Osaka Loop (Hanshin Expressway Loop Line) [Add-on SP/FiveM] 1.0 Full Package
3.603
77
3.603
77
Nagoya's bigger cousin is here for the public. Once again I give thanks to Namco for WMMT, the Wangan Midnight Emulation discord/Xentax Forums for exporting the files, and the sollumz crew for help along the way. This project also took a while to get right but it's finally ready for release. This expressway got added to the list of Japan-based racing/cruising maps in my vault a while back but I just got around to "finishing" it. Hope you enjoy racing around this loop.
Installation:
SINGLPLAYER
- Put the basedosakawmmt folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
- Instructions for the traffic is in the download
Located South of the Docks
FIVEM
- Drop the basedosakawmmt folder into your server resources and ensure it in the server.cfg
This is compatable with Nagoya and Fukuoka
Version 1.0
- Initial release
Bugs
- None that I can spot. Maybe traffic lines need improving but they are good enough for right now.
- Making all of the animated stuff work. A small amount work right now
Contact is Based 6157 on discord
The source file were pulled from a forum post on the Xentax forums and Wmmt Emulation Discord. Credit goes to the original poster (sorry but idk who) extracting the files from WMMT5.
Tools Used:
Blender Sollumz Plugin
Photoshop CS6
Folders2YTD
bms.exe/Pokken Nut Extractor
FiveM (testing)
Discord (files from WME and help from Sollumz)
WinRar
Xentax Forums (Research)
Installation:
SINGLPLAYER
- Put the basedosakawmmt folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
- Instructions for the traffic is in the download
Located South of the Docks
FIVEM
- Drop the basedosakawmmt folder into your server resources and ensure it in the server.cfg
This is compatable with Nagoya and Fukuoka
Version 1.0
- Initial release
Bugs
- None that I can spot. Maybe traffic lines need improving but they are good enough for right now.
- Making all of the animated stuff work. A small amount work right now
Contact is Based 6157 on discord
The source file were pulled from a forum post on the Xentax forums and Wmmt Emulation Discord. Credit goes to the original poster (sorry but idk who) extracting the files from WMMT5.
Tools Used:
Blender Sollumz Plugin
Photoshop CS6
Folders2YTD
bms.exe/Pokken Nut Extractor
FiveM (testing)
Discord (files from WME and help from Sollumz)
WinRar
Xentax Forums (Research)
Primo Caricamento: 05 gennaio 2023
Ultimo Aggiornamento: 05 gennaio 2023
Last Downloaded: 2 hours ago
23 Commenti
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Nagoya's bigger cousin is here for the public. Once again I give thanks to Namco for WMMT, the Wangan Midnight Emulation discord/Xentax Forums for exporting the files, and the sollumz crew for help along the way. This project also took a while to get right but it's finally ready for release. This expressway got added to the list of Japan-based racing/cruising maps in my vault a while back but I just got around to "finishing" it. Hope you enjoy racing around this loop.
Installation:
SINGLPLAYER
- Put the basedosakawmmt folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
- Instructions for the traffic is in the download
Located South of the Docks
FIVEM
- Drop the basedosakawmmt folder into your server resources and ensure it in the server.cfg
This is compatable with Nagoya and Fukuoka
Version 1.0
- Initial release
Bugs
- None that I can spot. Maybe traffic lines need improving but they are good enough for right now.
- Making all of the animated stuff work. A small amount work right now
Contact is Based 6157 on discord
The source file were pulled from a forum post on the Xentax forums and Wmmt Emulation Discord. Credit goes to the original poster (sorry but idk who) extracting the files from WMMT5.
Tools Used:
Blender Sollumz Plugin
Photoshop CS6
Folders2YTD
bms.exe/Pokken Nut Extractor
FiveM (testing)
Discord (files from WME and help from Sollumz)
WinRar
Xentax Forums (Research)
Installation:
SINGLPLAYER
- Put the basedosakawmmt folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
- Instructions for the traffic is in the download
Located South of the Docks
FIVEM
- Drop the basedosakawmmt folder into your server resources and ensure it in the server.cfg
This is compatable with Nagoya and Fukuoka
Version 1.0
- Initial release
Bugs
- None that I can spot. Maybe traffic lines need improving but they are good enough for right now.
- Making all of the animated stuff work. A small amount work right now
Contact is Based 6157 on discord
The source file were pulled from a forum post on the Xentax forums and Wmmt Emulation Discord. Credit goes to the original poster (sorry but idk who) extracting the files from WMMT5.
Tools Used:
Blender Sollumz Plugin
Photoshop CS6
Folders2YTD
bms.exe/Pokken Nut Extractor
FiveM (testing)
Discord (files from WME and help from Sollumz)
WinRar
Xentax Forums (Research)
Primo Caricamento: 05 gennaio 2023
Ultimo Aggiornamento: 05 gennaio 2023
Last Downloaded: 2 hours ago
@ON3FLY3R awesome uploads sir, thank you so very much for sharing these!
too bad you're not into racing tracks/circuits more... but should you ever be willing ON3 day hmu to discuss
would love some of the historic tracks from Breathe's list like spielberg_hist_v2.1, spa66, spa1988 and spa92
@ReNNie I have a couple FatAlfe tracks but I need to redo them. I was thinking of doing waves of map types. Like I just did the Japan highways now I'm onto Hillclimbs/Rallies. I'd def be down to get some input on old school circuits
@ON3FLY3R that'd be awesome, I'm in the 5Mods discord server should you want to chat
@ON3FLY3R Fantastic map especially at night but I can't get any traffic to spawn, I added the SP Traffic .ynd files to the paths.rpf as instructed but just lonley driving
What am I missing / done wrong?
@z3ro-one-z3ro same here only nagoya has traffic, author may have to update this one
beautiful map thank you so vmuch for sharing these!
Yea I'm not sure why SP isn't working for this either. Tested it before release and it was fine but now they don't work. This only applies to SP, FiveM it works fine so I'm not sure what I need to do for this one
@ON3FLY3R This looks just awesome. I discovered all your released maps here on the website after having a 3 month break from GTA V and now I can´t wait to burn some asphalt into my tires. Top class quality even around the maps like grass, woods, feels more lively to drive in GTA V than ever. I never used fiveM or similar servers but I guess the Players have much fun with your works.
I tried this with the Nagoya map and this one but even I installed it correctly. It still doesn't show up on the map for any reason. I tried the Lake Louise map mod and it works just fine without any issues.
@xcaps Yea FiveM is where this can really shine. Multiple people cruising, cutting up in traffic is so fun
@j1madr like I said in the description double check your setup and if you need to, load them one-by-one. Singleplayer seems to be getting harder and harder to mod the past 2 years so it might be stability issue
how do i access this in sp? i cant seem to teleport to it
amazing map! cant wait for you to make shuto expressway :3
ai path not working
I installed it successfully but there is no traffic
I cant find the map in game
Thank you so much for sharing these.
have we spawn Co ords for fivem please?
I also have no traffic. ai pass doesn't work. Is navigation mesh relevant?
🔥🔥🔥
Great work & this one are also a great map! Thanks man!