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love it, planning on including a second barrel length?
Love the mod however I have some criticisms or maybe bugs to report. 1. I disable advanced interactions so I can melee peds while chasing them. I don't know if it's a bug or a feature but nevertheless when I disable it, the menu will still pop up and glitch npc interactions. Likewise, I cannot block in melee combat as a result either.
Thanks I'll message you there. I think a quick update to fix the magazine/scope positioning to make it compatible with vanilla attachments would make it perfect already tbh
@Evandrotorquato That's amazing to hear and I'd be humbled, how would I message you? What platform do you prefer?
this mod is amazing but would look even better with more modern red dots, aluminum stanag mags, and a short suppressor. Still my favorite carbine rifle replacer
redo the eft urgi 10.3 m4 and my life is yours
Is this mod compatible with story mode and doesn't require MP maps?
@ShinyWasabi Works great! Curiously whenever the game has to reload scripts (for example after replaying a mission or loading a save) AFTER initial startup causes the script to not load? Not sure why. No crashes or glitches, simply not loading.
[15:42:14][Script.cpp] Init: Script initialized successfully.
[15:43:36][Script.cpp] ScriptMain: Game type is Enhanced. Game version is 1009.
[15:43:36][Script.cpp] Init: Failed to initialize hooks.
[15:46:02][Script.cpp] ScriptMain: Game type is Enhanced. Game version is 1009.
[15:46:02][Script.cpp] Init: Failed to initialize hooks.
[15:46:40][Script.cpp] ScriptMain: Game type is Enhanced. Game version is 1009.
[15:46:40][Script.cpp] Init: Failed to initialize hooks.
Is it possible for this mod to function without Enabling MP maps eventually or is it not possible? I would love to keep this mod in my folder while doing playthroughs but there so many issues in various story missions with MP maps enabled. Otherwise any suggestions for a more seamless integration besides using Simple Trainer to bruteforce issues when they arise? Either way fantastic mod. Thanks for the effort fam
Is this mod necessary if I'm only concerned with restoring cabin deformation in enhanced?