Swimmable water, everywhere! 1.0
50.915
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50.915
189
Now that dexyfex (the man from CodeWalker) worked his magic, and unlocked heightmap for us, I decided to prepare a version for y'all that creates swimmable water... everywhere! :)
Reason I did this, is because pretty soon every Tom, Dick, and Harry will start to supply his own heightmap.dat (to override/overwrite) the game file, for their own DLC -- thus leaving ppl to cancel out each others swimmable pools, as it were. Hence, I figured I should offer just 1 single heightmap, to rule them all. Because frankly, there is absolutely no valid reason not to make everything smimmable; it's mot like adding excess collision; I add nothing, just change a few numbers that are being consulted regardless.
Wont it cause lag, you ask? Nope, as, the way it works, swimmable water only exists where A) a swimmable water ybn surface exists + B) a water water layer (with pool_en shader). Aka, only at locations that are meant for swimming to begin with. Only difference being that now you can create such potential locations everywhere, and are no longer hampered by heightmap limitations.
INSTALLATION:
Super-easy: just unzip the file, and copy heightmap.dat to mods\update\update.rpf\common\data\levels\gta5
That's it, enjoy!
Reason I did this, is because pretty soon every Tom, Dick, and Harry will start to supply his own heightmap.dat (to override/overwrite) the game file, for their own DLC -- thus leaving ppl to cancel out each others swimmable pools, as it were. Hence, I figured I should offer just 1 single heightmap, to rule them all. Because frankly, there is absolutely no valid reason not to make everything smimmable; it's mot like adding excess collision; I add nothing, just change a few numbers that are being consulted regardless.
Wont it cause lag, you ask? Nope, as, the way it works, swimmable water only exists where A) a swimmable water ybn surface exists + B) a water water layer (with pool_en shader). Aka, only at locations that are meant for swimming to begin with. Only difference being that now you can create such potential locations everywhere, and are no longer hampered by heightmap limitations.
INSTALLATION:
Super-easy: just unzip the file, and copy heightmap.dat to mods\update\update.rpf\common\data\levels\gta5
That's it, enjoy!
Primo Caricamento: 15 maggio 2021
Ultimo Aggiornamento: 15 maggio 2021
Last Downloaded: 21 minuti fa
36 Commenti
More mods by meimeiriver:
Now that dexyfex (the man from CodeWalker) worked his magic, and unlocked heightmap for us, I decided to prepare a version for y'all that creates swimmable water... everywhere! :)
Reason I did this, is because pretty soon every Tom, Dick, and Harry will start to supply his own heightmap.dat (to override/overwrite) the game file, for their own DLC -- thus leaving ppl to cancel out each others swimmable pools, as it were. Hence, I figured I should offer just 1 single heightmap, to rule them all. Because frankly, there is absolutely no valid reason not to make everything smimmable; it's mot like adding excess collision; I add nothing, just change a few numbers that are being consulted regardless.
Wont it cause lag, you ask? Nope, as, the way it works, swimmable water only exists where A) a swimmable water ybn surface exists + B) a water water layer (with pool_en shader). Aka, only at locations that are meant for swimming to begin with. Only difference being that now you can create such potential locations everywhere, and are no longer hampered by heightmap limitations.
INSTALLATION:
Super-easy: just unzip the file, and copy heightmap.dat to mods\update\update.rpf\common\data\levels\gta5
That's it, enjoy!
Reason I did this, is because pretty soon every Tom, Dick, and Harry will start to supply his own heightmap.dat (to override/overwrite) the game file, for their own DLC -- thus leaving ppl to cancel out each others swimmable pools, as it were. Hence, I figured I should offer just 1 single heightmap, to rule them all. Because frankly, there is absolutely no valid reason not to make everything smimmable; it's mot like adding excess collision; I add nothing, just change a few numbers that are being consulted regardless.
Wont it cause lag, you ask? Nope, as, the way it works, swimmable water only exists where A) a swimmable water ybn surface exists + B) a water water layer (with pool_en shader). Aka, only at locations that are meant for swimming to begin with. Only difference being that now you can create such potential locations everywhere, and are no longer hampered by heightmap limitations.
INSTALLATION:
Super-easy: just unzip the file, and copy heightmap.dat to mods\update\update.rpf\common\data\levels\gta5
That's it, enjoy!
Primo Caricamento: 15 maggio 2021
Ultimo Aggiornamento: 15 maggio 2021
Last Downloaded: 21 minuti fa
@meimeiriver I really liked the mod but it's causing the planes to just climb up to sky to a very high altitude. Also police helicopters spawning from a height I can't visually see.
i noticed that, Swimmable water arent everywhere, it now worked some places where it dosent work vanilla .dat file, but worket your modified file, but litlebit far a way, it dosent work. maybe needed to test out heighmap generator or try modifie something. but great work.
I've had the same issue with the police helicopters coming in from extreme heights. Any solutions to this?
How do we apply this on Eclipse Tower Pool? since it has a really weird water bug until the 1st floor
(i was referring to the fiveM version)
Lovely! What a god send! Thank you!
good.
how to install this in fivem server?
Hello. Thanks for this mod, but there are still some add-on maps that need its water to be swimmable. I will be grateful if you could make an updated version. Greetings.
Is it possible to install this on a fivem server? if so, How?
for fivem pls
we need it for fivem
For mod "Venice Beach House" does not work. Can you fix it?
@Rob1n je cherche aussi
Grazie!!
how to fix police helicopter bug
I got issue with police helicopters, they came in radar but disappeared instantly
@meimeiriver How can I use this mod? I thought I could load a pool with Word anywhere or is that not how it works?
hello! Can you make this mod compatible with this one? I would even send it converted to SP if you are willing. thanks https://www.youtube.com/watch?v=hIJBkzkOzTI
Hi. Please tell me if I can somehow visualize this dat file, or could you please tell me how to edit it correctly?