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  • Gtao49

    Diesel born diesel bread ill be rollin coal until im dead. :)

    6 giorni fa
  • Gtao49
  • Gtao49

    @aimless Update idea: Have people spawn in vehicles for instance when placing a vehicle u can have an option to have peple inside.... different models... different weapons... And they would be part of the vehicles category and not to the peds.... Basically making it a little easier to have multi vehicle mission.... Or make a teleporting option for the peds.... And have the car be selectable by class coupe, sedan etc...
    IDK how it would be implemented. If u need more explanation... Let me know...

    08 novembre 2017
  • Gtao49

    @aimless used to running 2.9.6 now....

    02 novembre 2017
  • Gtao49

    ok good.

    02 novembre 2017
  • Gtao49
  • Gtao49

    @aimless This what happens... Didn't do it in 2.3 versions. :(
    https://imgur.com/a/UgwbL

    01 novembre 2017
  • Gtao49
  • Gtao49

    @aimless
    [00:16:40] [DEBUG] Created script domain 'ScriptDomain_28FC4452' with v2.10.1.
    [00:16:40] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_28FC4452' ...
    [00:16:40] [INFO] Loading assembly 'Advanced Bodyguards.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
    [00:16:40] [INFO] Loading assembly 'BAM.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'BAM.dll'.
    [00:16:40] [INFO] Loading assembly 'ClearScript.dll' ...
    [00:16:40] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [00:16:40] [INFO] Loading assembly 'MapEditor.dll' ...
    [00:16:40] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [00:16:40] [INFO] Loading assembly 'NativeUI.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [00:16:40] [INFO] Loading assembly 'NoFlyingMusic.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'NoFlyingMusic.dll'.
    [00:16:40] [INFO] Loading assembly 'NoWantedMusic.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'NoWantedMusic.dll'.
    [00:16:40] [INFO] Loading assembly 'NPCRagdollTweaks.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'NPCRagdollTweaks.dll'.
    [00:16:40] [INFO] Loading assembly 'ParkedCarReplacement.dll' ...
    [00:16:40] [DEBUG] Found 1 script(s) in 'ParkedCarReplacement.dll'.
    [00:16:40] [INFO] Loading assembly 'SixStarResponse.dll' ...
    [00:16:40] [DEBUG] Found 20 script(s) in 'SixStarResponse.dll'.
    [00:16:40] [INFO] Loading assembly 'Stance.dll' ...
    [00:16:40] [DEBUG] Found 2 script(s) in 'Stance.dll'.
    [00:16:40] [INFO] Loading assembly 'Teleportals.dll' ...
    [00:16:40] [DEBUG] Found 5 script(s) in 'Teleportals.dll'.
    [00:16:40] [INFO] Loading assembly 'VCommonFunctions.dll' ...
    [00:16:40] [DEBUG] Found 2 script(s) in 'VCommonFunctions.dll'.
    [00:16:40] [DEBUG] Starting 38 script(s) ...
    [00:16:40] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:40] [DEBUG] Started script 'BodyguardSquads'.
    [00:16:40] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'buildamission'.
    [00:16:41] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [00:16:41] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'MapEditor.MapEditor'.
    [00:16:41] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [00:16:41] [DEBUG] Instantiating script 'NoFlyingMusic.ScriptMain' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'NoFlyingMusic.ScriptMain'.
    [00:16:41] [DEBUG] Instantiating script 'NoWantedMusic.ScriptMain' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'NoWantedMusic.ScriptMain'.
    [00:16:41] [DEBUG] Instantiating script 'NPCRagdollTweaks' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:41] [DEBUG] Started script 'NPCRagdollTweaks'.
    [00:16:41] [DEBUG] Instantiating script 'ParkedCarReplacement' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'ParkedCarReplacement'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Lewd' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Lewd'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Lewdad' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Lewdad'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Rhino' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Rhino'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Valkyrie' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Valkyrie'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Buzzard' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Buzzard'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Hydra' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Hydra'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Lazer' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Lazer'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Generic_Ground' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Generic_Ground'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Generic_Jet' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Generic_Jet'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Generic_Chopper' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Generic_Chopper'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_MountedGunners' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_MountedGunners'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_AI_Submarine' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_AI_Submarine'.
    [00:16:42] [DEBUG] Instantiating script 'BetterChases' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [ERROR] Failed to instantiate script 'BetterChases' because constructor threw an exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at BetterChases.LoadSettings()
    at BetterChases..ctor()
    [00:16:42] [DEBUG] Instantiating script 'BetterChases+PedFinder' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'BetterChases+PedFinder'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_DeleteQueue' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_DeleteQueue'.
    [00:16:42] [DEBUG] Instantiating script 'EntityGetter' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'EntityGetter'.
    [00:16:42] [DEBUG] Instantiating script 'PopcycleCopModifier' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'PopcycleCopModifier'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_EntityMonitor' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_EntityMonitor'.
    [00:16:42] [DEBUG] Instantiating script 'SixStarResponse' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStarResponse'.
    [00:16:42] [DEBUG] Instantiating script 'SixStar_SpawnQueue' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'SixStar_SpawnQueue'.
    [00:16:42] [DEBUG] Instantiating script 'Stance.StanceSettings' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Stance.StanceSettings'.
    [00:16:42] [DEBUG] Instantiating script 'Stance.Main' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Stance.Main'.
    [00:16:42] [DEBUG] Instantiating script 'Teleportals.KeyHandling' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Teleportals.KeyHandling'.
    [00:16:42] [DEBUG] Instantiating script 'Teleportals.Preselection' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Teleportals.Preselection'.
    [00:16:42] [DEBUG] Instantiating script 'Teleportals.Rendering' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Teleportals.Rendering'.
    [00:16:42] [DEBUG] Instantiating script 'Teleportals.TeleportalNameDisplay' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Teleportals.TeleportalNameDisplay'.
    [00:16:42] [DEBUG] Instantiating script 'Teleportals.Teleporter' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Teleportals.Teleporter'.
    [00:16:42] [DEBUG] Instantiating script 'Cyron43.GtaV.Common.NotificationTask' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Cyron43.GtaV.Common.NotificationTask'.
    [00:16:42] [DEBUG] Instantiating script 'Cyron43.GtaV.Common.PerFrameFunctions' in script domain 'ScriptDomain_28FC4452' ...
    [00:16:42] [DEBUG] Started script 'Cyron43.GtaV.Common.PerFrameFunctions'.

    Espandi per leggere l'intero commento
    30 ottobre 2017
  • Gtao49