@Zed1 There are a great many factors that contribute to whether a mod will load or not. A good gameconfig is one, plus several tools to increase the game's resource caps. Visting our #modding-support channel on Discord is a good place to look. We have many videos and links to the most commonly used modding tools/support files there.
@Zed1 Bro, if we got a penny for every time someone says "I did everything right", and then winds up with a non-working mod after all, we'd be filthy rich. :)
This mod not only works, but it's one of the finest out there! To paraphrasee a known saying "It's not me, it's YOU." So, please stop embarrassing yourself. And yes, I'm telling you you fubarred your install -- as per usual, in these cases.
@houaryou I think I pressed E at the valet, but saw nothing happen, so maybe I pressed it too many times? :) I also didn't get the menu to work. It said I should press C + arrow down, I think; but C makes me go into cover. Anyway, great work! And your're going superfast with this!
[07:35:56] [ERROR] Caught fatal unhandled exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at PropertyManager.CarManager.GetRandomModel()
at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
at PropertyManager.Thread3.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
at SHVDN.Script.DoTick()
[07:35:56] [ERROR] The exception was thrown while executing the script PropertyManager.Thread3.
[07:35:56] [WARNING] Aborted script PropertyManager.Thread3.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Slightly annoying, as many ppl have Map Fixes installed. I am looking into an elegant workaround (other than not installiing Map Fixes). And yes, like @BigShaqNOKetchup says, I'm working on my own script for this too! More at eleven. :)
@houaryou Yes, we should try and coordinate things, so that there won't be any cross-mojonation between our mods (like both trying to operate an elevator at the same time). But good work on this one! :)
@Zed1 There are a great many factors that contribute to whether a mod will load or not. A good gameconfig is one, plus several tools to increase the game's resource caps. Visting our #modding-support channel on Discord is a good place to look. We have many videos and links to the most commonly used modding tools/support files there.
@Zed1 Bro, if we got a penny for every time someone says "I did everything right", and then winds up with a non-working mod after all, we'd be filthy rich. :)
This mod not only works, but it's one of the finest out there! To paraphrasee a known saying "It's not me, it's YOU." So, please stop embarrassing yourself. And yes, I'm telling you you fubarred your install -- as per usual, in these cases.
@RealZolika1351 It must have slipped under the radar, but please add (mandatory) installation instructions.
@Zed1 We do not give out half-a-star ratings, simply because you do not understand how to install mods properly.
@RubenK17 You're pushing it. Spammy, YELLING comments deleted.
@houaryou I think I pressed E at the valet, but saw nothing happen, so maybe I pressed it too many times? :) I also didn't get the menu to work. It said I should press C + arrow down, I think; but C makes me go into cover. Anyway, great work! And your're going superfast with this!
Hmmm, ran into a few issues:
[07:35:56] [ERROR] Caught fatal unhandled exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at PropertyManager.CarManager.GetRandomModel()
at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
at PropertyManager.Thread3.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
at SHVDN.Script.DoTick()
[07:35:56] [ERROR] The exception was thrown while executing the script PropertyManager.Thread3.
[07:35:56] [WARNING] Aborted script PropertyManager.Thread3.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
@Trev008 Bro, you better take an entirely different tone towards this modder.
@nj5050 The surplus fence is not caused by Shaq, but by an override file in Map Fixes:
Resource file: mods\update\x64\dlcpacks\mpmappatches\dlc.rpf\x64\levels\gta5\_hills\cityhills_02\cityhills_02_metadata.rpf\apa_ch2_08_strm_1.ymap
Slightly annoying, as many ppl have Map Fixes installed. I am looking into an elegant workaround (other than not installiing Map Fixes). And yes, like @BigShaqNOKetchup says, I'm working on my own script for this too! More at eleven. :)
@houaryou Yes, we should try and coordinate things, so that there won't be any cross-mojonation between our mods (like both trying to operate an elevator at the same time). But good work on this one! :)