2.456.489
3.173
2.456.489
3.173
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Guarda il topic su GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Guarda il topic su GTAForums »
Primo Caricamento: 08 ottobre 2016
Ultimo Aggiornamento: 15 febbraio 2021
Last Downloaded: un minuto fa
All Versions
10.439 Commenti
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Guarda il topic su GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Guarda il topic su GTAForums »
Primo Caricamento: 08 ottobre 2016
Ultimo Aggiornamento: 15 febbraio 2021
Last Downloaded: un minuto fa
Enhanced Native Trainer: Update 47.2
Added:
• Added debug statements to the controller bind reading code to better log what is happening when binds are not being set properly. ENT will now report whether the button ID is invalid, if a controller bind could not be replaced (default value will be used) or if the function you’re trying to change the bind on is invalid/missing. ENT should also continue attempting to set your custom binds for other keys if 1 fails instead of exiting outright.
• Thanks to Sjaak - ENT now supports the new radio stations added in the Cayo Perico update.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added working components for Cayo Perico weapons.
• Added a 'Fire Proof' option under the 'Player' menu.
• Added a 'Spawn Saved Vehicle' hotkey. Hold the hotkey. Enter a number of the slot of a saved vehicle. Release the hotkey.
• Added a 'Fast Time Switching' option under the 'Time / Time Settings' menu. Press rAlt + 1-8 or rAlt + -/+ to change time.
• Added a 'Spawn Vehicle Manually' hotkey.
Improved:
• Improved the 'Load Cayo Perico Island Automatically' option. The mansion's gates, side doors and cages are unlocked now. Jungle sounds can be heard. Waves look a bit better now.
• Improved the 'Invincible' option a bit. Campfires won't affect you anymore.
• Improved the teleportation code. Optimized performance + fixed some bugs.
• Improved the 'Drop Weapon If Hand Shot' option a bit. When you drop your weapon you will lose ammo that was in the clip now.
• Improved the 'Dynamic Health Bar' option a bit.
• Improved the 'Show Coordinates' option.
Fixed:
• Fixed a bug under the 'Hotkey Setup' menu. It could crash the game sometimes.
• Fixed a bug in the 'Random Bodyguards' option. It didn't pick online characters.
• Fixed a nasty bug in the 'Spawn Bodyguard' hotkey. It didn't work properly sometimes.
• Fixed a bug in the 'Jump To Coords' option.
• Fixed a tiny bug in the 'Waves Intensity' option.
• Fixed a tiny bug in the 'Use Phone While On Bike' feature. It didn't work properly for some vehicles.
• Fixed a compatibility bug between the 'Vigilante Citizens' option and the 'Power Punch' feature.
• Fixed some bugs in some online interiors.
• Moved the 'Heavy Snow', the 'Reduced Grip If Snowing', and the 'Slippery When Wet' options under the 'World / Weather / Weather Settings' menu.
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
@Zemanez i cant change the keybind set for activating the menu. i tried with f3 and f5 and they dont work when i boot up the game it just defaults back to f4
@Slash_Alex Yes, Latest everything except for ENT (sad face) Found another weird glitch when you check the 'no scuba mask' option, it works for that but when you get out of the water, it puts sunglasses on you. To make it stop, you have to deselect the 'no scuba mask' option. This is happening in '46...fun times!
@iammistahwolf The 'No Scuba' option is supposed to restore glasses only if you had ones on your face before you got in the water. Is your character wearing any glasses?
Guys, please help me, the trainer is bugged to me. I cannot see the car names on the vehicle spawner section, i can only see their pictures.... How do i fix?
@iammistahwolf Wait a sec did you say 'This is happening in '46'? That bug was fixed long time ago in newer versions.
Can someone tell me of a fix please? Like the owner of the mod or someone else?
@Florin1904
The vehicle names are auto-generated from the game's string list in memory so when ENT loads up a vehicle category submenu, it retrieves the related strings for that category and shows you. You could try verifying your game files as it could be caused by another mod replacing the strings (thus breaking where ENT looks for them) or a corrupted gxt file (which the game uses to hold localised strings).
@Zemanez I have a clean install of GTA 5, added the ENT files by the book before even launching the game for the first time and it is the only mod i installed. The bug is still here. Any ideas of what couldve gone wrong in this case?
And by clean i mean, I installed the clean and then added the 1.41 patch :/
@Florin1904
I've tested it against both the EGS and SC version and haven't had this happen at all (running it on both a slow HDD and SSD) so I'm not sure what's going on.
Unless it's a typo - you've got an outdated game version as the latest is 1.52 which may explain it. The offset shifted between 1.40 and 1.48+.
The greatest trainer so far. Unfortunately it crashes when it's running with LSPDFR (
RAGE Plugin Hook).
@Zemanez Ok thank you for letting me know, and also thank you for keeping up with everybody here and always keeping ENT up to date. I very much appreciate it.
@Sure Does it crash on game load? I have no problems co-loading ENT & LSPDFR. Did you try to reset ENT settings? You can do it by temporarily moving ENT's DB somewhere. You'll find the DB by tying: "%appdata%\GTAV Enhanced Native Trainer" (without the quotes) into a file explorer address bar.
Move it somewhere, launch the game. ENT will create a new db file, and all you settings will be reset.
@Slash_Alex It worked, thank you. It was crashing seconds after game launch.
@Slash_Alex , that but may have been 'fixed' in the newer versions but it's an easy one to deal with compared to the ones I've been describing in '47.1 and .2'. It's fine. You and the 'team' will figure it out as you always do. I can wait....
Is it possible for you to add screenshot to the game? So we can capture the screen.
Im new to installing mods or whatever and have no idea what im doing, i have a FiveM server, will this work on it??
@Slash_Alex, I noticed for the bodyguards, the previous versions of the trainer like 47.0 or 46.1, when I spawn bodyguards and using any turret on any vehicles, they seems to shoot more aggressively. But in the current version 47.2, they're not shooting properly anymore with only little efforts.
Bodyguards have issues this update and after death they don't work at all
@SECTIS Yeah i saw your message before. We'll try to fix it.