1970-71 Ferrari 512M [Add-On | Extras] 1.2
1.370
29
1.370
29
This is my third car mod on this game. :D
Info about this car: The Ferrari 512M is a Ferrari 512S but modified (M, as in 512M means 512 modificato, modified in italian), it's first win was in 1970, 12 Hours of Sebring, its Top Speed is 190 mph and uses a V12 from Ferrari.
installation: unzip the folder and copy the 512m folder to dlcpacks, which is in update/x64, then go to then go to update.rpf/common/data/ and there will be a file named addthisline.xml, (not in the game, but in the folder where the 512m dlcpack is.) copy the line below to update.rpf/common/data/dlclist.xml.
features:
high quality model
light cover extras (and spoiler)
comes in Penske livery, Filipinetti livery, and Team Gelo racing livery
detailed wheels
great light placement
rearlights work perfectly
bugs I might fix (some I can, and some not.):
unbreakable glass (collision bugs)
[Changelog]
(Fixed & added)
Much Better interior with much more detailed steeringwheel.
Added cylinders for a more realistic look.
Engine is a bit more detailed.
Added a more detailed seat.
2 Versions with old and new tires.
The Bonnet, Doors and Hood are a lot more detailed.
Working rear & front lights.
Added mirrors
Doors close when opened.
Fixed tire textures
(Bugs I'm aware of)
Car will not stay still.
Mirrors have reflection bugs.
under the Hood, there is a part based off of the real car, just has low quality reflections.
Light glass has low quality reflections.
This model completely belongs to gamemodels for ripped model, and thanks to CSR Classics for the car. Also, link to the model is right here:
https://gamemodels.ru/files/file/5852-ferrari-512-m/
Why I made this car?: this became my favorite car when the_carbuilder uploaded the 512M as his profile picture. I like old cars from old motorsport anyway.
Info about this car: The Ferrari 512M is a Ferrari 512S but modified (M, as in 512M means 512 modificato, modified in italian), it's first win was in 1970, 12 Hours of Sebring, its Top Speed is 190 mph and uses a V12 from Ferrari.
installation: unzip the folder and copy the 512m folder to dlcpacks, which is in update/x64, then go to then go to update.rpf/common/data/ and there will be a file named addthisline.xml, (not in the game, but in the folder where the 512m dlcpack is.) copy the line below to update.rpf/common/data/dlclist.xml.
features:
high quality model
light cover extras (and spoiler)
comes in Penske livery, Filipinetti livery, and Team Gelo racing livery
detailed wheels
great light placement
rearlights work perfectly
bugs I might fix (some I can, and some not.):
unbreakable glass (collision bugs)
[Changelog]
(Fixed & added)
Much Better interior with much more detailed steeringwheel.
Added cylinders for a more realistic look.
Engine is a bit more detailed.
Added a more detailed seat.
2 Versions with old and new tires.
The Bonnet, Doors and Hood are a lot more detailed.
Working rear & front lights.
Added mirrors
Doors close when opened.
Fixed tire textures
(Bugs I'm aware of)
Car will not stay still.
Mirrors have reflection bugs.
under the Hood, there is a part based off of the real car, just has low quality reflections.
Light glass has low quality reflections.
This model completely belongs to gamemodels for ripped model, and thanks to CSR Classics for the car. Also, link to the model is right here:
https://gamemodels.ru/files/file/5852-ferrari-512-m/
Why I made this car?: this became my favorite car when the_carbuilder uploaded the 512M as his profile picture. I like old cars from old motorsport anyway.
Primo Caricamento: 11 gennaio 2021
Ultimo Aggiornamento: 05 maggio 2021
Last Downloaded: 10 giorni fa
16 Commenti
More mods by transport:
- Add-On
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4.25
10.594
52
1.0 (finally fixed the game crash)
By transport
This is my third car mod on this game. :D
Info about this car: The Ferrari 512M is a Ferrari 512S but modified (M, as in 512M means 512 modificato, modified in italian), it's first win was in 1970, 12 Hours of Sebring, its Top Speed is 190 mph and uses a V12 from Ferrari.
installation: unzip the folder and copy the 512m folder to dlcpacks, which is in update/x64, then go to then go to update.rpf/common/data/ and there will be a file named addthisline.xml, (not in the game, but in the folder where the 512m dlcpack is.) copy the line below to update.rpf/common/data/dlclist.xml.
features:
high quality model
light cover extras (and spoiler)
comes in Penske livery, Filipinetti livery, and Team Gelo racing livery
detailed wheels
great light placement
rearlights work perfectly
bugs I might fix (some I can, and some not.):
unbreakable glass (collision bugs)
[Changelog]
(Fixed & added)
Much Better interior with much more detailed steeringwheel.
Added cylinders for a more realistic look.
Engine is a bit more detailed.
Added a more detailed seat.
2 Versions with old and new tires.
The Bonnet, Doors and Hood are a lot more detailed.
Working rear & front lights.
Added mirrors
Doors close when opened.
Fixed tire textures
(Bugs I'm aware of)
Car will not stay still.
Mirrors have reflection bugs.
under the Hood, there is a part based off of the real car, just has low quality reflections.
Light glass has low quality reflections.
This model completely belongs to gamemodels for ripped model, and thanks to CSR Classics for the car. Also, link to the model is right here:
https://gamemodels.ru/files/file/5852-ferrari-512-m/
Why I made this car?: this became my favorite car when the_carbuilder uploaded the 512M as his profile picture. I like old cars from old motorsport anyway.
Info about this car: The Ferrari 512M is a Ferrari 512S but modified (M, as in 512M means 512 modificato, modified in italian), it's first win was in 1970, 12 Hours of Sebring, its Top Speed is 190 mph and uses a V12 from Ferrari.
installation: unzip the folder and copy the 512m folder to dlcpacks, which is in update/x64, then go to then go to update.rpf/common/data/ and there will be a file named addthisline.xml, (not in the game, but in the folder where the 512m dlcpack is.) copy the line below to update.rpf/common/data/dlclist.xml.
features:
high quality model
light cover extras (and spoiler)
comes in Penske livery, Filipinetti livery, and Team Gelo racing livery
detailed wheels
great light placement
rearlights work perfectly
bugs I might fix (some I can, and some not.):
unbreakable glass (collision bugs)
[Changelog]
(Fixed & added)
Much Better interior with much more detailed steeringwheel.
Added cylinders for a more realistic look.
Engine is a bit more detailed.
Added a more detailed seat.
2 Versions with old and new tires.
The Bonnet, Doors and Hood are a lot more detailed.
Working rear & front lights.
Added mirrors
Doors close when opened.
Fixed tire textures
(Bugs I'm aware of)
Car will not stay still.
Mirrors have reflection bugs.
under the Hood, there is a part based off of the real car, just has low quality reflections.
Light glass has low quality reflections.
This model completely belongs to gamemodels for ripped model, and thanks to CSR Classics for the car. Also, link to the model is right here:
https://gamemodels.ru/files/file/5852-ferrari-512-m/
Why I made this car?: this became my favorite car when the_carbuilder uploaded the 512M as his profile picture. I like old cars from old motorsport anyway.
Primo Caricamento: 11 gennaio 2021
Ultimo Aggiornamento: 05 maggio 2021
Last Downloaded: 10 giorni fa
This looks like a porsche 917 more than a Ferrari 512....
@trs5405, it does, but search 1970 Ferrari 512M. It represents the 917K, so you're not wrong.
https://en.wikipedia.org/wiki/Ferrari_512
Should I make a longtail version of this?
I meant 1969-73 Ferrari 512F.
._.
For the future, when this gets updated, I can't get a stock Ferrari 512M to look like a Ferrari 512F because the Ferrari 512F is much more different, the rear is more skinny than the Ferrari 512M and I may be up for that challenge a lot since it is too hard for me currently, whoever read this, thank you.
Just ignore my comments above, they aren't important.
Why does it say 1.0 Is the current file? I'm going to set the updated as the current.
This isn't the greatest, but it's really good for a start. I'll give you five stars for the effort. I'd love to see your mods improve over time once you get the hang of it.
@mrwallace888, yeah. I know this isn't the best, everyone improves! :D
Wheel textures are stretched and odd, please fix. Tire texture reversed on back wheel, please fix, other than that car is awesome.
@bmw740il, can you explain how it looks stretched and odd in more detail? I don't want to update it wrongly.
I mean from side to side. it looks normal about 65% of width and then the stretch.
The Nova texture could be better on the tire wall and correct that mirror texture of nova so it doesnt spell avon on the rear wheel.
@bmw740il, I could only correct the wheel texture for the one with stock wheels, also, remember this: I'm fairly new to modding so I haven't reached my full potential just yet.
It looks much better. I applaud you because I cannot make addon cars and textures. You can and this car is sexy and wild. I know this car mod will be much better and if you work with the faulty collison with objects. Keep it up.