and using tricky thing to spawn object so ymap may would be buggy. ANyway, i'm working on other project and have no time for outdated map like that sorry :S
    But, i'll try to remake a new version

    29 ottobre 2018