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UPD: When spawned "automatically" using NPC declaration in ambientpedmodelsets.meta/popgroups.ymt files, all seems working correct - appear different model variants with various haircuts and consistent skin colour.
Dear Author,
1. If still active - how to automate spawning of different model variations? - when spawining manually I receive all the time the same "default" character, and it seems to me that alterations should be done manually.
2. If the models are based on MP_femail - is there any way to modify faces from our (player's) end? - they don't look particularly attractive.
Ta!
Looks like an interesting idea, but it is unclear where inside of "hair" folder to put mesh and texture files. Should it be "...\hair\dlc.rpf\common\data" ? Thank you!
"Map failed to load .... error in XML document (2129,7)"
I didn't understand how it is different from the "default" shooting range readily available there in game - I spotted only shooting targets which, by default, are not there if you teleport to the point. Still you cannot draw your weapons in the range (unless you pay for the training session).
Very useful ad absolutely fantastic mod - completely changes my screenshot and videos!
Manual lights positioning and directing in the right direction is cumbersome, but still doable - five stars!
Hi,
Both ver. 2.0.2 and 2.01 make game hang when started via FiveM in "Story" mode for me. My FiveM ver. 7545, game build b2699 (indicated in the bottom right corner when game is started without Menyoo) - did anybody make this Menyoo 2.0 working with FiveM?
Ta!
@Deadlymods Where is your Shooting range map located, please?
@RoseCreationsYT Joint your Patreon, sent message there
Awesome!