110.423
830
110.423
830
IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file. The default location is your user's Videos folder.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
Note that this is not tested with version 0.5.0 of the mod, please confirm it in the comments if you managed to make it work.
NOTE: Currently the mod only works in Windowed and Borderless Window mode. Your Graphics > Render Resolution and Advanced Graphics > Resolution settings MUST be the same value in game settings.
Source code for this mod is available on GitHub.
You can watch a showcase of some of the features here. Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
- ScriptHookV or FiveM
- Voukoder 13.3. Might work with other versions.
- Latest version of Microsoft Visual C++ 2015 - 2022 Redistributable
How to install:
-
If you have previously installed this mod, remove all the previous files and directories. Possible old locations:
- [GTAV_DIR]\EnhancedVideoExport.asi
- [GTAV_DIR]\EVE
- %localappdata%\FiveM\FiveM.app\plugins\EnhancedVideoExport.asi
- %localappdata%\FiveM\FiveM.app\plugins\EVE
- %localappdata%\FiveM\FiveM.app\data\cache\subprocess\EVE
-
Extract all files to your FiveM's plugins directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file.
For encoding configuration use EncoderConfig.exe in EVE directory.
Current Features:
-
High Quality Export:
Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the preset.json file. Even lossless exports are possible too. Use the bundled EncoderConfig.exe to configure the encoder.
-
Custom Video Encoder:
Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more.
-
Custom Audio Encoder:
Supported audio encoders include FLAC, AC3, Vorbis and more.
-
ReShade/ENB Support:
If you are using ReShade or ENB graphics mods, your exported videos will have the effects too.
-
Nvidia DSR Support:
You can now export higher resolution videos using Nvidia DSR. ATI VSR might work too, but it is not tested. You have to set the desktop resolution to your DSR resolution and use Borderless Windowed mode to be able to export high resolutions.
-
Custom frame rate:
You can now set the frame rate in the config file. If you set it too high the audio will be longer than the video. This is a limitation of the engine and I couldn't find a way to fix it.
-
Motion blur:
Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time. As of version 0.5.0 of the mod, the motion blur is done on the GPU and should be generally much faster, especially with higher resolutions.
-
OpenEXR Export (High Dynamic Range):
Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth buffer. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
- Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has frozen, but most probably it’s not.
Changelog
Changes in v0.5.2beta
- Crash fixes
Changes in v0.5.1beta
- Better Compatibility
- Support for render scaling
Changes in v0.5.0alpha
- Resumed the support for the original game with ScriptHookV
Changes in v0.5.0experimental
- Mod is now only compatible with FiveM. Regular usage with ScriptHookV is not supported anymore.
- Motion Blur uses GPU for accumulation and division of pixels. Should be much faster.
- Export is now performed using Voukoder.
Changes in v0.4.4beta
- Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
- Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
- Added shutter position parameter for motion blur.
Changes in v0.4.2beta
- Added GIF preset.
- Fixed some compatibility issues.
- Fixed presets again.
- Fixed some minor bugs.
Changes in v0.4.1beta
- Fixed missing/wrong presets.
Changes in v0.4.0beta
- Updated FFMPEG to v3.2.x. So "aac" codec is available now.
- Exported videos should have better compatibility with video editing software.
- Better audio/video syncing.
- Image sequence (JPG, PNG, ...) support added.
- Audio only or Video only exports possible now.
- Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
-
IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:- ExtendedVideoExport.ini
- ExtendedVideoExport.log
- ExtendedVideoExport.txt
- avcodec-56.dll
- avdevice-56.dll
- avfilter-5.dll
- avformat-56.dll
- avutil-54.dll
- postproc-53.dll
- swresample-1.dll
- swscale-3.dll
- Moved dlls and config files to a folder.
- Separated config from format preset.
- Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
- Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
- Depth and stencil (mask) channels are now exported correctly in OpenEXR format
- Enabled multithreading on OpenEXR exports
- Removed unused hooks
Changes in v0.2.0beta
- OpenEXR export added
- Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
- Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
- Fixed a parsing error in .ini file that made the mod always export as .mkv
- Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
- Added custom frame rate support
- Added motion blur support
Changes in v0.1.3beta
- Added option to export mp4 and avi files too.
- Fixed a number of crashes.
Changes in v0.1.2beta
- Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
- ReShade/ENB support added.
- High resolution export added using Nvidia DSR
- Fixed some random crashes.
Changes in v0.1.0beta
- Changed the way the frames are captures, so now full RGB exports are possible.
- Added configurable video and audio codecs support.
- Better memory management.
- Automatically reload the .ini file before each export.
- Different log levels.
- Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
- Added experimental ReShade/ENB support
Changes in v0.0.4alpha
- Added .ini configuration file support.
- Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
- Added audio to the exported video file (also lossless).
- Better memory management
Changes in v0.0.2alpha
- Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
- Lossless video export
Configuration
enable_mod
- Description: If set to false, the script won’t be run.
- Values: true, false
- Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
- Example:
- enable_mod = true
auto_reload_config
- Description: If set to true, this config file will be automatically reloaded whenever you export a new video. Especially useful if you want to toy with encoder settings
- Values: true, false
- Example:
- auto_reload_config = true
output_folder
- Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
- Values: [empty] or a valid path
- Warning:
- Example:
- output_folder = D:\MyVideos\
log_level
- Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
- Values: error, warn, info, debug, trace
- Example:
- log_level = trace
[EXPORT] Section
format
- Description: Output file format.
- Values: mkv, mp4, avi
- Example:
- format = avi
fps
- Description: FPS value.
- Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
- Warning:
- Examples:
- fps = 60
- fps = 23.976
- fps = 30000/1001
motion_blur_samples
- Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
- Values: 0-255 (0 means disabled)
- Warning: Setting this to a high value will make export take a very long time.
- Example:
- motion_blur_samples = 10
export_openexr
- Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
- Values: true, false
- Warning: Enabling this slows the exporting process significantly
- Example:
- export_openexr = false
Primo Caricamento: 22 novembre 2016
Ultimo Aggiornamento: 09 gennaio 2024
Last Downloaded: 19 minuti fa
All Versions
1.692 Commenti
IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file. The default location is your user's Videos folder.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
Note that this is not tested with version 0.5.0 of the mod, please confirm it in the comments if you managed to make it work.
NOTE: Currently the mod only works in Windowed and Borderless Window mode. Your Graphics > Render Resolution and Advanced Graphics > Resolution settings MUST be the same value in game settings.
Source code for this mod is available on GitHub.
You can watch a showcase of some of the features here. Extended Video Export
Extended Video Export is an enhancement mod for GTA V, aimed at directors who want better export options from Rockstar editor.
Requirements
- ScriptHookV or FiveM
- Voukoder 13.3. Might work with other versions.
- Latest version of Microsoft Visual C++ 2015 - 2022 Redistributable
How to install:
-
If you have previously installed this mod, remove all the previous files and directories. Possible old locations:
- [GTAV_DIR]\EnhancedVideoExport.asi
- [GTAV_DIR]\EVE
- %localappdata%\FiveM\FiveM.app\plugins\EnhancedVideoExport.asi
- %localappdata%\FiveM\FiveM.app\plugins\EVE
- %localappdata%\FiveM\FiveM.app\data\cache\subprocess\EVE
-
Extract all files to your FiveM's plugins directory.
Configuration:
You can change the configuration by editing ExtendedVideoExport.ini file.
For encoding configuration use EncoderConfig.exe in EVE directory.
Current Features:
-
High Quality Export:
Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the preset.json file. Even lossless exports are possible too. Use the bundled EncoderConfig.exe to configure the encoder.
-
Custom Video Encoder:
Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more.
-
Custom Audio Encoder:
Supported audio encoders include FLAC, AC3, Vorbis and more.
-
ReShade/ENB Support:
If you are using ReShade or ENB graphics mods, your exported videos will have the effects too.
-
Nvidia DSR Support:
You can now export higher resolution videos using Nvidia DSR. ATI VSR might work too, but it is not tested. You have to set the desktop resolution to your DSR resolution and use Borderless Windowed mode to be able to export high resolutions.
-
Custom frame rate:
You can now set the frame rate in the config file. If you set it too high the audio will be longer than the video. This is a limitation of the engine and I couldn't find a way to fix it.
-
Motion blur:
Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time. As of version 0.5.0 of the mod, the motion blur is done on the GPU and should be generally much faster, especially with higher resolutions.
-
OpenEXR Export (High Dynamic Range):
Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth buffer. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
- Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has frozen, but most probably it’s not.
Changelog
Changes in v0.5.2beta
- Crash fixes
Changes in v0.5.1beta
- Better Compatibility
- Support for render scaling
Changes in v0.5.0alpha
- Resumed the support for the original game with ScriptHookV
Changes in v0.5.0experimental
- Mod is now only compatible with FiveM. Regular usage with ScriptHookV is not supported anymore.
- Motion Blur uses GPU for accumulation and division of pixels. Should be much faster.
- Export is now performed using Voukoder.
Changes in v0.4.4beta
- Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
- Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
- Added shutter position parameter for motion blur.
Changes in v0.4.2beta
- Added GIF preset.
- Fixed some compatibility issues.
- Fixed presets again.
- Fixed some minor bugs.
Changes in v0.4.1beta
- Fixed missing/wrong presets.
Changes in v0.4.0beta
- Updated FFMPEG to v3.2.x. So "aac" codec is available now.
- Exported videos should have better compatibility with video editing software.
- Better audio/video syncing.
- Image sequence (JPG, PNG, ...) support added.
- Audio only or Video only exports possible now.
- Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
-
IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:- ExtendedVideoExport.ini
- ExtendedVideoExport.log
- ExtendedVideoExport.txt
- avcodec-56.dll
- avdevice-56.dll
- avfilter-5.dll
- avformat-56.dll
- avutil-54.dll
- postproc-53.dll
- swresample-1.dll
- swscale-3.dll
- Moved dlls and config files to a folder.
- Separated config from format preset.
- Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
- Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
- Depth and stencil (mask) channels are now exported correctly in OpenEXR format
- Enabled multithreading on OpenEXR exports
- Removed unused hooks
Changes in v0.2.0beta
- OpenEXR export added
- Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
- Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
- Fixed a parsing error in .ini file that made the mod always export as .mkv
- Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
- Added custom frame rate support
- Added motion blur support
Changes in v0.1.3beta
- Added option to export mp4 and avi files too.
- Fixed a number of crashes.
Changes in v0.1.2beta
- Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
- ReShade/ENB support added.
- High resolution export added using Nvidia DSR
- Fixed some random crashes.
Changes in v0.1.0beta
- Changed the way the frames are captures, so now full RGB exports are possible.
- Added configurable video and audio codecs support.
- Better memory management.
- Automatically reload the .ini file before each export.
- Different log levels.
- Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
- Added experimental ReShade/ENB support
Changes in v0.0.4alpha
- Added .ini configuration file support.
- Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
- Added audio to the exported video file (also lossless).
- Better memory management
Changes in v0.0.2alpha
- Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
- Lossless video export
Configuration
enable_mod
- Description: If set to false, the script won’t be run.
- Values: true, false
- Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
- Example:
- enable_mod = true
auto_reload_config
- Description: If set to true, this config file will be automatically reloaded whenever you export a new video. Especially useful if you want to toy with encoder settings
- Values: true, false
- Example:
- auto_reload_config = true
output_folder
- Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
- Values: [empty] or a valid path
- Warning:
- Example:
- output_folder = D:\MyVideos\
log_level
- Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
- Values: error, warn, info, debug, trace
- Example:
- log_level = trace
[EXPORT] Section
format
- Description: Output file format.
- Values: mkv, mp4, avi
- Example:
- format = avi
fps
- Description: FPS value.
- Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
- Warning:
- Examples:
- fps = 60
- fps = 23.976
- fps = 30000/1001
motion_blur_samples
- Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
- Values: 0-255 (0 means disabled)
- Warning: Setting this to a high value will make export take a very long time.
- Example:
- motion_blur_samples = 10
export_openexr
- Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
- Values: true, false
- Warning: Enabling this slows the exporting process significantly
- Example:
- export_openexr = false
Primo Caricamento: 22 novembre 2016
Ultimo Aggiornamento: 09 gennaio 2024
Last Downloaded: 19 minuti fa
Added a short tutorial on how to get things going:
https://www.youtube.com/watch?v=b6EXIXOoigM
my game wont lunch because of ExtendedVideoExport.asi file please fix
The mods work great, but for high resolution rendering without DSR. its not working for 0.5.0 and so on. mine is 0.5.1, forced 4k resolution in setting.xml but still getting the default 800x600 video output.
1.0.3258.0 He is broken
Entering the game without Rockstar Games animation
The screen is completely black.
Put all of the files into game folder. downloaded everything required. game loads up perfectly. rockstar editor works well up until i press export then the game just crashes with no message.
Hello all,
--------------------------------------------------------------------------------
I would like to say if you are having a audio issue I fixed mine by:
lowering the FPS in the .ini down to 25-30
lowering the motion blur down to 1 and the after effect to 0.8
--------------------------------------------------------------------------------
I also fixed the crashing and black screen errors by:
Using 0.5.1 "ExtendedVideoExport.asi" file
Using 0.5.0 "EVE" folder file
I use this for singleplayer mods - LSPDFR to be exact, not FiveM
Goodluck guys it works!
Hello when I install and follow the tutorial you did, when I render using ReShade my video screen is completely black and impossible to see anything can anyone help me?
whenever i start exporting my game instantly crashes any help?
Anyone recently had an issue when loading up gta with EVE installed you just get a black screen on launch? doesn't load at all.
@CCSL OH so THATS whats causing it????
@azzman_01 I dont know whats causing it tbh, but my guess would be the latest update
@CCSL it was!! my issues are miraculously fixed lmao thanks to @Anonymous1800 for saying to use 5.0 EVE filea dn 5.1 asi
@DOlwayss anyone reply plz
My game crashed when i press export
Can you bypass the online requirement for export?
Download both Ivoukoder
UPDATE
Please make it work for FiveM. :(((
I got it to work!
For those who want to use the latest version for FiveM, just drop both the EVE folder and the .asi file inside FiveM/Plugins. Looks like it's not needed to drop these inside the GTAV root and the subcache folder anymore. Thanks for your work night! (:
@Anonymous1800 woah dude thanks it worked! I finally can get the EVE and Reshade working together.
https://www.youtube.com/watch?v=-WN5z3MAKg4
Little video I made just to showcase.