Handling Controller 2.0.8
28.353
102
28.353
102
Handling Controller
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
You can go back to any handling value that you have overwritten, and can clear your history by going to File > Clear History
Installation instructions
Run after you start GTA V. Press "F6" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
1.9.1: Added support for the release 1.61.
1.9.2: Added support for the release 1.63.
1.9.3: Added support for the release 1.64.
2.0: NEW FEATURES! Added history function to recall any handling data that has been overwritten. The function for getting the current handling value has been moved to its own hotkey (F6). The program now loads up values of whatever car the player is sitting in when it is opened up.
2.0.1: Added support for the release 1.66.
2.0.2: Added support for a patch made on version 1.66.
2.0.3: Added support for the release 1.67.
2.0.4: Updated to work on the newest update (still called 1.67).
2.0.5: Added support for the release 1.68.
2.0.6: Updated to work on the newest update (still called 1.68).
2.0.7: Updated to work on the Bottom Dollar Bounties update (still called v1.68).
2.0.8: Updated to work on the newest update (still called 1.68).
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
You can go back to any handling value that you have overwritten, and can clear your history by going to File > Clear History
Installation instructions
Run after you start GTA V. Press "F6" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
1.9.1: Added support for the release 1.61.
1.9.2: Added support for the release 1.63.
1.9.3: Added support for the release 1.64.
2.0: NEW FEATURES! Added history function to recall any handling data that has been overwritten. The function for getting the current handling value has been moved to its own hotkey (F6). The program now loads up values of whatever car the player is sitting in when it is opened up.
2.0.1: Added support for the release 1.66.
2.0.2: Added support for a patch made on version 1.66.
2.0.3: Added support for the release 1.67.
2.0.4: Updated to work on the newest update (still called 1.67).
2.0.5: Added support for the release 1.68.
2.0.6: Updated to work on the newest update (still called 1.68).
2.0.7: Updated to work on the Bottom Dollar Bounties update (still called v1.68).
2.0.8: Updated to work on the newest update (still called 1.68).
Primo Caricamento: 29 giugno 2020
Ultimo Aggiornamento: 30 luglio 2024
Last Downloaded: 3 hours ago
All Versions
138 Commenti
More mods by Kossine:
Handling Controller
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
You can go back to any handling value that you have overwritten, and can clear your history by going to File > Clear History
Installation instructions
Run after you start GTA V. Press "F6" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
1.9.1: Added support for the release 1.61.
1.9.2: Added support for the release 1.63.
1.9.3: Added support for the release 1.64.
2.0: NEW FEATURES! Added history function to recall any handling data that has been overwritten. The function for getting the current handling value has been moved to its own hotkey (F6). The program now loads up values of whatever car the player is sitting in when it is opened up.
2.0.1: Added support for the release 1.66.
2.0.2: Added support for a patch made on version 1.66.
2.0.3: Added support for the release 1.67.
2.0.4: Updated to work on the newest update (still called 1.67).
2.0.5: Added support for the release 1.68.
2.0.6: Updated to work on the newest update (still called 1.68).
2.0.7: Updated to work on the Bottom Dollar Bounties update (still called v1.68).
2.0.8: Updated to work on the newest update (still called 1.68).
This mod is intended to allow the user to be able to control the handling data stored in RAM while GTA V is running.
Tips and Info
Only change values in very small increments until you are confident with how changing each value affects the game. A good resource for determining what each flag changes can be found here, but do not pay attention to the values mentioned, as they are not completely accurate. Base all your changes off of the handling data that populates the text boxes when you press "Get Current Car Handling".
Features and bugs
Currently, you can edit all normal car handling flags aside from the 'InitialDriveGears' (which controls that amount of gears the car has) and 'InitialDriveMaxFlatVel' (they're hard-coded as far as I can tell.)
Do not attempt to inject without all the input boxes being populated. This will prevent all flags after the missing one to not inject.
The wheels must be on the ground for a period of time for the handling to update (this is a GTA issue, and cannot be fixed mod side.). Because of this if you go overboard and break a car, you most likely will have to restart your game unless you get lucky.
You can save and open preset handling configurations by going to File > Open or File > Save.
You can go back to any handling value that you have overwritten, and can clear your history by going to File > Clear History
Installation instructions
Run after you start GTA V. Press "F6" to populate all the values, and then press F5 to inject the new values once you have made changes.
Credits/Permissions
This mod is based on the Handling Injector mod made by PeppeProduction, which does not work and has not been updated in over half a year. I have made attempts to contact the creator, but he has not responded.
Changes
1.1: Added support for the release 1.51 and epic games store.
1.2: Added support for the release 1.52.
1.3: Added support for the release 1.53.
1.4: Added support for the release 1.54, and built the framework for importing and exporting configurations. This feature is still in development and does not work, but will implemented sometime soon.
1.5: Added the ability to save and open configurations. No more needing to memorize or write down and manually fill in your favorite setups.
1.6: Added support for the release 1.54.1.
1.6.1: Fixed a bug that caused the Epic Games and Social Club versions of the mod to not work properly.
1.7: Added support for the release 1.55.
1.8: Added support for the release 1.56.
1.9: Added support for the release 1.60.
1.9.1: Added support for the release 1.61.
1.9.2: Added support for the release 1.63.
1.9.3: Added support for the release 1.64.
2.0: NEW FEATURES! Added history function to recall any handling data that has been overwritten. The function for getting the current handling value has been moved to its own hotkey (F6). The program now loads up values of whatever car the player is sitting in when it is opened up.
2.0.1: Added support for the release 1.66.
2.0.2: Added support for a patch made on version 1.66.
2.0.3: Added support for the release 1.67.
2.0.4: Updated to work on the newest update (still called 1.67).
2.0.5: Added support for the release 1.68.
2.0.6: Updated to work on the newest update (still called 1.68).
2.0.7: Updated to work on the Bottom Dollar Bounties update (still called v1.68).
2.0.8: Updated to work on the newest update (still called 1.68).
Primo Caricamento: 29 giugno 2020
Ultimo Aggiornamento: 30 luglio 2024
Last Downloaded: 3 hours ago
Version 1.9.2 joins the battle!
Hi! GTA updated. Waiting for the aplication update!
@kr1nd0r Судя по коду это паскаль?! Хаахахахах, давно настроение так не поднимал себе. Т таким же успехом можно сказать, что судя по коду это инглиш xD
Thank you for updating!!!!!
Keep the good work!
Merry Christmas and Happy New year!
I have an error "GTA5 closed/crashed or the program encountered an error" when clicking on "get current", maybe since 1.9.2 (i don't remember).
I already used previous versions, month or years ago and it was working.
Thanks a lot for your work on this mod @Kossine
Oh, i understood, i had to launch it "as administrator", and it worked... sorry for that :D
Thanks a lot again @Kossine <3
Hi!
I hope that we will have an update soon.
Thank you very much!!!
Waiting for new update!!!! Keep this great work ON! ;)
Hi!
When the new update will be released???
Thank you, thank you!!!!! <3
please do one for weapons.meta
Handling Controller - error: gta5 closed/crashed or the program encountered an error.
update again pls
Thank you!
Thanks for keep updating it bro
not work in 3274.I tried the old version 3095 and it still doesn't work. Can you record a video on how to use it? I pressed the F6 program and there was no response.
Handling Controller - error: gta5 closed/crashed
win 11 , epic store , rage mp.
How fix ? aunch it "as administrator" did not help
Why doesn't pressing F6 in the game have any effect? Is there anything like me?
These bikes:
https://www.gta5-mods.com/vehicles/2018-yamaha-yzf-r1-addons-tuning
https://www.gta5-mods.com/vehicles/2020-honda-cbr1000rr-r-add-on-tuning-sd-sp
https://www.gta5-mods.com/vehicles/2019-ducati-panigale-v4r-add-on-tuning
have realistic speed and transmission. When I added them into game and edited engine and transmission to lvl 4, click on turbo (in Menyoo trainer), the speed and shifting was so realistic and top speed was 180 mph without engine screaming at high rpm but smooth and realistic sound at final gear rpm (ratio is great).
When I downloaded these bikes:
https://www.gta5-mods.com/vehicles/kawasaki-ninja-h2-h2r-add-on-tunable
https://www.gta5-mods.com/vehicles/ktm-rc-390-2014-addon-tunable
https://www.gta5-mods.com/vehicles/kawasaki-ninja-zx10-r-2014-add-on-tunable
https://www.gta5-mods.com/vehicles/suzuki-gsxr1000-2014-add-on-tunable
https://www.gta5-mods.com/vehicles/bmw-s1000-rr-2014
https://www.gta5-mods.com/vehicles/aprilia-rsv4-aprc-abs-2014-add-on-tunable
I did the same, maxed engine and transmission to lvl 4 and added turbo (all that in Menyoo), they were blocked on 140 mph and screaming at maxed throttle on final gear (still 140 mph). Shifting gear/rpm ratio is bad.
My question is how to make those bikes like the above ones, what did those modders do different? Please help!
もう使えなくなってたりする?