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69 seguaci
  • Gtav28

    @Zed1 There are a great many factors that contribute to whether a mod will load or not. A good gameconfig is one, plus several tools to increase the game's resource caps. Visting our #modding-support channel on Discord is a good place to look. We have many videos and links to the most commonly used modding tools/support files there.

    18 hours ago
  • Gtav28

    @Zed1 Bro, if we got a penny for every time someone says "I did everything right", and then winds up with a non-working mod after all, we'd be filthy rich. :)

    This mod not only works, but it's one of the finest out there! To paraphrasee a known saying "It's not me, it's YOU." So, please stop embarrassing yourself. And yes, I'm telling you you fubarred your install -- as per usual, in these cases.

    20 hours ago
  • Gtav28

    @RealZolika1351 It must have slipped under the radar, but please add (mandatory) installation instructions.

    1 giorno fa
  • Gtav28

    @Zed1 We do not give out half-a-star ratings, simply because you do not understand how to install mods properly.

    7 giorni fa
  • Gtav28

    @RubenK17 You're pushing it. Spammy, YELLING comments deleted.

    24 maggio 2023
  • Gtav28

    @houaryou I think I pressed E at the valet, but saw nothing happen, so maybe I pressed it too many times? :) I also didn't get the menu to work. It said I should press C + arrow down, I think; but C makes me go into cover. Anyway, great work! And your're going superfast with this!

    21 maggio 2023
  • Gtav28

    Hmmm, ran into a few issues:

    [07:35:56] [ERROR] Caught fatal unhandled exception:
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at PropertyManager.CarManager.GetRandomModel()
    at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
    at PropertyManager.Thread3.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
    at SHVDN.Script.DoTick()
    [07:35:56] [ERROR] The exception was thrown while executing the script PropertyManager.Thread3.
    [07:35:56] [WARNING] Aborted script PropertyManager.Thread3.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

    21 maggio 2023
  • Gtav28

    @Trev008 Bro, you better take an entirely different tone towards this modder.

    20 maggio 2023
  • Gtav28

    @nj5050 The surplus fence is not caused by Shaq, but by an override file in Map Fixes:

    Resource file: mods\update\x64\dlcpacks\mpmappatches\dlc.rpf\x64\levels\gta5\_hills\cityhills_02\cityhills_02_metadata.rpf\apa_ch2_08_strm_1.ymap

    Slightly annoying, as many ppl have Map Fixes installed. I am looking into an elegant workaround (other than not installiing Map Fixes). And yes, like @BigShaqNOKetchup says, I'm working on my own script for this too! More at eleven. :)

    20 maggio 2023
  • Gtav28

    @houaryou Yes, we should try and coordinate things, so that there won't be any cross-mojonation between our mods (like both trying to operate an elevator at the same time). But good work on this one! :)

    18 maggio 2023