Select one of the following categories to start browsing the latest GTA 5 PC mods:
@schmed Nice update. Btw I figured something out. It looks like the glossiness of the suit is somehow connected to the sweat level of the character. When the amount of the sweat is low, the suit is matte but when the amount of sweat is high the suit becomes glossy. The suit is affected by the sweat for some reason. That's why the glossiness of the suit depends on time of day - when it's night time the character don't sweat but when the sun rises high it becomes hotter and the character starts sweating which also affects the suit. I hope you'll find the solution and fix it =)
See this screenshot: https://disk.yandex.ru/i/emv7L5fxJK2f8g
@schmed well it looks like in update 1.1 the bug with a messed up textures has been fixed. But now it has a new issue. The costume completely loses it's glossiness after 5pm (game time of course) and it becomes full matte until it's 12pm. After 12pm it becomes glossy again until it's 5pm and so on.
@schmed The model is cool but I have a weird problem. When I spawn this ped it looks fine at first but after 10 seconds all the textures become f*ked up and washed out. So it doesn't look like on your screenshots... Do you have any clue what is the reason of this bug? Here's a screenshot of my problem: https://disk.yandex.ru/i/HCHfqBrh8HeBRQ
@TheAdmiester Thank you! Your hint is so helpful! Cuz I was going to edit the sfx files via audio editor software and now I don't have to =) I set the value to 900 and now it sounds perfect for me =)
It's too loud, but it's still an amazing sound
I've never played Forza games but this handling is pretty enjoyable. Good job!
@Aquaphobic ok, thank you!
Can you also show how it sounds in third person view in your showcase videos next time please?
I'm sure it should go to "MISC" category not in "SCRIPTS" because it is not a script, it's a missions for an existing script. "Build a mission" and "Mission Maker" content goes to "MISC"
@FE4R-X It's a two different mods. And each one of them doing it's own thing.
- You need CWeaponInfoBlob Adjuster to prevent crashes with add-on weapons and weaponized add-on vehicles (your case I think)
- You need PackfileLimitAdjuster to prevent crashes because of exceeded limit of RPF's installed
So you need both of them if you're gonna install more mods. Also you'll need another mod called Heap Limit Adjuster to prevent "ERR_MEM_EMBEDDEDALLOC_ALLOC" crashes