@NoHz 1). game crashes (the problem is in handling.meta)
2). ID Modkit is working, but when you put the tuning details, they are not put!
3). The front lights are tinted
4). There are no game numbers (that is, there are Japanese numbers on the car)
@NoHz tell me, do you generally check the mod for performance before release?
The second mod, and the problems are the same:
1). When spawning, the auto - game crashes
2). It is impossible to install tuning details
3). The front lights are tinted
4). No Game Numbers (US Plates)
Please fix it
@Abolfazldanaee Thank you. Very cool 👍
By the way, what about the 2021 Porsche 911 Turbo S, when will the update be (Paint 2 - Interier stitch's)?
Sorry, I understand that you have a lot of projects and work, but I really want the interier stitch's on the Porsche to be painted in the second color.
Thank you very much
@Naken LSI You're right, I don't create mods, but I ask the authors who create mods to be at least a little more responsible to ordinary users. That is, if someone found an error or bug, then the author should fix it, and not just take a mod and forget about it, despite the fact that there are +100500 problems and jambs in it.
-1). I don't quite understand you about Rockstar and the quality of the speedometer? What does Rockstar have to do with it, if the speedometer is a texture that can be thrown into a file .ytd in poor quality or in excellent quality. For example, in this Ferrari California T: https://www.gta5-mods.com/vehicles/2015-ferrari-california-t The speedometer is in excellent quality and it is working.
-2). I partially agree with you about adding textures. Textures such as (Leather, Tires, Grill, Carbon, speedometer) are best added in compression A8R8G8B8 (size 512x512 or 1024x1024) and if you add textures in such compression, there will be no green shades on the textures, and the rest of the textures can be added to DXT5,
@Naken LSI@Kpym Are you serious??? The best model??? Lol
A model where the speedometer does not work, where the texture quality leaves much to be desired (textures in terrible quality)
Textures should be added in A8R8G8B8 compression, not in DXT5, DXT1. But _n. textures can be added in any compression.
@Abolfazldanaee I found the same problem on two of your mods.
1). Mercedes SLR McLaren
https://drive.google.com/file/d/1NtAA5xDX0I0s6aDvGrrmF0NaePmCQNWG/view?usp=drivesdk
This problem lies in the fact that when you break an open door, the car itself is pulled out along with the door and falls into the ground.
Please fix it.
P.S. Thanks again for the corrections and for the fact that BMW has a radio 😊
Hmmm... It's strange, but 99% of the textures completely match this mod https://www.gta5-mods.com/vehicles/2015-nissan-gtr-nismo-yca-y97y
@NoHz
1). game crashes (the problem is in handling.meta)
2). ID Modkit is working, but when you put the tuning details, they are not put!
3). The front lights are tinted
4). There are no game numbers (that is, there are Japanese numbers on the car)
@NoHz
tell me, do you generally check the mod for performance before release?
The second mod, and the problems are the same:
1). When spawning, the auto - game crashes
2). It is impossible to install tuning details
3). The front lights are tinted
4). No Game Numbers (US Plates)
Please fix it
@HarvinoiiD
Thank you very much
The new version works fine, there are no bugs and problems 😊👍
@Abolfazldanaee
Thank you. Very cool 👍
By the way, what about the 2021 Porsche 911 Turbo S, when will the update be (Paint 2 - Interier stitch's)?
Sorry, I understand that you have a lot of projects and work, but I really want the interier stitch's on the Porsche to be painted in the second color.
Thank you very much
@Naken LSI
You're right, I don't create mods, but I ask the authors who create mods to be at least a little more responsible to ordinary users. That is, if someone found an error or bug, then the author should fix it, and not just take a mod and forget about it, despite the fact that there are +100500 problems and jambs in it.
-1). I don't quite understand you about Rockstar and the quality of the speedometer? What does Rockstar have to do with it, if the speedometer is a texture that can be thrown into a file .ytd in poor quality or in excellent quality. For example, in this Ferrari California T: https://www.gta5-mods.com/vehicles/2015-ferrari-california-t
The speedometer is in excellent quality and it is working.
-2). I partially agree with you about adding textures. Textures such as (Leather, Tires, Grill, Carbon, speedometer) are best added in compression A8R8G8B8 (size 512x512 or 1024x1024) and if you add textures in such compression, there will be no green shades on the textures, and the rest of the textures can be added to DXT5,
@Grodd
Magnificent 👍👍👍 Thank you very much. The only request is to fix (make) the front turn signals.
P.S. I'm sorry if I was rude to you somewhere or offended you. 😉
@Naken LSI @Kpym
Are you serious??? The best model??? Lol
A model where the speedometer does not work, where the texture quality leaves much to be desired (textures in terrible quality)
Textures should be added in A8R8G8B8 compression, not in DXT5, DXT1. But _n. textures can be added in any compression.
@Abolfazldanaee thank you 😉
@Abolfazldanaee
I found the same problem on two of your mods.
1). Mercedes SLR McLaren
https://drive.google.com/file/d/1NtAA5xDX0I0s6aDvGrrmF0NaePmCQNWG/view?usp=drivesdk
2).Bmw M6 F13
https://drive.google.com/file/d/1Nqz05S1GqqqNoe6hJ3Pi6_dLeMuoCvfk/view?usp=drivesdk
This problem lies in the fact that when you break an open door, the car itself is pulled out along with the door and falls into the ground.
Please fix it.
P.S. Thanks again for the corrections and for the fact that BMW has a radio 😊