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@WolfFire23309 awesome as always! would you mind if i used eddie in the cover shot for a serial killer mod i've made?
hotfix for 1.0.9 released - redownload if already installed - 'playermodels=all' now works properly and i've implemented priority to specifically named playermodel zones so no duplicate maps should load...
@thalilmythos thanks i appreciate it - think i've got a handle on it but will give you a shout at some point for sure
@Averageli5 for now make sure the cops are neutral+armed and runaway peds are neutral+unarmed - i'll work on it but it's very much to do with how the game recognises xml spawned peds (ped type complicates their ai reaction too as that's very much heavily built in by R*) - tricky as fuck because the npc intelligence is so stupid yet so brilliant in it's own way - i'll try and sort
@ModernPlebeian314 glad you got it working - hope you enjoy - the ini settings are a bit complicated i know bit i prefer that the user has as much customisation as poss.
@GTA 5 LOVER 1000 that's not my game i'm just the writer - wish i knew
@ModernPlebeian314 go to the 'central point' that you want for your map ingame (i.e the main scenario or mapedit you want to visit) and use a trainer to tell you what the coords are for that point. Then enter them into the xyz in MapLoaderAuto settings - that is the central point for your load and clear radii. Set the load to 100 and clear to 110 (that essential creates a circle around the central point (your coordinates) and will load and unload the map when you are within 100 and 110 metres respectively - hope that helps
@orange1guana undecided - the ini is quite complex and I cba with explaining it tbh - might do a patreon - I’m working on another mod release at the moment but will come back to this one at some point
@ModernPlebeian314 the coordinates are the centre of the load radius...
@ModernPlebeian314 use a trainer to get the coordinates ingame - see the coords in top right of the screenshots and videos - they are from a trainer