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Reminds me of the original PS360 lens flare.
@Bravercoolio Does this still work with the current version of the game?
@Stryfaar ReShade wasn't working. Had to rename ReShade64.dll to dxgi.dll and change RESHADE_DEPTH_INPUT_IS_REVERSED=1 to 0 in dxgi.ini
@CruelMasterMC Nice, loving all the heists your bringing from GTAO. Can’t wait until they’re all finished!
@CruelMasterMC Really looking forward to the development and completion of this! This was by far the largest and closest full mission set/“storyline” for GTAO in the style of a “heist,” and I love seeing it brought to SP! Thank you so much
How similar is this to the GTAO business stuff? Is it just roughly based on it, or is this a close recreation of how it is in GTAO?
Can anyone vouch for the quality of the full (paid) script, and its’ accuracy in comparison to GTAO? I’ve always wanted GTAO’s content but in SP. And do the cutscenes work with Michael, Trevor, and/or Franklin?
@Stryfaar So excited. Can’t wait to play V again. Couldn’t wait for this update. With the god rays fixed and atmospheric fog, this is truly an extension/improval over vanilla like VisualV but in line with Rockstar’s design and atmosphere!
@Stryfaar I always loved VisualV, but like many graphics mods, it falls into the trap of “realistic looks good, so pitch black nights,” which goes against Rockstar’s cinematic aesthetic of white/blue visible nights. But from the sounds of it, are those sort of nights—like seen in vanilla, MP3, and RDR1/2–still in this?
This in the older GTA titles, and IV to an extend, is seriously underrated. There are no consequences to dying or getting busted in GTA V. Glad to see something like this restored!