189.092
1.424
189.092
1.424
If you like this mod, please like, rate, comment and subscribe, also Donate :)
NEW FEATURES in Version 2.1
Vehicle Swap feature added - Swap any vehicle on the world into Add-On vehicle with ease! I just had all the police vehicle swap into a firetruck for fun LOL XD
And...you can now have your cars only spawn at a specific location from now on :D
And last...I also make a simple tool for you to modify the xml file with simple user interface, you can thank me later.
Description:
This mod spawns DLC vehicles to traffic.
This mod also supports Add-On vehicles too!
Requirements:
- Latest ScriptHookV
- Latest Community Script Hook V .NET
- Visual C++ Redistributable Packages x64
- Latest Microsoft .NET Framework according to SHVDN
Install:
Read readme.txt
Settings:
Read readme.txt
Changelog:
v2.3
- Fixed Missing Observatory, Burton and Gallileo Park in spawn zone.
- Fixed sometimes driver spawn as animal.
- Updated Global to support latest GTAV update.
- Seperate Fort Zancudo into it's own zone.
- Added option to disable neon upgrade.
- Added option to disable Parked vehicle spawn. (for Potato PC only)
- Added a few missing models from existing game DLC, mostly are Army vehicles.
- Added Nitro upgrade if Nitro For All Vehicle mod was installed.
- Added Script paused if maximum of vehicle spawns on map.
- Splitted the Parking Coordinates into it's own zone, hopefully it will increase performance issues.
- Improved Parked vehicle spawn, no more pop-up infront of you.
- Other bugs fixes and improvements.
v2.2
- Fixed Spawned police officers don't have weapon and armour.
- Moved Richman, Richman Glen, Golf, Rockford Hills and Vinewood Hills from Los Santos Zone to Vinewood Zone.
- Fixed Random vehicles without driver shows up middle of the street.
- Added Random Wheel option for vehicle upgrade.
- Added Parked Car spawn.
- Removed Vehicle spawn behind.
- Settings Tool Update:
- Added Shortcut Buttons for those who can't figure out how to add/edit/delete vehicles.
- Model List Group starts up collapsed.
- Model List now shows how many model is in Group.
- Added a complete Zone Map, just click on the '?' button.
v2.1
- Fixed transparent vehicle bug.
- Added more traffic flow type.
- Added vehicle swap function.
- Added vehicle category by location.
- Added UI Editor.
v2.0.3
- Added RoadType options: AsphaltRoad, SimplePath, UnderTheMap and Water.
- Script will now remove glitched peds.
- Fixed traffic suddenly pops-up infront of you when you drive very fast.
- Script now spawns traffic in every directions, previously only in front.
- Script will not remove your current vehicle when Reload().
- Settings automatically refresh when you save AddedTraffic.xml.
- Other bugs fixes and improvements.
v2.0.2
- Fixed another crash cause by SHVDN.
- Fixed a typo error cause tailgater failed to spawn.
- Added Police car will now spawn a police driver.
v2.0.1
- Fixed a crash cause by SHVDN.
v2.0
- Updated all the new DLC cars and motorbikes.
- Improved traffic spawns.
- Improved Framerate.
v1.3
- Option to Disable Vehicle upgrades.
- Option to Set Chance of getting upgraded vehicles spawn.
- Vehicles won't spawn in Mount Chiliad, Mount Gordo, Mount Josiah
- Bugs fixes and improvement.
v1.2
- Normal Traffic Disappear fixed.
- Vehicle will Spawn with Passenger.
- Add Option to Notify when a vehicle spawned or de-spawned.
- Add Option to Track vehicles.
- More Color variant (Trim Color, Dashboard Color, Rim Color).
V1.1
- Settings are available
- Vehicles won't spawn in LSIA, Jail, Fort Zancudo, Pacific Ocean
v1.0
- Initial Release
Source Code
NEW FEATURES in Version 2.1
Vehicle Swap feature added - Swap any vehicle on the world into Add-On vehicle with ease! I just had all the police vehicle swap into a firetruck for fun LOL XD
And...you can now have your cars only spawn at a specific location from now on :D
And last...I also make a simple tool for you to modify the xml file with simple user interface, you can thank me later.
Description:
This mod spawns DLC vehicles to traffic.
This mod also supports Add-On vehicles too!
Requirements:
- Latest ScriptHookV
- Latest Community Script Hook V .NET
- Visual C++ Redistributable Packages x64
- Latest Microsoft .NET Framework according to SHVDN
Install:
Read readme.txt
Settings:
Read readme.txt
Changelog:
v2.3
- Fixed Missing Observatory, Burton and Gallileo Park in spawn zone.
- Fixed sometimes driver spawn as animal.
- Updated Global to support latest GTAV update.
- Seperate Fort Zancudo into it's own zone.
- Added option to disable neon upgrade.
- Added option to disable Parked vehicle spawn. (for Potato PC only)
- Added a few missing models from existing game DLC, mostly are Army vehicles.
- Added Nitro upgrade if Nitro For All Vehicle mod was installed.
- Added Script paused if maximum of vehicle spawns on map.
- Splitted the Parking Coordinates into it's own zone, hopefully it will increase performance issues.
- Improved Parked vehicle spawn, no more pop-up infront of you.
- Other bugs fixes and improvements.
v2.2
- Fixed Spawned police officers don't have weapon and armour.
- Moved Richman, Richman Glen, Golf, Rockford Hills and Vinewood Hills from Los Santos Zone to Vinewood Zone.
- Fixed Random vehicles without driver shows up middle of the street.
- Added Random Wheel option for vehicle upgrade.
- Added Parked Car spawn.
- Removed Vehicle spawn behind.
- Settings Tool Update:
- Added Shortcut Buttons for those who can't figure out how to add/edit/delete vehicles.
- Model List Group starts up collapsed.
- Model List now shows how many model is in Group.
- Added a complete Zone Map, just click on the '?' button.
v2.1
- Fixed transparent vehicle bug.
- Added more traffic flow type.
- Added vehicle swap function.
- Added vehicle category by location.
- Added UI Editor.
v2.0.3
- Added RoadType options: AsphaltRoad, SimplePath, UnderTheMap and Water.
- Script will now remove glitched peds.
- Fixed traffic suddenly pops-up infront of you when you drive very fast.
- Script now spawns traffic in every directions, previously only in front.
- Script will not remove your current vehicle when Reload().
- Settings automatically refresh when you save AddedTraffic.xml.
- Other bugs fixes and improvements.
v2.0.2
- Fixed another crash cause by SHVDN.
- Fixed a typo error cause tailgater failed to spawn.
- Added Police car will now spawn a police driver.
v2.0.1
- Fixed a crash cause by SHVDN.
v2.0
- Updated all the new DLC cars and motorbikes.
- Improved traffic spawns.
- Improved Framerate.
v1.3
- Option to Disable Vehicle upgrades.
- Option to Set Chance of getting upgraded vehicles spawn.
- Vehicles won't spawn in Mount Chiliad, Mount Gordo, Mount Josiah
- Bugs fixes and improvement.
v1.2
- Normal Traffic Disappear fixed.
- Vehicle will Spawn with Passenger.
- Add Option to Notify when a vehicle spawned or de-spawned.
- Add Option to Track vehicles.
- More Color variant (Trim Color, Dashboard Color, Rim Color).
V1.1
- Settings are available
- Vehicles won't spawn in LSIA, Jail, Fort Zancudo, Pacific Ocean
v1.0
- Initial Release
Source Code
Primo Caricamento: 22 dicembre 2016
Ultimo Aggiornamento: 10 giugno 2020
Last Downloaded: 33 minuti fa
978 Commenti
More mods by I'm Not MentaL & Starman0620:
If you like this mod, please like, rate, comment and subscribe, also Donate :)
NEW FEATURES in Version 2.1
Vehicle Swap feature added - Swap any vehicle on the world into Add-On vehicle with ease! I just had all the police vehicle swap into a firetruck for fun LOL XD
And...you can now have your cars only spawn at a specific location from now on :D
And last...I also make a simple tool for you to modify the xml file with simple user interface, you can thank me later.
Description:
This mod spawns DLC vehicles to traffic.
This mod also supports Add-On vehicles too!
Requirements:
- Latest ScriptHookV
- Latest Community Script Hook V .NET
- Visual C++ Redistributable Packages x64
- Latest Microsoft .NET Framework according to SHVDN
Install:
Read readme.txt
Settings:
Read readme.txt
Changelog:
v2.3
- Fixed Missing Observatory, Burton and Gallileo Park in spawn zone.
- Fixed sometimes driver spawn as animal.
- Updated Global to support latest GTAV update.
- Seperate Fort Zancudo into it's own zone.
- Added option to disable neon upgrade.
- Added option to disable Parked vehicle spawn. (for Potato PC only)
- Added a few missing models from existing game DLC, mostly are Army vehicles.
- Added Nitro upgrade if Nitro For All Vehicle mod was installed.
- Added Script paused if maximum of vehicle spawns on map.
- Splitted the Parking Coordinates into it's own zone, hopefully it will increase performance issues.
- Improved Parked vehicle spawn, no more pop-up infront of you.
- Other bugs fixes and improvements.
v2.2
- Fixed Spawned police officers don't have weapon and armour.
- Moved Richman, Richman Glen, Golf, Rockford Hills and Vinewood Hills from Los Santos Zone to Vinewood Zone.
- Fixed Random vehicles without driver shows up middle of the street.
- Added Random Wheel option for vehicle upgrade.
- Added Parked Car spawn.
- Removed Vehicle spawn behind.
- Settings Tool Update:
- Added Shortcut Buttons for those who can't figure out how to add/edit/delete vehicles.
- Model List Group starts up collapsed.
- Model List now shows how many model is in Group.
- Added a complete Zone Map, just click on the '?' button.
v2.1
- Fixed transparent vehicle bug.
- Added more traffic flow type.
- Added vehicle swap function.
- Added vehicle category by location.
- Added UI Editor.
v2.0.3
- Added RoadType options: AsphaltRoad, SimplePath, UnderTheMap and Water.
- Script will now remove glitched peds.
- Fixed traffic suddenly pops-up infront of you when you drive very fast.
- Script now spawns traffic in every directions, previously only in front.
- Script will not remove your current vehicle when Reload().
- Settings automatically refresh when you save AddedTraffic.xml.
- Other bugs fixes and improvements.
v2.0.2
- Fixed another crash cause by SHVDN.
- Fixed a typo error cause tailgater failed to spawn.
- Added Police car will now spawn a police driver.
v2.0.1
- Fixed a crash cause by SHVDN.
v2.0
- Updated all the new DLC cars and motorbikes.
- Improved traffic spawns.
- Improved Framerate.
v1.3
- Option to Disable Vehicle upgrades.
- Option to Set Chance of getting upgraded vehicles spawn.
- Vehicles won't spawn in Mount Chiliad, Mount Gordo, Mount Josiah
- Bugs fixes and improvement.
v1.2
- Normal Traffic Disappear fixed.
- Vehicle will Spawn with Passenger.
- Add Option to Notify when a vehicle spawned or de-spawned.
- Add Option to Track vehicles.
- More Color variant (Trim Color, Dashboard Color, Rim Color).
V1.1
- Settings are available
- Vehicles won't spawn in LSIA, Jail, Fort Zancudo, Pacific Ocean
v1.0
- Initial Release
Source Code
NEW FEATURES in Version 2.1
Vehicle Swap feature added - Swap any vehicle on the world into Add-On vehicle with ease! I just had all the police vehicle swap into a firetruck for fun LOL XD
And...you can now have your cars only spawn at a specific location from now on :D
And last...I also make a simple tool for you to modify the xml file with simple user interface, you can thank me later.
Description:
This mod spawns DLC vehicles to traffic.
This mod also supports Add-On vehicles too!
Requirements:
- Latest ScriptHookV
- Latest Community Script Hook V .NET
- Visual C++ Redistributable Packages x64
- Latest Microsoft .NET Framework according to SHVDN
Install:
Read readme.txt
Settings:
Read readme.txt
Changelog:
v2.3
- Fixed Missing Observatory, Burton and Gallileo Park in spawn zone.
- Fixed sometimes driver spawn as animal.
- Updated Global to support latest GTAV update.
- Seperate Fort Zancudo into it's own zone.
- Added option to disable neon upgrade.
- Added option to disable Parked vehicle spawn. (for Potato PC only)
- Added a few missing models from existing game DLC, mostly are Army vehicles.
- Added Nitro upgrade if Nitro For All Vehicle mod was installed.
- Added Script paused if maximum of vehicle spawns on map.
- Splitted the Parking Coordinates into it's own zone, hopefully it will increase performance issues.
- Improved Parked vehicle spawn, no more pop-up infront of you.
- Other bugs fixes and improvements.
v2.2
- Fixed Spawned police officers don't have weapon and armour.
- Moved Richman, Richman Glen, Golf, Rockford Hills and Vinewood Hills from Los Santos Zone to Vinewood Zone.
- Fixed Random vehicles without driver shows up middle of the street.
- Added Random Wheel option for vehicle upgrade.
- Added Parked Car spawn.
- Removed Vehicle spawn behind.
- Settings Tool Update:
- Added Shortcut Buttons for those who can't figure out how to add/edit/delete vehicles.
- Model List Group starts up collapsed.
- Model List now shows how many model is in Group.
- Added a complete Zone Map, just click on the '?' button.
v2.1
- Fixed transparent vehicle bug.
- Added more traffic flow type.
- Added vehicle swap function.
- Added vehicle category by location.
- Added UI Editor.
v2.0.3
- Added RoadType options: AsphaltRoad, SimplePath, UnderTheMap and Water.
- Script will now remove glitched peds.
- Fixed traffic suddenly pops-up infront of you when you drive very fast.
- Script now spawns traffic in every directions, previously only in front.
- Script will not remove your current vehicle when Reload().
- Settings automatically refresh when you save AddedTraffic.xml.
- Other bugs fixes and improvements.
v2.0.2
- Fixed another crash cause by SHVDN.
- Fixed a typo error cause tailgater failed to spawn.
- Added Police car will now spawn a police driver.
v2.0.1
- Fixed a crash cause by SHVDN.
v2.0
- Updated all the new DLC cars and motorbikes.
- Improved traffic spawns.
- Improved Framerate.
v1.3
- Option to Disable Vehicle upgrades.
- Option to Set Chance of getting upgraded vehicles spawn.
- Vehicles won't spawn in Mount Chiliad, Mount Gordo, Mount Josiah
- Bugs fixes and improvement.
v1.2
- Normal Traffic Disappear fixed.
- Vehicle will Spawn with Passenger.
- Add Option to Notify when a vehicle spawned or de-spawned.
- Add Option to Track vehicles.
- More Color variant (Trim Color, Dashboard Color, Rim Color).
V1.1
- Settings are available
- Vehicles won't spawn in LSIA, Jail, Fort Zancudo, Pacific Ocean
v1.0
- Initial Release
Source Code
Primo Caricamento: 22 dicembre 2016
Ultimo Aggiornamento: 10 giugno 2020
Last Downloaded: 33 minuti fa
Cars spawn in but they have no driver and just sit in the middle of the road blocking traffic? Anyone have any tips/advice?
It didnt work on the new version, cant replace any vehicles. But the option to automatically upgrade vehicles still works.
Works
Hello, why in my game the dlc vehicle only spawn when it got upgraded, and my add-on vehicle only spawn parked not on the road. I put all of my add-on vehicles inside model swaps and model lists in all locations.
works fine,pls update can add a car pack
Functional.
what if i've got metadata.dll and metadata.pdb in my scripts folder already placed from other mod?
I placed it in a separate folder and it works. Just wasn't sure about that. Great mod!
After the latest update and scripthookv update, this does not appear to work. I hope to see a fix or updated version as this mod rocks. :)
The update broke the mod unfortunately, great mod that is easy to modify, pleeease update so I can continue to enjoy ^-^
Uns dos melhores mods, Triste pois desatualizou. Que atualizem logo.
Can someone help? How name of the car I put in the list the folder name or ingame name? This mod still working ?
@Daemon berserker1433 its in your vehicle.rpf you have to go to the car mods dlc.rpf and search for x64 and the vehicle. rpf, then you choose the name from either of the the four or three options that have the name yft, ytd, and then choose that name not the whole thing but that name before it example:22artura not 22artura.yft. Then you input 22artura as the name of the car you want to own in that area such as downtown or vinewood.
If your confused as to what name to add as the vehicle name heres the instructions
-It's in your vehicle.rpf you have to go to the car mods dlc.rpf and search for x64 and the vehicle. rpf, then you choose the name from either of the the four or three options that have the name yft, ytd, and then choose that name not the whole thing but that name before it example:22artura not 22artura.yft. Then you input 22artura as the name of the car you want to own in that area such as downtown or vinewood.
Do not add the Dlc packs name ever! This will not activate the car as a usable car, use the cars name inside vehicle.rpf.
There a big confusion because some cars using the same name as the Dlc packs name often but you have to go into it to find the cars actual name.
Example: Dlc's name: bugveyron2008
Actual Cars Name in x64/ vehicle.rpf: veyron2008
Once again sometimes theyre the same, but the mod only activates when the name from vehicle.rpf is used. This is why some of your cars are showing and not All.
Temporary FIX
You need to put cruise speed at zero.
This somehow interferes with the game so it shuts down the mod completely.
Fix!!!!!!!!!
Uncheck Spawn Parked Cars DONE!
You can use increase speed, but it lowers fps rate
I dont know if this works, but i chose Road Type: SimplePath instead of AsphaultRoad.
Love this mod, but, now it seems that 80% of the cars that spawn are all DLC vehicles. Is there any way to lower this percentage or chance without having to increase the amount of traffic using gameconfig.xml ?
how to remove motion blur??
Hey, I'm playing the first mission you get to play as Trevor. Once I chase the bikers on the dirt road the game crashes, I know its this mod because once uninstalled the game functions fine. Is there a way to disable this mod on missions ?