23.548
321
23.548
321
Open-source script that aims to address some of the numerous issues GTA:V has.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed)
Player:
- Enable friendly fire
- Disable action mode
- Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Clean the player's wounds and dirt as he gradually enters the water
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside the safehouse
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance)
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Disable auto-centering of the gameplay camera
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the First Person View
- Requires at least b372
- Disable the idle camera that activates when the player stands still for too long
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the player's vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Keeps the current position of the player vehicle's hydraulics on enter/exit
- Requires at least b505
- Allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Prevent the player from flying through the windscreen
- Prevent the player from falling off bikes
- Prevent other peds from dragging the player out of his vehicle
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged)
- Disable all stunt jumps around the map
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.)
- Disable the on-screen effects when the player is using a special ability
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online
- Force a specified zoom level of the minimap
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War")
- Hide direction and distance indicator under the minimap when a waypoint is set
- Hide the depth indicators under the minimap when inside a submersible
- Hide the health, armour and ability bar under the minimap
- Requires at least b372
- Show remaining stamina instead of armour in the blue bar below the minimap
- Hide specific HUD component(s)
- Hide the weapon reticle
- Hide enemy's blips from the (mini)map. Also applies to police
Audio:
- Disable the dynamic music that plays when wanted
- Disable the police scanner voice that plays when wanted
- Disable the dynamic music that plays when flying
- Disable all non-music radio content (ads, etc.)
- Disable vehicle's radio auto-start (radio will be turned off by default, unless the engine is running)
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Force peds to get up instead of shooting when they fall on the ground with their backs
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Allow enemies that hit the ped's weapon (or hands) to disarm NPCs
- Allow mission peds to be damaged by other entities and not only the player
- Disable dead peds from jumping out of the vehicle they are in
v2.0 - Changelog:
Added:
- ReloadIniKey, FiveM support resource files
- Player:
- DisableActionMode, CleanWoundsAndDirtInWater
- Player Control:
- DisableAssistedMovement, DisableCameraAutoCenter, DisableFirstPersonView, DisableIdleCamera
- Player Vehicle:
- KeepCarHydraulicsPosition, EnableHeliWaterPhysics, DisableFlyThroughWindscreen, DisableBikeKnockOff, DisableDragOutCar
- HUD:
- AllowGameExecutionOnPauseMenu, DisablePauseMenuPostFX, DisableHUDPostFX, DisableSpecialAbilityPostFX, EnableBigMapToggle, SetRadarZoom, DisableMinimapTilt, HideMinimapFog, HideMinimapBars, HideAbilityBarForNonMainCharacters, AlwaysHideAbilityBar, ReplaceArmourBarWithStamina, HideMinimapSatNav, HideMinimapDepth, HideHudComponents, HideWeaponReticle, HideEnemiesBlips
- Audio:
- DisableWantedMusic, DisablePoliceScanner, DisableFlyingMusic, DisableRadioInterruptions, DefaultVehicleRadioOff
- Peds:
- DisableShootFromGround
Improved:
- DisableWheelsAutoCenterOnCarExit, DisarmPedWhenShot, DisableMobilePhone, LeaveEngineOnWhenExitingVehicles
Removed:
- PlayerCanJackFriendlyPeds
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed)
Player:
- Enable friendly fire
- Disable action mode
- Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Clean the player's wounds and dirt as he gradually enters the water
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside the safehouse
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance)
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Disable auto-centering of the gameplay camera
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the First Person View
- Requires at least b372
- Disable the idle camera that activates when the player stands still for too long
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the player's vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Keeps the current position of the player vehicle's hydraulics on enter/exit
- Requires at least b505
- Allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Prevent the player from flying through the windscreen
- Prevent the player from falling off bikes
- Prevent other peds from dragging the player out of his vehicle
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged)
- Disable all stunt jumps around the map
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.)
- Disable the on-screen effects when the player is using a special ability
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online
- Force a specified zoom level of the minimap
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War")
- Hide direction and distance indicator under the minimap when a waypoint is set
- Hide the depth indicators under the minimap when inside a submersible
- Hide the health, armour and ability bar under the minimap
- Requires at least b372
- Show remaining stamina instead of armour in the blue bar below the minimap
- Hide specific HUD component(s)
- Hide the weapon reticle
- Hide enemy's blips from the (mini)map. Also applies to police
Audio:
- Disable the dynamic music that plays when wanted
- Disable the police scanner voice that plays when wanted
- Disable the dynamic music that plays when flying
- Disable all non-music radio content (ads, etc.)
- Disable vehicle's radio auto-start (radio will be turned off by default, unless the engine is running)
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Force peds to get up instead of shooting when they fall on the ground with their backs
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Allow enemies that hit the ped's weapon (or hands) to disarm NPCs
- Allow mission peds to be damaged by other entities and not only the player
- Disable dead peds from jumping out of the vehicle they are in
v2.0 - Changelog:
Added:
- ReloadIniKey, FiveM support resource files
- Player:
- DisableActionMode, CleanWoundsAndDirtInWater
- Player Control:
- DisableAssistedMovement, DisableCameraAutoCenter, DisableFirstPersonView, DisableIdleCamera
- Player Vehicle:
- KeepCarHydraulicsPosition, EnableHeliWaterPhysics, DisableFlyThroughWindscreen, DisableBikeKnockOff, DisableDragOutCar
- HUD:
- AllowGameExecutionOnPauseMenu, DisablePauseMenuPostFX, DisableHUDPostFX, DisableSpecialAbilityPostFX, EnableBigMapToggle, SetRadarZoom, DisableMinimapTilt, HideMinimapFog, HideMinimapBars, HideAbilityBarForNonMainCharacters, AlwaysHideAbilityBar, ReplaceArmourBarWithStamina, HideMinimapSatNav, HideMinimapDepth, HideHudComponents, HideWeaponReticle, HideEnemiesBlips
- Audio:
- DisableWantedMusic, DisablePoliceScanner, DisableFlyingMusic, DisableRadioInterruptions, DefaultVehicleRadioOff
- Peds:
- DisableShootFromGround
Improved:
- DisableWheelsAutoCenterOnCarExit, DisarmPedWhenShot, DisableMobilePhone, LeaveEngineOnWhenExitingVehicles
Removed:
- PlayerCanJackFriendlyPeds
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Primo Caricamento: 28 gennaio 2024
Ultimo Aggiornamento: 15 agosto 2024
Last Downloaded: 1 hour ago
208 Commenti
More mods by SuleMareVientu:
Open-source script that aims to address some of the numerous issues GTA:V has.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed)
Player:
- Enable friendly fire
- Disable action mode
- Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Clean the player's wounds and dirt as he gradually enters the water
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside the safehouse
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance)
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Disable auto-centering of the gameplay camera
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the First Person View
- Requires at least b372
- Disable the idle camera that activates when the player stands still for too long
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the player's vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Keeps the current position of the player vehicle's hydraulics on enter/exit
- Requires at least b505
- Allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Prevent the player from flying through the windscreen
- Prevent the player from falling off bikes
- Prevent other peds from dragging the player out of his vehicle
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged)
- Disable all stunt jumps around the map
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.)
- Disable the on-screen effects when the player is using a special ability
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online
- Force a specified zoom level of the minimap
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War")
- Hide direction and distance indicator under the minimap when a waypoint is set
- Hide the depth indicators under the minimap when inside a submersible
- Hide the health, armour and ability bar under the minimap
- Requires at least b372
- Show remaining stamina instead of armour in the blue bar below the minimap
- Hide specific HUD component(s)
- Hide the weapon reticle
- Hide enemy's blips from the (mini)map. Also applies to police
Audio:
- Disable the dynamic music that plays when wanted
- Disable the police scanner voice that plays when wanted
- Disable the dynamic music that plays when flying
- Disable all non-music radio content (ads, etc.)
- Disable vehicle's radio auto-start (radio will be turned off by default, unless the engine is running)
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Force peds to get up instead of shooting when they fall on the ground with their backs
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Allow enemies that hit the ped's weapon (or hands) to disarm NPCs
- Allow mission peds to be damaged by other entities and not only the player
- Disable dead peds from jumping out of the vehicle they are in
v2.0 - Changelog:
Added:
- ReloadIniKey, FiveM support resource files
- Player:
- DisableActionMode, CleanWoundsAndDirtInWater
- Player Control:
- DisableAssistedMovement, DisableCameraAutoCenter, DisableFirstPersonView, DisableIdleCamera
- Player Vehicle:
- KeepCarHydraulicsPosition, EnableHeliWaterPhysics, DisableFlyThroughWindscreen, DisableBikeKnockOff, DisableDragOutCar
- HUD:
- AllowGameExecutionOnPauseMenu, DisablePauseMenuPostFX, DisableHUDPostFX, DisableSpecialAbilityPostFX, EnableBigMapToggle, SetRadarZoom, DisableMinimapTilt, HideMinimapFog, HideMinimapBars, HideAbilityBarForNonMainCharacters, AlwaysHideAbilityBar, ReplaceArmourBarWithStamina, HideMinimapSatNav, HideMinimapDepth, HideHudComponents, HideWeaponReticle, HideEnemiesBlips
- Audio:
- DisableWantedMusic, DisablePoliceScanner, DisableFlyingMusic, DisableRadioInterruptions, DefaultVehicleRadioOff
- Peds:
- DisableShootFromGround
Improved:
- DisableWheelsAutoCenterOnCarExit, DisarmPedWhenShot, DisableMobilePhone, LeaveEngineOnWhenExitingVehicles
Removed:
- PlayerCanJackFriendlyPeds
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Input:
- Reload the INI config with F12 (key can be changed)
Player:
- Enable friendly fire
- Disable action mode
- Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Clean the player's wounds and dirt as he gradually enters the water
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside the safehouse
- Will break some story missions, but shouldn't otherwise have problems in normal free-roam
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance)
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Disable auto-centering of the gameplay camera
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the First Person View
- Requires at least b372
- Disable the idle camera that activates when the player stands still for too long
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the player's vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Keeps the current position of the player vehicle's hydraulics on enter/exit
- Requires at least b505
- Allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Prevent the player from flying through the windscreen
- Prevent the player from falling off bikes
- Prevent other peds from dragging the player out of his vehicle
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged)
- Disable all stunt jumps around the map
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.)
- Disable the on-screen effects when the player is using a special ability
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online
- Force a specified zoom level of the minimap
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War")
- Hide direction and distance indicator under the minimap when a waypoint is set
- Hide the depth indicators under the minimap when inside a submersible
- Hide the health, armour and ability bar under the minimap
- Requires at least b372
- Show remaining stamina instead of armour in the blue bar below the minimap
- Hide specific HUD component(s)
- Hide the weapon reticle
- Hide enemy's blips from the (mini)map. Also applies to police
Audio:
- Disable the dynamic music that plays when wanted
- Disable the police scanner voice that plays when wanted
- Disable the dynamic music that plays when flying
- Disable all non-music radio content (ads, etc.)
- Disable vehicle's radio auto-start (radio will be turned off by default, unless the engine is running)
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Force peds to get up instead of shooting when they fall on the ground with their backs
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Allow enemies that hit the ped's weapon (or hands) to disarm NPCs
- Allow mission peds to be damaged by other entities and not only the player
- Disable dead peds from jumping out of the vehicle they are in
v2.0 - Changelog:
Added:
- ReloadIniKey, FiveM support resource files
- Player:
- DisableActionMode, CleanWoundsAndDirtInWater
- Player Control:
- DisableAssistedMovement, DisableCameraAutoCenter, DisableFirstPersonView, DisableIdleCamera
- Player Vehicle:
- KeepCarHydraulicsPosition, EnableHeliWaterPhysics, DisableFlyThroughWindscreen, DisableBikeKnockOff, DisableDragOutCar
- HUD:
- AllowGameExecutionOnPauseMenu, DisablePauseMenuPostFX, DisableHUDPostFX, DisableSpecialAbilityPostFX, EnableBigMapToggle, SetRadarZoom, DisableMinimapTilt, HideMinimapFog, HideMinimapBars, HideAbilityBarForNonMainCharacters, AlwaysHideAbilityBar, ReplaceArmourBarWithStamina, HideMinimapSatNav, HideMinimapDepth, HideHudComponents, HideWeaponReticle, HideEnemiesBlips
- Audio:
- DisableWantedMusic, DisablePoliceScanner, DisableFlyingMusic, DisableRadioInterruptions, DefaultVehicleRadioOff
- Peds:
- DisableShootFromGround
Improved:
- DisableWheelsAutoCenterOnCarExit, DisarmPedWhenShot, DisableMobilePhone, LeaveEngineOnWhenExitingVehicles
Removed:
- PlayerCanJackFriendlyPeds
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Primo Caricamento: 28 gennaio 2024
Ultimo Aggiornamento: 15 agosto 2024
Last Downloaded: 1 hour ago
@SuleMareVientu please brother please can you tell me how to disable taxis completely like you say, I have a taxi mod and want to not have fast travel in the game
@SuleMareVientu can you add the ability to block certain contacts so the useless storymode ones aren't there
@SuleMareVientu BTW I forgot to ask something. I use your InteriorsV mod and I was doing a story walkthrough, for nostalgia sake, and whenever I reached the mission "Dead Man Walking" the game becomes confused and star loading infinitely. But the problem becomes worse, after I completed the mission (I uninstalled the mod to complete and after the mission I reinstalled), the problem starts at the mission "Meltdown" when I reach Michael's House, the gates are locked, and the mission is softlocked until I use a trainer to move my self forward. So I hope you fix these issues.
@SuleMareVientu Could you add some type of version of the "NoPhysicSleep" or "RandomCarColorOrder" features both from ZolikaPatch??
can you add the option to disable each of the 3 third person perspective mode. another one is to make you ped water proof, or better yet make only the hair water proof?
Please add the NoMoneyPickups and nosubwaycinematiccam mods into this one 👍
@SuleMareVientu Another feature you should add is whenever you pick up a health pack, all wounds/blood on your character will go away.
I always hated seeing my character look like hell even though I have full health.
@SuleMareVientu this looks great!
can u add the features of simple foot controls?
https://de.gta5-mods.com/scripts/simple-foot-controls
i used it to disable action mode and be able to run only holding the controller button instead of spamming it
I cannot enter police vehicles I'm using this alongside PEV
@SuleMareVientu Hey man, how you doing? I hope you're doing well. I want to report about a major issue with this mod and this time is serious. I was replaying through GTA V's story once again, for nostalgia sake, and on the mission "The Bereau Raid - Fire Crew Approach", there was a huge issue where when you reach the FIB Building the game will mission fail right when I hit the yellow marker and after you press retry the game will enter a mission fail loop until you press skip which you'll be teleported inside to complete the section where you have to mop the floor. This is not the end yet, because the same issue will occur when you try to leave the building after you used the elevator and you are in the ground floor, it do the same fail loop until you skip to the section where you control Franklin whose in the firetruck. I hope you fix these issue and I hope I didn't bother you.
Discovered some new issues in the new version, in paparazzo beverly won't take any pictures at all and in father/son jimmy would just drop standing in the street after dangling over. Previous version didn't have any of this issues before.
Hey is it possible to prevent the game from re-parking your vehicle after playing a mini-game like golf or tennis? It doesn't do it after playing darts, for example. It's very annoying. Any chance you can fix it?
Is it possible to disable certain options? The handbrake description is a little confusing but I'd rather disable that and have a mod that handles the camera stuff.
Does this mod affect the way a baseball bat is held by the player's in third person?
Hi, removing screen shake during explosions would be an awesome option to add to this mod!
esto no funciona nada
I noticed that the damage that npc does to npc and the damage that player does to npc are different!
Can this be corrected to the same damage?
could you remove the 336mph speed limit for cars?? it would be so awesome
Unfortonally not compatible with the whole story. Glitches on Trevor Phillips industries (causes trailer not to load, breaking immersion) and dead man walking (infinite loading screen, recommend you turn off the mod for this mission). It seems to have problems loading when you get teleported inside interiors which also was the case with other openinteriors mods.
Well, completely disabling player flying out of the windshield sounds dull. Maybe it would be better to make it as non-lethal for the player as it was in gta IV? And it also would be nice to make a lot of things less lethal, as it was in IV
Oh, and the mechanics from Vehicle Explosion & Damage Control and the jedijosh920 mods wouldn't hurt either
Goated mod btw