69.622
205
69.622
205
Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Script Hook V .NET Enhanced and copy the following files into your game directory:
- ScriptHookVDotNet.asi
- ScriptHookVDotNet2.dll
- ScriptHookVDotNet3.dll
- ScriptHookVDotNet.ini
MinHook.x64.dll (required starting from v1.1.0.0)
Changelog
v1.1.0.2
Issues addressed in this release:
- Fixed a crash that occurs randomly near some LS Customs locations after the last update 1.0.3717.0 / 1.0.1013.17. The bug was discovered by myself and alloc8or, who helped confirm its cause.
v1.1.0.1
Issues addressed in this release:
- Fixed an insta crash upon load on the newest Gta5 Enhanced version (1.0.1013.17), which was caused by a change in the function from which we fetch the CameraPool pointer.
- Added the new drift car hashes to DriftCarHash
v1.1.0.0
Issues addressed in this release:
- Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46.
- Fixed homing missiles not redirecting when their Target was changed.
- Additional minor fixes and stability improvements.
New features:
v3 API additions:
- Added Enum DriftCarHash: contains 20 drift-car model hashes.
- Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing).
- Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
HandlingData improvements:
- Added ModelFlags, HandlingFlags, and DamageFlags.
- Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash).
- Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
Game API additions:
- Game.Language can now be set from scripts.
Some languages require a restart; most take effect by opening → closing → opening the pause menu. - Added SetLocalizedString — replaces the text for a given gxt2 hash.
Use with caution; modifying critical labels may crash the game. - Added custom GXT entry management:
- AddCustomGxtEntry
- UpdateCustomGxtEntry
- GetCustomGxtEntry
- RemoveCustomGxtEntry
- Game.Language can now be set from scripts.
Vehicle API additions:
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
→ enables Oppressor Mk II–style flight on (almost) any vehicle. - IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode
→ apply drift-car handling to any Automobile. - IsModelHandlingCompatibleWithVehicleModel — checks handling compatibility between two vehicle models.
- EngineTorqueMultiplier now has a getter (patched via memory scanning).
- PatchEngineTorqueMultiplierUpdate stops the game from resetting torque to 1.0.
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
Core (Internal):
- New internal Hooking system supporting both CallHooks and MinHook.
- Automatic cleanup of allocated hook pages upon domain unload.
- Improvements to MemScanner and MemDataMarshall.
- Full compatibility with SHVDN API additions from 24.08.2025 → 16.11.2025
(except commit 124a59d, to be included in the next release).
- More features and improvements are currently being worked on — stay tuned.
- Please report any bugs, crashes, or unexpected behavior.
v1.0.0.2-beta
Issues addressed in this release:
- Fixed a dynamically fetched offset, which would cause a System.OutOfMemoryException if Weapon.Components was called on many weapons and stored in a list, crashing the game. This was observed in Belle's Diamond Casino Heist.
- Fixed a memory pattern, which mistakenly fetched a negative offset, causing the game to crash when accessed. This was observed in Dual Wield - Reboot.
- Fixed the reload hotkey handler, which used to treat any keyboard press as the reloadKeyBinding after the initial press, causing SHVDNE to reload scripts with every key press and lag the game.
New features:
- Added UseMpSelectionWheels(bool) — enables the GTA:Online selection wheels (weapon and radio wheels), without slow-motion, vignetting, or sound effect, if the parameter is true, and reverts back to the Singleplayer wheels if false.
- Added IsUsingMpSelectionWheels — returns whether the GTA:Online selection wheels are currently being used.
- More features and improvements are currently being worked on — stay tuned.
v1.0.0.1-beta
Issues addressed in this release:
- Fixed NativeMemory.GetPtfxAddress, which used to return the wrong address and caused the game to crash.
- Bumped the Major of the Version returned by FileVersion by 1, in order to distinguish from Legacy versions.
- Resolved incompatibilities with Simple Trainer for GTA V (TrainerV) in coordination with sjaak327 — these should no longer occur as of its latest version: 17.5.
- Confirmed compatibility with an unreleased version of Enable All Interiors (EAI). Simply wait for HKH191 to release it.
New features:
- Added Game.FindPatternInScript — allows searching for a pattern within a game script.
- Added Game.GetScriptGlobalFromAddress — returns the index of a script global from an address within a game script.
Improvements:
- Replaced some hardcoded offsets and found better patterns related to patching model spawning checks, improving robustness.
- More features and improvements are currently being worked on — stay tuned.
v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced 🎉
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() — returns all Pickup Placements on the map.
Primo Caricamento: 18 settembre 2025
Ultimo Aggiornamento: 17 dicembre 2025
Last Downloaded: un minuto fa
All Versions
203 Commenti
More mods by Chiheb-Bacha:
Script Hook V .NET Enhanced is an ASI plugin, which allows running scripts written in any .NET language ingame.
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
Changelog
It extends SHVDN, allowing mods to run on GTA5 Legacy and Enhanced at the same time.
Its full source code is hosted on GitHub (Changelog).
Have any questions, suggestions, or would like to be up-to-date on my latest projects, then join my Discord!
Installation
- Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
- Download and install the latest Script Hook V.
- Download Script Hook V .NET Enhanced and copy the following files into your game directory:
- ScriptHookVDotNet.asi
- ScriptHookVDotNet2.dll
- ScriptHookVDotNet3.dll
- ScriptHookVDotNet.ini
MinHook.x64.dll (required starting from v1.1.0.0)
Changelog
v1.1.0.2
Issues addressed in this release:
- Fixed a crash that occurs randomly near some LS Customs locations after the last update 1.0.3717.0 / 1.0.1013.17. The bug was discovered by myself and alloc8or, who helped confirm its cause.
v1.1.0.1
Issues addressed in this release:
- Fixed an insta crash upon load on the newest Gta5 Enhanced version (1.0.1013.17), which was caused by a change in the function from which we fetch the CameraPool pointer.
- Added the new drift car hashes to DriftCarHash
v1.1.0.0
Issues addressed in this release:
- Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46.
- Fixed homing missiles not redirecting when their Target was changed.
- Additional minor fixes and stability improvements.
New features:
v3 API additions:
- Added Enum DriftCarHash: contains 20 drift-car model hashes.
- Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing).
- Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
HandlingData improvements:
- Added ModelFlags, HandlingFlags, and DamageFlags.
- Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash).
- Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
Game API additions:
- Game.Language can now be set from scripts.
Some languages require a restart; most take effect by opening → closing → opening the pause menu. - Added SetLocalizedString — replaces the text for a given gxt2 hash.
Use with caution; modifying critical labels may crash the game. - Added custom GXT entry management:
- AddCustomGxtEntry
- UpdateCustomGxtEntry
- GetCustomGxtEntry
- RemoveCustomGxtEntry
- Game.Language can now be set from scripts.
Vehicle API additions:
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
→ enables Oppressor Mk II–style flight on (almost) any vehicle. - IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode
→ apply drift-car handling to any Automobile. - IsModelHandlingCompatibleWithVehicleModel — checks handling compatibility between two vehicle models.
- EngineTorqueMultiplier now has a getter (patched via memory scanning).
- PatchEngineTorqueMultiplierUpdate stops the game from resetting torque to 1.0.
- IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode
Core (Internal):
- New internal Hooking system supporting both CallHooks and MinHook.
- Automatic cleanup of allocated hook pages upon domain unload.
- Improvements to MemScanner and MemDataMarshall.
- Full compatibility with SHVDN API additions from 24.08.2025 → 16.11.2025
(except commit 124a59d, to be included in the next release).
- More features and improvements are currently being worked on — stay tuned.
- Please report any bugs, crashes, or unexpected behavior.
v1.0.0.2-beta
Issues addressed in this release:
- Fixed a dynamically fetched offset, which would cause a System.OutOfMemoryException if Weapon.Components was called on many weapons and stored in a list, crashing the game. This was observed in Belle's Diamond Casino Heist.
- Fixed a memory pattern, which mistakenly fetched a negative offset, causing the game to crash when accessed. This was observed in Dual Wield - Reboot.
- Fixed the reload hotkey handler, which used to treat any keyboard press as the reloadKeyBinding after the initial press, causing SHVDNE to reload scripts with every key press and lag the game.
New features:
- Added UseMpSelectionWheels(bool) — enables the GTA:Online selection wheels (weapon and radio wheels), without slow-motion, vignetting, or sound effect, if the parameter is true, and reverts back to the Singleplayer wheels if false.
- Added IsUsingMpSelectionWheels — returns whether the GTA:Online selection wheels are currently being used.
- More features and improvements are currently being worked on — stay tuned.
v1.0.0.1-beta
Issues addressed in this release:
- Fixed NativeMemory.GetPtfxAddress, which used to return the wrong address and caused the game to crash.
- Bumped the Major of the Version returned by FileVersion by 1, in order to distinguish from Legacy versions.
- Resolved incompatibilities with Simple Trainer for GTA V (TrainerV) in coordination with sjaak327 — these should no longer occur as of its latest version: 17.5.
- Confirmed compatibility with an unreleased version of Enable All Interiors (EAI). Simply wait for HKH191 to release it.
New features:
- Added Game.FindPatternInScript — allows searching for a pattern within a game script.
- Added Game.GetScriptGlobalFromAddress — returns the index of a script global from an address within a game script.
Improvements:
- Replaced some hardcoded offsets and found better patterns related to patching model spawning checks, improving robustness.
- More features and improvements are currently being worked on — stay tuned.
v1.0.0.0-beta
- Initial beta release of ScriptHookVDotNet Enhanced 🎉
- Covers the full SHVDN API, but further testing is still needed.
- Added World.GetAllPickupObjectPlacements() — returns all Pickup Placements on the map.
Primo Caricamento: 18 settembre 2025
Ultimo Aggiornamento: 17 dicembre 2025
Last Downloaded: un minuto fa

i am getting the following error
CORE: An exception occurred while executing 'SHELL32.dll', id 7
Exception addr 0x00007FFBDAAED321 is NVE.asi+0x0005D321
Last called native 0x0000000000000000
@dorris99 That is unrelated to SHVDNE. It has to do with NVE. You can ask for support on NVE's discord for that.
Does this support use of the mods folder for adding cars?
@The_Stranger it's not responsible for it, but it has nothing that prevents it. So yeah, you can use the mods folder normally.
I think its outdated because when i try to open my gta enhanced it says critical error
GTA V Enhanced got a new update which bricked the entire trainer. Cant even start the game bcs of it.
@Chiheb-Bacha, could you reverse engineer a mod that the GTA Enhanced community really wanted, but the mod creator doesn't update their mods, like this mod that the GTA Enhanced community really wanted?https://www.gta5-mods.com/scripts/dlc-vehicles-spawn-on-traffic
@Gerbang the game was updated today. We have to wait for ScriptHookV to get updated, then i'll update this if required.
@raheemlee yeah all the mods requiring ScriptHookV won't work until ScriptHookV is updated. We can only wait :)
@CheseryOfficial It is possible as it's a .Net script, however i won't be available until after my exams, and even then, i already have multiple projects queued to work on. I'd suggest you ask in the 5mods discord, someone could do it (it should be straight forward), or maybe there exists an alternative already and they would tell you about it.
@Chiheb-Bacha OK
@Chiheb-Bacha Are these projects for GTA Enhanced/Legacy, or are they personal projects?
@CheseryOfficial Both. Some uni projects and other gta projects
@Chiheb-Bacha Ok
@Chiheb-Bacha The Script Hook has been updated yesterday. Can you update it for Enhanced please?
@Bozkurt20 Will do asap. It's 7am and I woke up like 30 minutes ago 😅
@Bozkurt20 Just checked, and no update is needed. the current version of SHVDNE works for both GTA5 Legacy and Enhanced with the latest update.
@Chiheb-Bacha I want to confirm. The official web of ScriptHook V https://www.dev-c.com/gtav/scripthookv/ just updated the file yesterday (28/01/2026), but I'm not sure is it safe or just a virus. At first I saw the last compatible version is 1.0.1013.20 (the very first when I open the web by today), but then I open it again for the second time, it shows 1.0.1013.29, then I downloaded it, safety notifications appears and block my download, and after I ignore it and re-download, my PC instantly sluggish and slow, so I delete it.
Is the file legit and not a virus?
@BlueNauver It should be fine. Mods can be mistakenly identified as malware by some anti virus vendors. If you drop the dll in virus total, it will only show 1 vendor flagging it as a virus, which is almost certainly a false flag. Your anti virus is probably too strict. If you want to be even more sure, ask in the 5mods discord server, and someone might be able to look deeper into it, as I don't really have time to do that myself at the moment. But again, it should be fine, and I'm also using the 1.0.1013.29 one (maybe Alexander made a typo yesterday with the .20 and corrected it, as the hash of the .dll is the same as the one uploaded yesterday, as per the VirusTotal scan performed 15 hours ago)
I'm commenting in case another Linux user needs it. I followed the other dude's comment, it didn't work for me. But after some more troubleshooting, (I think) I figured out what else was missing.
First, go into Protontricks >>> Select GTA V Legacy >>> Install a windows .dll or compoment >>> select Dotnet48 as the other commenter already stated, AND vcrun2019 and vcrun2022
After that it worked for me. For clarification, I'm running Linux Mint 22.2 right now, and I'm not very tech savvy, I honestly have no idea what I did to make it work.