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@atasoy35 glad to hear that! Welcome :)
@atasoy35 Thanks for changing it and np, all good ^^.
As for the loading, i'm not sure what could cause that for you. If you set the game to load directly into story mode, then it should. The only reason that is included in this mod for Enhanced, is because Enhanced doesn't natively have that option.
@atasoy35 if you are on legacy, you have to set that yourself, as it's natively supported by the game, unlike on Enhanced. You need to go to settings > Saving and Startup , and set it there.
On another note, i would appreciate a 5 star instead of 4.5, as it makes the rating kinda ugly 😅
@5had0w I reverse engineer the game to find the stuff i want to change, and create dll/asi projects that do exactly that. It's a bit complicated to explain here, but it requires some low-level programming knowledge (pointers and assembly), a lot of time to learn and get used to the reversing part, and a desire to actually do it, because it could get complicated and tedious at times.
@sparklingspacess glad it worked out :) and welcome, anytime.
@5had0w yeah I was also trying to write scripts for enhanced at the time, but no one was planning to port SHVDN to enhanced, so i thought i'd do it myself 😄 Glad people can enjoy their scripts on Enhanced now :)
@MrCube20 I need more details. Please join the discord and send me your ScriptHookVDotNet.log, and also tell me on which version of the game you are, as well as the edition (legacy or enhanced).
I'm sure it has nothing to do with SHVDNE, as i've had 0 reports of crashes caused by scripts, but i'll still look into it. You might also want to ask the author of EAI (HKH).
@5had0w thank you 😅 appreciate it
@5had0w yeah i had to put in a lot of work to port shvdn to Enhanced, as none of its 250+ memory patterns work on enhanced, and some struct layouts have changed, as well as entity pool pointers being encrypted on enhanced. So yeah, shvdn wouldn't work out of the box on enhanced. But i also made sure shdvne worked on both legacy and enhanced, because why not haha.
@MrCube20 yes it should work.
@5had0w You're welcome, and thank you :)
It also works on Legacy btw.