Laser Guns 0.2
4.300
43
4.300
43
This modification makes the Railgun and Stun Gun shoot laser balls. The Railgun is automatic and has infinite ammo with a 40 round magazine. The Stun Gun will now shoot green lasers and kill people. Lasers will explode into a fiery blast if they hit a vehicle.
INSTALL:
put weaponanimations.meta, weaponcomponents.meta, and weaponrailgun files into update/update.rpf/dlc_patch/spupgrade/common/data/ai
put weapons.meta into update/update.rpf/common/data/ai
INSTALL:
put weaponanimations.meta, weaponcomponents.meta, and weaponrailgun files into update/update.rpf/dlc_patch/spupgrade/common/data/ai
put weapons.meta into update/update.rpf/common/data/ai
Primo Caricamento: 10 luglio 2016
Ultimo Aggiornamento: 11 luglio 2016
Last Downloaded: 2 giorni fa
58 Commenti
More mods by State_of_Mind:
This modification makes the Railgun and Stun Gun shoot laser balls. The Railgun is automatic and has infinite ammo with a 40 round magazine. The Stun Gun will now shoot green lasers and kill people. Lasers will explode into a fiery blast if they hit a vehicle.
INSTALL:
put weaponanimations.meta, weaponcomponents.meta, and weaponrailgun files into update/update.rpf/dlc_patch/spupgrade/common/data/ai
put weapons.meta into update/update.rpf/common/data/ai
INSTALL:
put weaponanimations.meta, weaponcomponents.meta, and weaponrailgun files into update/update.rpf/dlc_patch/spupgrade/common/data/ai
put weapons.meta into update/update.rpf/common/data/ai
Primo Caricamento: 10 luglio 2016
Ultimo Aggiornamento: 11 luglio 2016
Last Downloaded: 2 giorni fa
hey how do you also make the stungun blow up cars ?
@State_of_Mind If you wouldn't mind I would love if you continued to work and improve this mod! I want to be able to use it with manybe some of the assault rifles and combining it with a star wars blaster texture.
Can this be a replacement for the combat pistol? I have a Han Solo blaster texture replacement with the authentic sounds but this will make it complete.
@Saberninja710
you can go in :
update/update.rpf/dlc_patch/spupgrade/common/data/ai ------> weaponrailgun.meta
in the text you will see something like that :
<Explosion>
<Default>EXP_TAG_SNOWBALL</Default>
<HitCar>MOLOTOV</HitCar>
<HitTruck>MOLOTOV</HitTruck>
<HitBike>MOLOTOV</HitBike>
<HitBoat>MOLOTOV</HitBoat>
<HitPlane>RAILGUN</HitPlane>
</Explosion>
i changed everything for rail gun
@State_of_Mind
it is so sad that you not care about this mod , its one of the cooless , i use it alot in ped invasion, i woudl like to have an other collored laser :(
im sure you would be able to change the radar and the flaregun into lasergun too
i foud a way to creat an other AMMO calles laserbullet2 with an other collor its works , but cant change the weapons like you did :(
i dont think i will find a way .. but if yes can I publish them ?
@Diathor Is that for the Stungun too?
@Saberninja710
weaponrailgun.meta affect the railgun and the weapon meta in the mod folder have the stun gun info
(mods\update\update.rpf\common\data\ai)
edit the folder and do ctrl+f , put Laser in the reserch , look for ammo_laserpistol scroll down till you see the hitcar it truck and all .
you can edit color and give a differant collor for each of them too !
@Diathor oh ok thanks
@Diathor how do i cahnge their colors?
@dannykenway123
\mods\update\update.rpf\common\data\ai\weapon.meta
open weapon.meta, scroll down or press ctrl+F - AMMO_LASERPISTOL - and look for LightColour
<Explosion>
<Default>BULLET</Default>
<HitCar>RAILGUN</HitCar>
<HitTruck>RAILGUN</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>MOLOTOV</HitBoat>
<HitPlane>RAILGUN</HitPlane>
</Explosion>
<FuseFx>proj_flare_fuse</FuseFx>
<TrailFx />
<TrailFxUnderWater />
<FuseFxFP />
<PrimedFxFP />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightSpeedsUp value="false" />
<LightBone />
************************************ <LightColour x="0.000000" y="1.000000" z="90.000000" />
<LightIntensity value="3.000000" />
<LightRange value="1.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="10.000000" />
<CoronaSize value="9.000000" />
<CoronaIntensity value="5.000000" />
<CoronaZBias value="2.000000" />
<ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet ApplyDamageOnImpact DestroyOnImpact</ProjectileFlags>
</Item>
its the same for rail gun but the railgun meta file
@Diathor thank you
you guys know how to change the color of minigun flare?
@dannykenway123
im not sure what your talking about
your speaking about the minigun ? or the stungun/railgun ?
if you found a way to change your minigun into lasergun it would be to creat a secon ''laserpistol'' ammo
copy the ammo_ laserpistol info in the text file , past it under the original one and change the name for laserpistol2 if you want then change the color , then change your minigun ammo to laserpistol2,
i never tryied to change minigun into a laser blaster haha
it should look like this
</Item>
<Item type="CAmmoProjectileInfo">
<Name>AMMO_LASERPISTOLII</Name>
<Model>w_ex_snowball</Model>
<Audio />
<Slot />
<AmmoMax value="120" />
<AmmoMax50 value="240" />
<AmmoMax100 value="400" />
<AmmoMaxMP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax100MP value="20" />
<AmmoFlags>InfiniteAmmo Fuse FixedAfterExplosion</AmmoFlags>
<Damage value="333.0000000" />
<LifeTime value="0.8000000" />
<FromVehicleLifeTime value="3.000000" />
<LifeTimeAfterImpact value="0.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.000000" />
<LaunchSpeed value="325.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="1.5000000" />
<Damping value="0.00000" />
<GravityFactor value="0.000000" />
<RicochetTolerance value="0.0200000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<FrictionMultiplier value="1.000000" />
<Explosion>
<Default>TANK</Default>
<HitCar>TANK</HitCar>
<HitTruck>TANK</HitTruck>
<HitBike>TANK</HitBike>
<HitBoat>TANK</HitBoat>
<HitPlane>TANK</HitPlane>
</Explosion>
<FuseFx>proj_flare_fuse</FuseFx>
<TrailFx />
<TrailFxUnderWater />
<FuseFxFP />
<PrimedFxFP />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightSpeedsUp value="false" />
<LightBone />
<LightColour x="165.000000" y="40.000000" z="0.000000" />
<LightIntensity value="6.000000" />
<LightRange value="1.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="14.000000" />
<CoronaSize value="15.000000" />
<CoronaIntensity value="6.000000" />
<CoronaZBias value="2.000000" />
<ProjectileFlags>ProcessImpacts TrailFxInactiveOnceWet ApplyDamageOnImpact DestroyOnImpact</ProjectileFlags>
</Item>
does this still work??
@State_of_Mind how to change color laser of stun gun bro :))
@Diathor hey man how to change stun gun laser color?? help me pleaseee
@hoanglong
mods\update\update.rpf\common\data\ai\weapon.meta
open weapon.meta, scroll down or press ctrl+F AMMO_LASERPISTOL
Scrol down you shoud see <LightColour> X=" " y=" " z=" ". Mess with those nombers
X is red i think
How do I change the carbine rifle to red? I put in the E11 blaster.
Why won't you let me shoot?
@State_of_Mind Why won't you let me shoot?