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Still one of my favorite mods :). Didnt even realize the v3.0 release, absolutely packed with goodies.
One suggestion tho: If possible an option to unlock the games vehicle speed limit would be nice.
Does this save the vehicles damage state? i.e. deformation, exploded, wheels lost, etc...
For some reason, this mod and the one made by the original creator no longer work with the latest GTA V update. I keep spawning back at Franklins house. However, the ini file seems to be populated accordingly, no errors in the scripthookdotnet log either.
Any idea why?
Finally, a high-quality model and convert of this, amazing!! Also, how do u operate the trailer, and where's the different liveries for it like shown in the thumbnails?
Finally, someone converts this. Surprised it took this long
To think I was literally about to do this conversion myself, downloaded the same model and all. XD Thanks for saving me time, ill just edit/modify this one to my liking.
@SuleMareVientu Its a vanilla game mechanic, if the tires skid too much, they'll eventually catch on fire from it. They burst afterwards lol. It's usually from excessive handbraking, locking up the back tires too much.
@SuleMareVientu Lovely jubly, however there's an issue I forgot to mention before, for some reason it seems that this mod changes the threshold for tires catching fire from excessive skidding, but it always seems to be the rear left tire that catches first, and this ignites the fuel tank instantly, which pretty much negates the whole point of the engine damage options. Any chance you could add an option to disable tires from catching on fire, this seems like the simplest fix for this, and a general quality of gameplay thing.
@andre500 Yep
@andre500 just realized I had put the mod in the game folder. I put it in the scripts folder and the game now crashes right after the loading screen finishes. These are the debug entries in the log file. No errors it seems, and yes i do have the chop shop game build so that shouldn't be the issue.
[01:44:52] [DEBUG] Loading assembly Entrance Trains.dll ...
[01:44:52] [INFO] Found 1 script(s) in Entrance Trains.dll resolved to API 3.6.0.
[01:44:54] [DEBUG] Instantiating script EntranceTrains.EntranceTrains ...
[01:44:54] [INFO] Started script EntranceTrains.EntranceTrains.