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This mod at version 3.0 has worked for me for a long time now - running on a heavily modified game load
3.3 crashed with the same line 106 error as @sezario
really love the idea for spy/recon division - would love to see that feature start at even 1/2 stars wanted (so we see the recon planes show up before having to deal with the armed jets)
appreciate the continued updates @nj5050
1.3 Working perfectly and happy to report that the targeting display works fine on a clean game install - the loss I experienced was caused by other mod conflicts.
Thank you @ShinyWasabi for reaching out to help me troubleshoot
Added you on Disc as well - also uploaded a video here for you to see what i mean - for some reason the targeting overlay doesn't appear
I would also request if possible that in future updates you perhaps extend the range of the missiles much further if possible?
I would like to be able to strike anywhere on the map from Cayo Perico and vice verca.
Reporting complete success in legacy (including while using RPH)
@ShinyWasabi you are absolutely incredible - many thanks to you I am thrilled
One note I have is that there is no blue display while I pilot the missiles like there is in your demo video or in the real mission - it is just a hazy blank screen - not sure if that is a version bug or just a problem on my end.
As a note for everyone: You can fire these successfully both from in a vehicle and from underwater....meaning you can now fire cruise missiles from a warship or a submerged submarine just like in real life.
@Yunyun correct. I am hoping the creator will add support for legacy edition as well.
Can confirm this does not work with legacy edition - attempting to launch the mod crashed the .asi
Would love for this to add legacy support as launching cruise missiles is my most sought after function in the game.
@Pedpal
Just wanted to give you an update on previous feedback for 5.2 - vehicle spawning bugs are completely resolved - running perfectly smooth and is my favorite game mode to play - hours of fun - so thank you for that man
One new known bug: the backup peds are spawning all fucked up ever since the March 4th update - something with the outfits is jumbled up; body parts are invisible, clothes are weird, whole peds are aliens (noose tru)
Improvement suggestions:
1. Ability to select which weapon is accessible from the trunk - I have popped the carbinemk2 into the armory and prefer to use that, but am forced to carry it constantly as I can only access the mk 1 carbine from the trunk - would love to be able to program this for whatever weapon I want like in a real cruiser (shotgun, rifle, sniper)
2. Ability to input values for the locker room slots (it takes a long time to scroll back if you scroll far forward through any one category on your ped)
3. This is the big one - the mod seems to keep adding thousands of rounds of ammo to my inventory - I am not sure if this is a hardcoded feature of the mod but I would REALLY love to be able to limit the amount of rounds I am carrying to realistic amounts - I set the ammo counts correctly in the armory but during gameplay I somehow end up with >9000
Anyway - thank you again bro - this is the best this game has ever been
Is this just the shirt or the low profile plate carrier as well?
can you make a custom vehicle xml for this mod? I would LOVE to use this on @skylinegtrfreak 's add-on c130 spooky gunship