4.688.005
4.247
4.688.005
4.247
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
Primo Caricamento: 08 ottobre 2016
Ultimo Aggiornamento: 5 giorni fa
Last Downloaded: un minuto fa
All Versions
12.669 Commenti
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
Primo Caricamento: 08 ottobre 2016
Ultimo Aggiornamento: 5 giorni fa
Last Downloaded: un minuto fa
Enhanced Native Trainer: Update 55.0
Added:
* Added new Agents of Chaos peds & vehicle previews.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added the 'Agents Of Sabotage' DLC interiors
Fixed:
* Fixed a nasty bug in the 'Vehicle Indicators' feature.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
--------
If you're having issues with ENT crashing on start up - try loading JUST ENT and seeing if the crash continues. If it does you can turn off options using DB Browser to open up ENT's settings database -> Browse data -> feature enablements in the drop down and setting the respective value to 0 or 1.
You could also rename the DB and get ENT to make a new one.
You can find ENT's settings DB by putting the following into an explorer window:-
%appdata%\GTAV Enhanced Native Trainer
---------------------
DO NOT DOWNLOAD ANY UPDATE ON THIS PAGE UNLESS IT CAME FROM US (i.e the changelog in the pinned comment the top tells you the last version we released).
A fake update 56 was uploaded without my knowledge and contains a potential backdoor. IF YOU HAVE DOWNLOADED THIS FILE - DO A VIRUS SCAN IMMEDIATELY AND DELETE THE FILE.
Agree with MeatWad69 though he could have put it in a nicer way.
I saw that there were a few changes made to the github repository since this website's last release and wanted to try my hand at building the program, but failed.
What specific command do I need to run once I'm in the master folder's directory to build it (assuming I have all the prerequisites, which I think I do)?
Update time:
Installed Visual Studio, installed desktop development with C++, opened .sln file, attempted to build....
...2959 errors. Clearly I'm doing something wrong.
Hello. Please we need a fix, the parachute is attached to the inventory. I cannot remove it even with the "Weapons" menu options.
@TheDman131
Honestly, no. We've been at this for 8 years and just don't have the time anymore. The source is there so someone may pick it up and port it over.
@Krish_
No this is for Legacy only.
@TheFourthYegg
That'll usually happen if you're trying to build it against a Windows SDK version you don't have installed. Currently we were building it using the 10.0.22621.0 SDK (Platform toolset 143).
@MeatWad69
Nice of you to make an account, but let yourself down with such ham fisted feedback. The original readme was an RTF so I just kept that tradition going because there wasn't a reason to change it, and removing it ended up with complaints.
I would be surprised if a double-digit amount of people read it (regardless of the file type) because the exact same release info is in the release notes pinned at the top and the install notes are no different to other mods, so repeat users are much less likely to need to read it.
@SECTIS
This'll stick to Legacy. The amount of changes in Enhanced would need a lot of work to fix in ENT; the code base ideally needs modernising (which means a huge re-write) because it's not sustainable long term with things R* will no doubt add (MK2 weapons were a real hassle for example as is interior customisation) and some features rely heavily on patching memory, which means those would have to be reversed in Enhanced and fixed as appropriate.
Hi not working with Grand Theft Auto V Enhanced v811.8. Can you please fix or tell me how to make work?
@syfer19877
ENT is only for Legacy - it won't work on Enhanced unless someone updates (or preferably updates the code base) to support new things R* will add to Enhanced.
@Zemanez I heard there was a converter tool being made that can convert files over to enhanced could you use that to help the process or would it be pointless either way? (from my knowledge CFX is developing it!)
@Zemanez plz fix prison system
Thank you. I'm gonna try this new version.
@TheDman131
I don't think it would work out the box for ENT unfortunately. We use a handful of memory patterns (auto-updating vehicle list, the fuel system, vehicle despawn) which would need updated manually.
@magneto20
We didn't upload it so we don't know what was inside. I've unlisted it as there's no changelog and we weren't told about it. It could be malware for all we know.
My account isn't compromised as someone else has uploaded the file on the admin side and attached it to this page,
DO NOT DOWNLOAD ANY UPDATE ON THIS PAGE UNLESS IT CAME FROM US (i.e the changelog at the top tells you the last version we released).
@magneto20 - I looked into this fake update 56 and it appears it's backdoored. I highly, HIGHLY, recommend you do a virus scan using something like Malwarebytes and delete the file. You may also want to change your passwords in case it downloaded a stealer.
This file was not uploaded by me and appears to be a done on the server side of 5mods.
@Zemanez Oh Ok. Thank you.
@Zemanez "Menyoo 2.0" also got a similar fake update, I commented about it, because there wasn't any changelogs for it, the original creator removed it. Oof, you should notify the 5mods admins.
@Zemanez hi there. I already install the latest version ENT version 55, i press F4 and nothing happens. It just quit the game without warning or any error. It just quits. Any fixes? I install it in GTA V Legacy.
@BBQgarden get the new version of scripthookv dot net
Hello help please
SCRIPT HOOK V ERROR
CORE: An exception occurred while executing
Enhanced Native Trainer.asi', id 3
Exception addr 0x00007FF6E03B96C9 is GTA5.exe+0x016796C9
Last called native 0x0000000000000000
Press OK to continue.
@Zemanez From what I've read on other sites, it seems that Rockstar is now enforcing the parachute in the inventory, so what we need is a mod that helps remove it because it's annoying.