@CBG Finest 205 , Yes 'Portals' works. My only complaint is 'you get a portal' that's it. You don't have any controls like menyoo, so no resize, color or opacity changes. They do allow vehicles to pass through, but you get tossed out the vehicle on arrival. I've been trying to figure out thw 'common denominator' for why markers are malfunctioning in menyoo. On my system when I spawn in a map and have no interaction with the cops, they work just fine. Are you havinv similar issues?
@Jiawei , The outer doors don't work except for those on the upper deck of the pilot house. The interior doors do. If you can't get in through the teleports, you probably have the bug that won't let you walk through them. I have no idea how to fix that and have asked those still working on Menyoo to take a look at it. This started happening after the Contract dlc. Use 'Simple Trainer's - Go through doors' and stand in front of the door then press the ( ' ) key. Or use any trainer's airbreak to get in and out.
@4aa4aa lite, Not sure what you mean 'not work'. Please specify what's the issue. Is it not loading or what?
@mark_ydr , by taking those 4 files out of the metadata I got your mod to work with MP Maps enabled. Don't include 'strm' and 'long' files for SP maps if you can as they always cause problems.
@_Jennie_ , (sounding like 'Forrest Gump) Hi Jen-nieh! Finally ran into the max gig wall with MPC and want to try work with this mod again. However, I noticed looking through the metadata files unlike MPC, you didn't include the means to change the starting numbers of the slots. So instead of '000' and moving all my existing slots to the 'back 50' and having hundreds of character outfits zeroed out, I want to change the starting numbers to the last numbers used in MPC. That way no existing outfits would be altered and the crapton of slots you added would be in place. How can we make this work?
@Gamer9999 , Wow, '1400 and change' eh? I'm wondering what happened on my system to shut this down so much after the 'Contract'....
@design mike, Nice. I noticed your 'Atlantide House'. If you can still load it, check out my 'Search and Rescue' map for more underwater exploration.
How many props are in that? Meyoo's old max for me was 1996. Now it's barely more than 800 without crashing the game....
Are you using the full MB4 mod or the 'Redux'?
@CBG Finest 205 , Yes 'Portals' works. My only complaint is 'you get a portal' that's it. You don't have any controls like menyoo, so no resize, color or opacity changes. They do allow vehicles to pass through, but you get tossed out the vehicle on arrival. I've been trying to figure out thw 'common denominator' for why markers are malfunctioning in menyoo. On my system when I spawn in a map and have no interaction with the cops, they work just fine. Are you havinv similar issues?
@Jazlyn13 What torso goes with that top? Did you include the one in the photo?
@Jiawei , The outer doors don't work except for those on the upper deck of the pilot house. The interior doors do. If you can't get in through the teleports, you probably have the bug that won't let you walk through them. I have no idea how to fix that and have asked those still working on Menyoo to take a look at it. This started happening after the Contract dlc. Use 'Simple Trainer's - Go through doors' and stand in front of the door then press the ( ' ) key. Or use any trainer's airbreak to get in and out.
@4aa4aa lite, Not sure what you mean 'not work'. Please specify what's the issue. Is it not loading or what?
@mark_ydr , by taking those 4 files out of the metadata I got your mod to work with MP Maps enabled. Don't include 'strm' and 'long' files for SP maps if you can as they always cause problems.
@_Jennie_ , (sounding like 'Forrest Gump) Hi Jen-nieh! Finally ran into the max gig wall with MPC and want to try work with this mod again. However, I noticed looking through the metadata files unlike MPC, you didn't include the means to change the starting numbers of the slots. So instead of '000' and moving all my existing slots to the 'back 50' and having hundreds of character outfits zeroed out, I want to change the starting numbers to the last numbers used in MPC. That way no existing outfits would be altered and the crapton of slots you added would be in place. How can we make this work?
@Legendkiller176 , Thanks for the info. Jeeze, another 'patreon' mod....