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Hey, can you redo the 350z mod to be completely stock but have tuning parts?
@Asedrus No what I'm saying is that the game itself is super quiet, so I have to turn my volume up. But then I get in a car which uses your sounds, and it sounds like earrape in comparison.
The problem with the louder engines is that GTA V is quiet as fuck for some reason, so I have to turn my volume way up. And then the engine sounds are like too loud.
This isn't the greatest, but it's really good for a start. I'll give you five stars for the effort. I'd love to see your mods improve over time once you get the hang of it.
A GTA V vehicle with an original interior? Looks dope!
Kinda makes me wonder, imagine if all/most of the vanilla vehicles had their own dedicated interiors.
Yeah, I'm FAT
@Slash_Alex I absolutely love this mod. It's not even a "Trainer" anymore at this point. At this point, it's an "All-In-One Script Mod". Fuel, vehicle locking/tracking, better police, city laws and speed limits, cellphone coverage, you name it. This just has the majority of script mods on the site merged into one big menu and I love it for that.
I have a suggestion though. So there's this script (https://www.gta5-mods.com/scripts/license-plate-changer) called "License Plate Changer" that lets you have custom-generated plates for cars that are spawned into the world (like NPC vehicles for example). So for example, you could have 6/7-digit plates generated with it. Which is useful, because I edited font extents on the California plates so that 7 digits are centered on the plate and take up the entire plate space, so I can have cars have 7 digits.
I was wondering if you could incorporate this into the trainer? I figured it'd be more customizable in this case, too, like you can have cars spawn with a certain type of plate, or have different generators for each plate (like how California plates have 7 digits, but cars that spawn with older ones like the black/yellow plate from the 60s will have 6 digits like in real life). And if you wanted to generate random plate text like you can already, it'll generate it depending on the plate type and the type of text that's supposed to be generated.
Another suggestion, all NPC cars are clean. Kinda like the "NPC cars are dirty" except they're clean instead. Or how you can have a forced speed on all NPC cars, but instead of it being a force pushing the cars, it just forces all NPCs to accelerate and drive at that speed.
Why not have it use the kart animation from the Veto?
You could try. I found some lines of code in vehicletasks that might relate to it. I noticed when editing them though, it didn’t change the speed of getting in/out, but rather than animation’s play speed. It’s weird. But I’m sure there’s more to it.
Hey, is it possible to change vehicle enter/exit animations? It'd be neat if I could get in and out of cars in a slower, more realistic manner.