Thank you so muuuuuch!!! This was and is one of the most realistic mods for GTA5 imo for vegetations. im still using 1.X because every other version from le Ak i could get to work due to multiple other mods.
i will give it a try and see!!! Awesome man!!
@GooD-NTS "Global" profile in rivatuner needs the "application detection level" to none.
the users have to add new profiles for their games, for example GTA5 and COD MW in my case!
problem is, some games dont allow you to add them to custom rivatuner profiles, for example MS FlightSim, but im looking into it. For the moment this is a workaround, but it should be working like the last openiv version or the previous rivatuner, depends ^^
@ImNotMentaL So i disabled the randomize colors option but the cars have still "other" colors.
for example the F40 normally got 1 carvariation section, just red with normal alloy wheels.
but it spawns in matt red with a bright purple pearleffect and the wheels are pitch black like a black hole.
any tip?
So anyone knows for what reason the "original supra wheel" is in the tuning parts? its in "tuner" wheels category, but its just the original wheels with a lower quality.
i thought maybe you need to apply it to get the widebody working with wider wheels, but that is not the case!
the "formula" wheels do work quite nice.
@Wanted188 Are there some wider wheels in you wheels pack?
i have those blue lines around every light emitting object in my game, anyone knows what causes this?
is it the quantV 3.0 mod? i cant get rid of it
Thank you so muuuuuch!!! This was and is one of the most realistic mods for GTA5 imo for vegetations. im still using 1.X because every other version from le Ak i could get to work due to multiple other mods.
i will give it a try and see!!! Awesome man!!
@Thomas23TP Have you changed anything in the Setup or content XML inside the dlc.rpf?
I flipped around with your changes but i ccant get it to work
@GooD-NTS "Global" profile in rivatuner needs the "application detection level" to none.
the users have to add new profiles for their games, for example GTA5 and COD MW in my case!
problem is, some games dont allow you to add them to custom rivatuner profiles, for example MS FlightSim, but im looking into it. For the moment this is a workaround, but it should be working like the last openiv version or the previous rivatuner, depends ^^
So the GLE benz is smaller than a ford Ka? Fix the size pls!!
@ImNotMentaL So i disabled the randomize colors option but the cars have still "other" colors.
for example the F40 normally got 1 carvariation section, just red with normal alloy wheels.
but it spawns in matt red with a bright purple pearleffect and the wheels are pitch black like a black hole.
any tip?
@mjames867 maybe u have no trainer that disables the despawn of DLC cars?
@Xentiqx
<Item type="CHandlingData">
<handlingName>supra</handlingName>
<fMass value="1600.000000" />
<fInitialDragCoeff value="2.3100000" />
<fDownforceModifier value="1.510000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.010000" z="0.300000" />
<vecInertiaMultiplier x="1.500000" y="1.750000" z="2.250000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.201000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="2.400000" />
<fClutchChangeRateScaleDownShift value="2.400000" />
<fInitialDriveMaxFlatVel value="194.000000" />
<fBrakeForce value="0.755000" />
<fBrakeBiasFront value="0.435590" />
<fHandBrakeForce value="0.800000" />
<fSteeringLock value="35.80000" />
<fTractionCurveMax value="1.950000" />
<fTractionCurveMin value="1.730000" />
<fTractionCurveLateral value="21.20000" />
<fTractionSpringDeltaMax value="0.141000" />
<fLowSpeedTractionLossMult value="1.500000" />
<fCamberStiffnesss value="0.100000" />
<fTractionBiasFront value="0.480200" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.750000" />
<fSuspensionCompDamp value="2.275000" />
<fSuspensionReboundDamp value="1.983333" />
<fSuspensionUpperLimit value="0.118000" />
<fSuspensionLowerLimit value="-0.081000" />
<fSuspensionRaise value="0.005000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.500000" />
<fAntiRollBarBiasFront value="0.350000" />
<fRollCentreHeightFront value="0.300000" />
<fRollCentreHeightRear value="0.300000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="1.000000" />
<fEngineDamageMult value="2.000000" />
<fPetrolTankVolume value="60.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="-0.050000" />
<nMonetaryValue value="80000" />
<strModelFlags>80440044</strModelFlags>
<strHandlingFlags>820103</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fEngineResistance value ="0.25" />
<fCamberFront value="-0.012" />
<fCastor value="-0.175" />
<fToeFront value="-0.007" />
<fCamberRear value="-0.008" />
<fToeRear value="0.002" />
<strAdvancedFlags>14040000</strAdvancedFlags>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
@Wanted188 THX for your advice, i just downloaded it!! its awesome :D looks sooo good with wider wheels.
to bad the game does not allow it in rockstar editor, so i need to take normal screenshots :)
So anyone knows for what reason the "original supra wheel" is in the tuning parts? its in "tuner" wheels category, but its just the original wheels with a lower quality.
i thought maybe you need to apply it to get the widebody working with wider wheels, but that is not the case!
the "formula" wheels do work quite nice.
@Wanted188 Are there some wider wheels in you wheels pack?
greetings and happy new year :)