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I really like this concept of random car lots at a menuless dealership!
@dareios87 I had earlier plans too, but due to lack of contribution over the years & the time needed to perform some research for bettering my coding skills (I'm not a coder by trade btw).
I simply gave up on these ambitions in making an all out dogfight stimulator for this mod, which I had plans on incorporating the chaffs & flares defensive tactics for the Ai planes to use.
@dareios87 No currently not, the visual basic is such an open source it allows for unlimited modifications unlike the usual & modern library class dll file.
@Coolfrank Again make sure its the basic edition of the "Army v2" folder you're adding in & not the whole folder containing both Army versions from the archive.
There was an earlier user who had experienced this issue.
Also may I ask what SHVDN version your using?
For those users who are playing with the 'Army At Sixstars' mod, please be aware to not use both paratrooper functions, that are found within this mod ( Airforce Intercept when wanted) & its complement mod (Army At Sixstars).
It is advised to either disable the paratrooper option on the 'Army Sixstars' or the Airforce intercept mod, as using both mods with the Paratroops function active could cause too many airtraffic collisions & possible conflict with each others unit functions, which share much similarities in their coding.
@Pumpum2 Before I comment on your situation, scroll through the other comments up above & see if you're issue is related & already answered.
Anyways, remembering that there should only be one or the other Army folder in the scripts & not two Army folders is the first step.
About damn time for this mod, been waiting too long.
Great work!
@Mo1desu Great.
Don't forget to Like, Subscribe & Rate 5-stars!
Been looking for something like this!
@Mo1desu The Ultimate Version is heavily reliant on user added dlc peds & vehicle add-ons, so if you were able to get the Basic 2.3 to run, than its also highly likely the same can be done on the Ultimate edition.
You'll just have to be precise with getting & configuring all the vehicles & peds that are script preset written to spawn, otherwise you could easily replace these peds/vehicles with your own models & still get the mod to run as it should.