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  • C05609 gtav pfp

    This mod at version 3.0 has worked for me for a long time now - running on a heavily modified game load
    3.3 crashed with the same line 106 error as @sezario
    really love the idea for spy/recon division - would love to see that feature start at even 1/2 stars wanted (so we see the recon planes show up before having to deal with the armed jets)
    appreciate the continued updates @nj5050

    3 giorni fa
  • C05609 gtav pfp

    1.3 Working perfectly and happy to report that the targeting display works fine on a clean game install - the loss I experienced was caused by other mod conflicts.

    Thank you @ShinyWasabi for reaching out to help me troubleshoot

    6 giorni fa
  • C05609 gtav pfp

    Added you on Disc as well - also uploaded a video here for you to see what i mean - for some reason the targeting overlay doesn't appear

    6 giorni fa
  • C05609 gtav pfp

    I would also request if possible that in future updates you perhaps extend the range of the missiles much further if possible?
    I would like to be able to strike anywhere on the map from Cayo Perico and vice verca.

    10 giorni fa
  • C05609 gtav pfp

    Reporting complete success in legacy (including while using RPH)
    @ShinyWasabi you are absolutely incredible - many thanks to you I am thrilled

    One note I have is that there is no blue display while I pilot the missiles like there is in your demo video or in the real mission - it is just a hazy blank screen - not sure if that is a version bug or just a problem on my end.

    As a note for everyone: You can fire these successfully both from in a vehicle and from underwater....meaning you can now fire cruise missiles from a warship or a submerged submarine just like in real life.

    10 giorni fa
  • C05609 gtav pfp

    @Yunyun correct. I am hoping the creator will add support for legacy edition as well.

    09 dicembre 2025
  • C05609 gtav pfp

    Can confirm this does not work with legacy edition - attempting to launch the mod crashed the .asi

    Would love for this to add legacy support as launching cruise missiles is my most sought after function in the game.

    09 dicembre 2025
  • C05609 gtav pfp

    @Pedpal

    Just wanted to give you an update on previous feedback for 5.2 - vehicle spawning bugs are completely resolved - running perfectly smooth and is my favorite game mode to play - hours of fun - so thank you for that man

    One new known bug: the backup peds are spawning all fucked up ever since the March 4th update - something with the outfits is jumbled up; body parts are invisible, clothes are weird, whole peds are aliens (noose tru)

    Improvement suggestions:

    1. Ability to select which weapon is accessible from the trunk - I have popped the carbinemk2 into the armory and prefer to use that, but am forced to carry it constantly as I can only access the mk 1 carbine from the trunk - would love to be able to program this for whatever weapon I want like in a real cruiser (shotgun, rifle, sniper)

    2. Ability to input values for the locker room slots (it takes a long time to scroll back if you scroll far forward through any one category on your ped)

    3. This is the big one - the mod seems to keep adding thousands of rounds of ammo to my inventory - I am not sure if this is a hardcoded feature of the mod but I would REALLY love to be able to limit the amount of rounds I am carrying to realistic amounts - I set the ammo counts correctly in the armory but during gameplay I somehow end up with >9000

    Anyway - thank you again bro - this is the best this game has ever been

    15 marzo 2025
  • C05609 gtav pfp

    Is this just the shirt or the low profile plate carrier as well?

    12 marzo 2025
  • C05609 gtav pfp

    can you make a custom vehicle xml for this mod? I would LOVE to use this on @skylinegtrfreak 's add-on c130 spooky gunship

    30 gennaio 2025