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59.741
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Information:
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
Primo Caricamento: 01 giugno 2018
Ultimo Aggiornamento: 08 luglio 2024
Last Downloaded: 11 minuti fa
517 Commenti
More mods by Alex106:
Information:
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
This script allows you to enable various (disable by default) scenario groups
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi.
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- Move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
Changelog:
v4.1:
- Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator
Primo Caricamento: 01 giugno 2018
Ultimo Aggiornamento: 08 luglio 2024
Last Downloaded: 11 minuti fa
@Michael21107 Yes, they do
@Alex106 why not just keep it .cs then so you don't have to put the ''source code'' (.cs file) separately somewhere?
@Michael21107 Because I didn't want to add the ".3.cs" at the end of the file name
Gotcha, thanks for the info
@Alex106 I hoped finally there will be NPCs on Cayo Perico in story mode, but it turned out only very-very few NPCs waling around, standing or washing window ‒ it's quite disappointing.
@Zsombor_99 The NPCs on the island are the ones added by R*, the mod only enables them
@Alex106 I mean, just look at the Cayo Perico heist, it's full of life, but here are just very few random NPCs. Right?
@Zsombor_99 That's because the rest of the NPCs on the island (such as the party) are spawned via script in GTAO
@Alex106 I didn't knew that! 😯 Nevermind then... 😑
Is there any scenario for aircraft carrier?
@electrolightning No (because R* didn't make any for it) but there's this mod that adds some https://www.gta5-mods.com/misc/aircraft-carrier-scenarios
Greetings. Is it possible to add a scenario point inside the Dimond Casino and get the interior populated?
In place of "false" I put "true" and "enable" but it still didn't work
@Alex106 can u port the script to an asi?
shdn crashes my game when im playing story missions
@MaxLuk I don't know C++, so no, sorry
@alex106 hello, with West Vinewood Nightclub = true during daylights club bouncer often generates as common npc that looks kinda off. Screens: https://imgur.com/a/mFdKvie
@wand031oe I checked the YMT and the proper model set is defined and the bouncer model spawns in game
Do you have any mod installed that edits the "ambientpedmodelsets.meta"?
@Alex106 you are right, that was mistake on my side. Sorry for troubles
@Alex106 I actually sometimes have this bouncer problem too. But I don't know how reproduce it for sure. My ambientpedmodelsets.meta file from common.rpf not modified.
@kekszib I don't know what can be causing that, but it's not the YMT as I checked it and it has the right model assigned