PropConverter-V 1.1.2
39
3
39
3
PropConverter-V
Add-on for automatic conversion of props to GTA V with integrated Vertex Color Master tools.
Github repositorie
https://github.com/LN-Development/PropConverter-V
HOW TO USE
Import a Mesh, select it, change the vertex color, select collision and shader materials then click to convert, after it remember to set the textures on the drawable model.
All the names will be as the original mesh.
YTYP, YDR and YTD.
You need to create a YTD with the same name as in the others.
Dependencies
Sollumz 2.8.0
Installation
TO-DO
Credits
Sollumz
CodeWalker
License
Copyright (C) 2026 LN
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of - Big objects auto divider and converter with non embedd collision
Auto Ambient Occlusion be useful, but WITHOUT ANY WARRANTY. Without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
Add-on for automatic conversion of props to GTA V with integrated Vertex Color Master tools.
Github repositorie
https://github.com/LN-Development/PropConverter-V
HOW TO USE
Import a Mesh, select it, change the vertex color, select collision and shader materials then click to convert, after it remember to set the textures on the drawable model.
All the names will be as the original mesh.
YTYP, YDR and YTD.
You need to create a YTD with the same name as in the others.
Dependencies
Sollumz 2.8.0
Installation
- 1. Do not extract the .zip file after download.
- 2. Open Blender.
- 3. Go to Edit > Preferences > Add-ons > Install from Disk.
- 4. Locate the add-on directory and select the .zip file.
- 5. Install and restart Blender.
TO-DO
- - Big objects auto divider and converter with non embedd collision
- - Auto Ambient Occlusion
Credits
Sollumz
CodeWalker
License
Copyright (C) 2026 LN
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of - Big objects auto divider and converter with non embedd collision
Auto Ambient Occlusion be useful, but WITHOUT ANY WARRANTY. Without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
Primo Caricamento: 2 giorni fa
Ultimo Aggiornamento: 20 hours ago
Last Downloaded: 13 minuti fa
1 Commento
PropConverter-V
Add-on for automatic conversion of props to GTA V with integrated Vertex Color Master tools.
Github repositorie
https://github.com/LN-Development/PropConverter-V
HOW TO USE
Import a Mesh, select it, change the vertex color, select collision and shader materials then click to convert, after it remember to set the textures on the drawable model.
All the names will be as the original mesh.
YTYP, YDR and YTD.
You need to create a YTD with the same name as in the others.
Dependencies
Sollumz 2.8.0
Installation
TO-DO
Credits
Sollumz
CodeWalker
License
Copyright (C) 2026 LN
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of - Big objects auto divider and converter with non embedd collision
Auto Ambient Occlusion be useful, but WITHOUT ANY WARRANTY. Without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
Add-on for automatic conversion of props to GTA V with integrated Vertex Color Master tools.
Github repositorie
https://github.com/LN-Development/PropConverter-V
HOW TO USE
Import a Mesh, select it, change the vertex color, select collision and shader materials then click to convert, after it remember to set the textures on the drawable model.
All the names will be as the original mesh.
YTYP, YDR and YTD.
You need to create a YTD with the same name as in the others.
Dependencies
Sollumz 2.8.0
Installation
- 1. Do not extract the .zip file after download.
- 2. Open Blender.
- 3. Go to Edit > Preferences > Add-ons > Install from Disk.
- 4. Locate the add-on directory and select the .zip file.
- 5. Install and restart Blender.
TO-DO
- - Big objects auto divider and converter with non embedd collision
- - Auto Ambient Occlusion
Credits
Sollumz
CodeWalker
License
Copyright (C) 2026 LN
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of - Big objects auto divider and converter with non embedd collision
Auto Ambient Occlusion be useful, but WITHOUT ANY WARRANTY. Without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
Primo Caricamento: 2 giorni fa
Ultimo Aggiornamento: 20 hours ago
Last Downloaded: 13 minuti fa

I think im gonna need a video to understand what you mean, Because im thinking that this just makes me have a new addon for something that i can already perform with sollumz. Its a potentially good dev tool but, i dont seem to see the need for it. Unless maybe im missing something