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@meimeiriver Of course not. How do I modify the introduction now?
@meimeiriver So do I need to revise the introduction? You can use it normally without lcpp.
@Ali Osama lucien888
@Ali Osama yes,
Of course, it's better to keep both. My idea is that on the icon selection interface, use a texture loading method to fill the screen with all icons, and apply the current icon after clicking with the mouse.
I noticed that in the displayed images, when selecting different icons, left-right switching is used. This method is too slow during preview because you can only switch one by one. If you switch to lemonUI, I think you should change it to a list format.
@Ali Osama ok,I have been using his all along.:https://www.gta5-mods.com/scripts/custom-blips ,I think you can combine his functions with yours.
Have you noticed that there is a limit on the number of icons? In previous game versions, it was only within 99, but the latest version can have more than 100 icons. Can your script make icons with the same name in the list on the right side of the map merge and display under one icon, just like the game itself does for icons with the same name?
@Ali Osama This is more detailed.:https://github.com/KimonoBoy/SHVDNTutorial-Nuclei/wiki
Why don't you use lemonUI? NativeUI is already outdated.