All's working on my end. Every ped model, every vehicle that might have a seatbelt. Although sometimes I would have to reload my scripts in the console.
A suggestion - the seatbelt chime should play on engine start as well, not only after unfastening.
The update is awaiting approval - I've added loose files and an alternate awc for those with a clean "vehicles.awc" file who want the mod, but with stock gearbox sounds. Enjoy folks!
I still can't pick up the bag after taking it off. I mash E and nothing happens. I've reinstalled the game AND the mod several times and I still can't get this to work. It's a brilliant idea, but Jesus Christ man your code is messy. The only way I can get my bag back, is if I call the dealer and buy one that way. Even then, if I use the "bag menu" the position of the bag get's stuck in the player's right hand.
Update: It seems like it's literally tied to my save game. I can edit "weaponstash.xml" and give the characters the bag that way, however I can't equip it after I take it off. Franklin can remove the bag, but he puts another one on immediately. This makes a new bag spawn at the character's feet and every time I select "remove bag" it just removes the previous bag on the ground and moves it to the my current location. Your mods all have a great concept, but they need a lot of work. Are you sure your script isn't dependent on a file you didn't include?
I've also tried a fresh install - nothing.
doesn't seem to be working for me for some reason
All's working on my end. Every ped model, every vehicle that might have a seatbelt. Although sometimes I would have to reload my scripts in the console.
A suggestion - the seatbelt chime should play on engine start as well, not only after unfastening.
Also - The hotkey change doesn't work. It's stuck on L
You should add draw/holster sound effects, could be neat but tedious. Good job!
I'm getting a script error when getting into a vehicle
The update is awaiting approval - I've added loose files and an alternate awc for those with a clean "vehicles.awc" file who want the mod, but with stock gearbox sounds. Enjoy folks!
Sorry guys I had the loose files ready I just forgot to put them in the rar LMAO. "Hotfix" coming up in the next hour!
This is really well done. Have you thought about doing a mod with the same concept except you're equipping ballistic armor, backpacks, etc?
I still can't pick up the bag after taking it off. I mash E and nothing happens. I've reinstalled the game AND the mod several times and I still can't get this to work. It's a brilliant idea, but Jesus Christ man your code is messy. The only way I can get my bag back, is if I call the dealer and buy one that way. Even then, if I use the "bag menu" the position of the bag get's stuck in the player's right hand.
Update: It seems like it's literally tied to my save game. I can edit "weaponstash.xml" and give the characters the bag that way, however I can't equip it after I take it off. Franklin can remove the bag, but he puts another one on immediately. This makes a new bag spawn at the character's feet and every time I select "remove bag" it just removes the previous bag on the ground and moves it to the my current location. Your mods all have a great concept, but they need a lot of work. Are you sure your script isn't dependent on a file you didn't include?
I've also tried a fresh install - nothing.