Cop Holster 3.2.0.0
30.924
332
30.924
332
Cop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here is a gfy showing the holstering animations:
http://gfycat.com/MelodicEagerArmyworm
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers.
Animations that automatically play when holstering and unholstering.
Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller).
Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
Changelog
3.2.0.0 - Updated RPH dependency to 0.55 (minimum 0.23 required), config file is now in XML format with support for weapon-specific drawable switching (big thanks to Yard1 for implementing this), default intimidation mode keyboard toggle changed to Right Shift Key, default intimidation mode gamepad toggle changed to DPad Right, added support for EUP 7.5.
3.1.0.0 - Added compatibility for RPH 0.23, ini file is significantly more customizable - more on this in "ini-configuring.pdf" that comes with the download, intimidation mode now compatible with "Emergency uniforms pack" by Alex_Ashfold, holster is no longer empty when driving a vehicle
3.0.2.0 - Fixed unholster animation playing when entering a vehicle with
anything other than a pistol, intimidation mode is now compatible with
all peds that have a gun in their holster (even if they don't have a no-gun variation)
3.0.1.0 - Fixed holster animation playing when exiting a vehicle, fixed a few potential crashes
3.0.0.0 - Added holster animations, added "intimidation mode", included an ini file with multiple settings, support for Olanov's "Added Detectives", AP Pistol added to list of pistols the holster is dynamic with
2.0.0.0 - Fixed script sometimes not working correctly on startup, gun is now unholstered when ped dies, added s_m_m_ciasec_01 (thanks AllenKennedy).
1.0.0.0 - Release.
Here is a gfy showing the holstering animations:
http://gfycat.com/MelodicEagerArmyworm
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers.
Animations that automatically play when holstering and unholstering.
Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller).
Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
Changelog
3.2.0.0 - Updated RPH dependency to 0.55 (minimum 0.23 required), config file is now in XML format with support for weapon-specific drawable switching (big thanks to Yard1 for implementing this), default intimidation mode keyboard toggle changed to Right Shift Key, default intimidation mode gamepad toggle changed to DPad Right, added support for EUP 7.5.
3.1.0.0 - Added compatibility for RPH 0.23, ini file is significantly more customizable - more on this in "ini-configuring.pdf" that comes with the download, intimidation mode now compatible with "Emergency uniforms pack" by Alex_Ashfold, holster is no longer empty when driving a vehicle
3.0.2.0 - Fixed unholster animation playing when entering a vehicle with
anything other than a pistol, intimidation mode is now compatible with
all peds that have a gun in their holster (even if they don't have a no-gun variation)
3.0.1.0 - Fixed holster animation playing when exiting a vehicle, fixed a few potential crashes
3.0.0.0 - Added holster animations, added "intimidation mode", included an ini file with multiple settings, support for Olanov's "Added Detectives", AP Pistol added to list of pistols the holster is dynamic with
2.0.0.0 - Fixed script sometimes not working correctly on startup, gun is now unholstered when ped dies, added s_m_m_ciasec_01 (thanks AllenKennedy).
1.0.0.0 - Release.
Primo Caricamento: 18 luglio 2015
Ultimo Aggiornamento: 11 agosto 2017
Last Downloaded: 1 hour ago
107 Commenti
Cop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here is a gfy showing the holstering animations:
http://gfycat.com/MelodicEagerArmyworm
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers.
Animations that automatically play when holstering and unholstering.
Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller).
Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
Changelog
3.2.0.0 - Updated RPH dependency to 0.55 (minimum 0.23 required), config file is now in XML format with support for weapon-specific drawable switching (big thanks to Yard1 for implementing this), default intimidation mode keyboard toggle changed to Right Shift Key, default intimidation mode gamepad toggle changed to DPad Right, added support for EUP 7.5.
3.1.0.0 - Added compatibility for RPH 0.23, ini file is significantly more customizable - more on this in "ini-configuring.pdf" that comes with the download, intimidation mode now compatible with "Emergency uniforms pack" by Alex_Ashfold, holster is no longer empty when driving a vehicle
3.0.2.0 - Fixed unholster animation playing when entering a vehicle with
anything other than a pistol, intimidation mode is now compatible with
all peds that have a gun in their holster (even if they don't have a no-gun variation)
3.0.1.0 - Fixed holster animation playing when exiting a vehicle, fixed a few potential crashes
3.0.0.0 - Added holster animations, added "intimidation mode", included an ini file with multiple settings, support for Olanov's "Added Detectives", AP Pistol added to list of pistols the holster is dynamic with
2.0.0.0 - Fixed script sometimes not working correctly on startup, gun is now unholstered when ped dies, added s_m_m_ciasec_01 (thanks AllenKennedy).
1.0.0.0 - Release.
Here is a gfy showing the holstering animations:
http://gfycat.com/MelodicEagerArmyworm
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers.
Animations that automatically play when holstering and unholstering.
Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller).
Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
Changelog
3.2.0.0 - Updated RPH dependency to 0.55 (minimum 0.23 required), config file is now in XML format with support for weapon-specific drawable switching (big thanks to Yard1 for implementing this), default intimidation mode keyboard toggle changed to Right Shift Key, default intimidation mode gamepad toggle changed to DPad Right, added support for EUP 7.5.
3.1.0.0 - Added compatibility for RPH 0.23, ini file is significantly more customizable - more on this in "ini-configuring.pdf" that comes with the download, intimidation mode now compatible with "Emergency uniforms pack" by Alex_Ashfold, holster is no longer empty when driving a vehicle
3.0.2.0 - Fixed unholster animation playing when entering a vehicle with
anything other than a pistol, intimidation mode is now compatible with
all peds that have a gun in their holster (even if they don't have a no-gun variation)
3.0.1.0 - Fixed holster animation playing when exiting a vehicle, fixed a few potential crashes
3.0.0.0 - Added holster animations, added "intimidation mode", included an ini file with multiple settings, support for Olanov's "Added Detectives", AP Pistol added to list of pistols the holster is dynamic with
2.0.0.0 - Fixed script sometimes not working correctly on startup, gun is now unholstered when ped dies, added s_m_m_ciasec_01 (thanks AllenKennedy).
1.0.0.0 - Release.
Primo Caricamento: 18 luglio 2015
Ultimo Aggiornamento: 11 agosto 2017
Last Downloaded: 1 hour ago
@piergud You're a hero! Very kind of you.
@piergud Thank you mate you've just made a lot of rp Communities happy
Is there a way to make it work with the stungun on an EUP ped?
is LSPDFR is necessary for this mod?
Doesn't seem to be working, have RDE and NVR and LSPDFR. It was working until recent update kinda, sometimes it would leave me with empty holster. Now after the first draw or so it just stops working. Any updates or ideas?, i see it's an issue that is being addressed according to someone on LSPDFR forums.
Does it work with FiveM?
Hey there i love this mod adds realism but i have a question i have a glock for the PistolMK2 but it doesn't do the animation for it why is that can i change it in the files or smth please help me with this
Nice work! @piergud FiveM support?
When i try to re holster the gun, it just disappears but the animation works
Hello, what is the animation to HOLSTER the pistol, unholster already works but i can't find the holster.
my gun doenst show up when i holster it
It was a good mod, but the gun won't show up in the holster if you holster it. 5/10, needs an update
@schoenberg if you switch to another weapon itll put the gun back in the holster.
Where are these cool looking cops from ?
Can you put this in normal gta?
cant seem to make it work with eup 9.3
If the plugin isn't working and your weapon won't reholster, set EnableHolsterAnimations to false within the plugin file.
Hello friend! Change <Item Animate="true"> to <Item Animate="false"> and all should work!
@PieRGud where Is the version fivem?
Can this mod be installed in single player story mode?