2021 Mustang Mach 1 [Add-On / OIV | Template] 1.0.3
68.859
402
68.859
402
2021 Mustang Mach 1
Features:
-HQ Engine Bay, Interior, and Trunk
-Animated Engine & Exhaust
-Breakable windows, Hands-On steering wheel, all the GTA basics
-Compatible with tkownz's Dynamic Indicators script.
-HQ Mirrors
-Livery support with template & model without the exterior decals included
-Decal accent changeable via secondary paint
-Working Dials (Thanks to tk0wnz)
-HQ Rims & Tires
-Reflectors, interior buttons, screen, and gauges light up at night automatically
-HQ Dirtmapping
Requirements
-Gameconfig (1.0.2245) for Limitless Vehicles
-Any menu to spawn the car in-game
-Dynamic Indicators script and its requirements (Optional)
If you do not have a custom gameconfig your game WILL crash!
First, go to gta5 / mods / update / x64 / dlcpacks
Make a new folder, title it "mach1", and drag dlc.rpf into the folder.
Then, go to gta5 / mods / update / update.rpf / common / data
Edit dlclist.xml, add "dlcpacks:\mach1\" above "Paths"
Make sure to save.
To get it working with Dynamic Indicators, you need to add:
ModelName4 = mach1
Duration4 = 750
to the bottom of tk0wnz-indicators.ini. If you have more than 3 cars in the ini, you may need to change the 4 to a higher number.
Changelogs:
1.0.1 - Fixed the Mustang logo on the grill facing the wrong way
1.0.2 - Improved the bottom side of the bonnet, added missing front turn signals, fixed high beams not working, and some other small bugs
1.0.3 - Fixed Neons going under the map, re-centered steering wheel axis
To spawn the car ingame, use a trainer to spawn by spawn name and type "mach1"
Join my Discord for information on upcoming cars, or my Patreon for early access versions of my upcoming vehicles, along with some exclusive models and their Z3Ds.
Credits
Textures: Forza Horizon 4, CSR2, tk0wnz (dials, taillights)
Model: Forza Horizon 4, CSR2
Software used: Zmodeler3, 3DS Max 2021
If you find any bugs, please let me know in the comment section or in discord.
Features:
-HQ Engine Bay, Interior, and Trunk
-Animated Engine & Exhaust
-Breakable windows, Hands-On steering wheel, all the GTA basics
-Compatible with tkownz's Dynamic Indicators script.
-HQ Mirrors
-Livery support with template & model without the exterior decals included
-Decal accent changeable via secondary paint
-Working Dials (Thanks to tk0wnz)
-HQ Rims & Tires
-Reflectors, interior buttons, screen, and gauges light up at night automatically
-HQ Dirtmapping
Requirements
-Gameconfig (1.0.2245) for Limitless Vehicles
-Any menu to spawn the car in-game
-Dynamic Indicators script and its requirements (Optional)
If you do not have a custom gameconfig your game WILL crash!
First, go to gta5 / mods / update / x64 / dlcpacks
Make a new folder, title it "mach1", and drag dlc.rpf into the folder.
Then, go to gta5 / mods / update / update.rpf / common / data
Edit dlclist.xml, add "dlcpacks:\mach1\" above "Paths"
Make sure to save.
To get it working with Dynamic Indicators, you need to add:
ModelName4 = mach1
Duration4 = 750
to the bottom of tk0wnz-indicators.ini. If you have more than 3 cars in the ini, you may need to change the 4 to a higher number.
Changelogs:
1.0.1 - Fixed the Mustang logo on the grill facing the wrong way
1.0.2 - Improved the bottom side of the bonnet, added missing front turn signals, fixed high beams not working, and some other small bugs
1.0.3 - Fixed Neons going under the map, re-centered steering wheel axis
To spawn the car ingame, use a trainer to spawn by spawn name and type "mach1"
Join my Discord for information on upcoming cars, or my Patreon for early access versions of my upcoming vehicles, along with some exclusive models and their Z3Ds.
Credits
Textures: Forza Horizon 4, CSR2, tk0wnz (dials, taillights)
Model: Forza Horizon 4, CSR2
Software used: Zmodeler3, 3DS Max 2021
If you find any bugs, please let me know in the comment section or in discord.
Primo Caricamento: 21 maggio 2021
Ultimo Aggiornamento: 23 maggio 2021
Last Downloaded: 1 hour ago
53 Commenti
2021 Mustang Mach 1
Features:
-HQ Engine Bay, Interior, and Trunk
-Animated Engine & Exhaust
-Breakable windows, Hands-On steering wheel, all the GTA basics
-Compatible with tkownz's Dynamic Indicators script.
-HQ Mirrors
-Livery support with template & model without the exterior decals included
-Decal accent changeable via secondary paint
-Working Dials (Thanks to tk0wnz)
-HQ Rims & Tires
-Reflectors, interior buttons, screen, and gauges light up at night automatically
-HQ Dirtmapping
Requirements
-Gameconfig (1.0.2245) for Limitless Vehicles
-Any menu to spawn the car in-game
-Dynamic Indicators script and its requirements (Optional)
If you do not have a custom gameconfig your game WILL crash!
First, go to gta5 / mods / update / x64 / dlcpacks
Make a new folder, title it "mach1", and drag dlc.rpf into the folder.
Then, go to gta5 / mods / update / update.rpf / common / data
Edit dlclist.xml, add "dlcpacks:\mach1\" above "Paths"
Make sure to save.
To get it working with Dynamic Indicators, you need to add:
ModelName4 = mach1
Duration4 = 750
to the bottom of tk0wnz-indicators.ini. If you have more than 3 cars in the ini, you may need to change the 4 to a higher number.
Changelogs:
1.0.1 - Fixed the Mustang logo on the grill facing the wrong way
1.0.2 - Improved the bottom side of the bonnet, added missing front turn signals, fixed high beams not working, and some other small bugs
1.0.3 - Fixed Neons going under the map, re-centered steering wheel axis
To spawn the car ingame, use a trainer to spawn by spawn name and type "mach1"
Join my Discord for information on upcoming cars, or my Patreon for early access versions of my upcoming vehicles, along with some exclusive models and their Z3Ds.
Credits
Textures: Forza Horizon 4, CSR2, tk0wnz (dials, taillights)
Model: Forza Horizon 4, CSR2
Software used: Zmodeler3, 3DS Max 2021
If you find any bugs, please let me know in the comment section or in discord.
Features:
-HQ Engine Bay, Interior, and Trunk
-Animated Engine & Exhaust
-Breakable windows, Hands-On steering wheel, all the GTA basics
-Compatible with tkownz's Dynamic Indicators script.
-HQ Mirrors
-Livery support with template & model without the exterior decals included
-Decal accent changeable via secondary paint
-Working Dials (Thanks to tk0wnz)
-HQ Rims & Tires
-Reflectors, interior buttons, screen, and gauges light up at night automatically
-HQ Dirtmapping
Requirements
-Gameconfig (1.0.2245) for Limitless Vehicles
-Any menu to spawn the car in-game
-Dynamic Indicators script and its requirements (Optional)
If you do not have a custom gameconfig your game WILL crash!
First, go to gta5 / mods / update / x64 / dlcpacks
Make a new folder, title it "mach1", and drag dlc.rpf into the folder.
Then, go to gta5 / mods / update / update.rpf / common / data
Edit dlclist.xml, add "dlcpacks:\mach1\" above "Paths"
Make sure to save.
To get it working with Dynamic Indicators, you need to add:
ModelName4 = mach1
Duration4 = 750
to the bottom of tk0wnz-indicators.ini. If you have more than 3 cars in the ini, you may need to change the 4 to a higher number.
Changelogs:
1.0.1 - Fixed the Mustang logo on the grill facing the wrong way
1.0.2 - Improved the bottom side of the bonnet, added missing front turn signals, fixed high beams not working, and some other small bugs
1.0.3 - Fixed Neons going under the map, re-centered steering wheel axis
To spawn the car ingame, use a trainer to spawn by spawn name and type "mach1"
Join my Discord for information on upcoming cars, or my Patreon for early access versions of my upcoming vehicles, along with some exclusive models and their Z3Ds.
Credits
Textures: Forza Horizon 4, CSR2, tk0wnz (dials, taillights)
Model: Forza Horizon 4, CSR2
Software used: Zmodeler3, 3DS Max 2021
If you find any bugs, please let me know in the comment section or in discord.
Primo Caricamento: 21 maggio 2021
Ultimo Aggiornamento: 23 maggio 2021
Last Downloaded: 1 hour ago
@LightningJet357 The license plate is wrong on the turn signal
How do I delete "Automatic Installation.oiv" after installing it from the file...? (Original[?])
@Nekoneru Remove the line it puts in the dlclist.xml in your common.rpf folder and remove the mach1 folder in dlcpacks
OMG It's amazing!
@LightningJet357 Hello! Good model! You can release template without these spaces? A smooth transition of the print cannot be performed due to distortion. Check screenshot.
https://disk.yandex.ru/i/xhxRicorqP3iRw
Friend please I love this vehicle and I know that you too, I suppose, you could make the 2008 aston martin v12 vantage and it can be tuned please, it can put spoilers bumpers etc.
@lightningjet please make - Kia Telluride 2020
Hello, I add it as an addon but when I type mach1 it does not appear (nor does it throw me the error when it is misspelled) it seems like it will appear but no.
@LightningJet357 Super car 👍👍👍 Thank you
It's pretty dumb how there is no file for manual install, it just has dlc.rpf. It literally takes like 6 seconds out of your day to create a file.
@LightningJet357 Please add Neons to the mach-1 I'll donate to speed up the process
good
This looks EXTREMELY high quality. What's the poly count? Does it have LODs? Please note in the description. Thanks!
@LightningJet357 thank you very much for this wonderful mod. But I have a problem, it happens that the rear left lights stop working (the right ones always work normally). Tell me, maybe I'm the only one with such a problem, or does everyone have it?
@LightningJet357 I have the same problem with the rear left headlight as @syujafrs If you remove the "Dynamic Indicators", then the problem will also remain. What could be the cause of this problem? Can you fix it?
@AngelicaS same
could you kindly make a ford focus 2022/2023?
I WANT TO UNISTALL THIS MUSTANG MACH 1 BECAUSE I BELIEVE ITS THE REASON MY GAME KEEPS CRASHING...HOW DO I UNISTALL YOUR MOD PLEASE? MY GAME CONFIG DOWNLOAD I DOWNLOAD STILL CRASHES THE GAME UGH ..HELP ME PLEASE
how do i prevent the left taillight from going out after saving the car?? like the left taillight doesnt work at all for me
this car has a problem with the front end when crashing, the head lights and part of the engine bay dont take damage and stick out the car looking odd... seems the flags have not been set up when you converted this car.. pitty car is pretty nice other than that [COL] problem... also the rear glass [COL] is broken as well glass wont smash