VehicleStar - Vehicle Path Recorder 1.0
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VehicleStar - Vehicle Path Recorder 1.0 [ALPHA]
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
Installation:
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
- Record vehicle movement in real time while driving
- Save recordings as .yvr, allowing you to utilise the Rockstar advanced vehicle playback system
- Debug playback for quick tests of the recorded path
- Simple in-game UI
Installation:
- Place all files from the mod in your scripts folder inside your GTAV root.
- Download CodeWalker, then copy and paste CodeWalker.Core.dll and SharpDX.Mathematics.dll from the downloaded CodeWalker folder into the scripts folder.
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
Primo Caricamento: 14 hours ago
Ultimo Aggiornamento: 11 hours ago
Last Downloaded: 1 hour ago
9 Commenti
VehicleStar - Vehicle Path Recorder 1.0 [ALPHA]
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
Installation:
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
- Record vehicle movement in real time while driving
- Save recordings as .yvr, allowing you to utilise the Rockstar advanced vehicle playback system
- Debug playback for quick tests of the recorded path
- Simple in-game UI
Installation:
- Place all files from the mod in your scripts folder inside your GTAV root.
- Download CodeWalker, then copy and paste CodeWalker.Core.dll and SharpDX.Mathematics.dll from the downloaded CodeWalker folder into the scripts folder.
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
Primo Caricamento: 14 hours ago
Ultimo Aggiornamento: 11 hours ago
Last Downloaded: 1 hour ago


Hi,
I made VehicleStar because I needed a way to record and play custom vehicle paths in GTA V, but the AI wasnt reliable at high speeds. My tool lets you record, play and export paths in .yvr format.
I would love to hear what you think and see what you create with it!
If you run into any issues, comment here and I will do my best to help you resolve the problems.
Hey! I wanted to try this out to see how I could make complex car scenes with it but I'm having some issues🫢
I exported a couple recordings, a car and a Heli, and exported the YVR, copied it to the game, but when I try to load it (after game restart of course) I'm stuck on "Loading record1.yvr..." forever after selection. Can't open the UI no more. That also happened when I did a typo, so with a recording that doesn't exist, same prob. Maybe the fact I'm not on the latest updates?
Otherwise, I did manage to run the DEBUG Playback and I see it spawns in a Cypher and not the veh I recorded. Is that intended?
Also, would it be possible (before I try anymore 😂) to setup a complex scene with multiple vehicles and play them all together, while also optionally recording our next vehicle. Thanks 😁
@Motherflippin' Hello! You need do ensure proper yvr format of nameIndex.yvr. Example: test001.yvr -Name test, index 1. Try that and reply what happened. Regarding multiple vehiches, that is in development. You could however export multiple YVRs and erite a simple mod to play them
@Motherflippin' If the UI cant open after an error, hot reload SHVDN with Insert key
@Motherflippin' Cypher was hardcoded in the code, I will chnage it and update the mod tomorrow. Sorry about that.
@AlexScript Thanks man, I did just retry and updated SHVDN, and tried the 2nd recording but I still get the same infinite loading :( I left the default names so record1.yvr & record2.yvr, so I put name: record; Index: 1 then 2 after reloading SHVDN but still same results :/ Both recordings are 58 & 59kb, I don't know what the issue might be but I will be following the evolution of this mod for sure!
I currently record my car scenes with Ghost Replay but I'm always looking for more ways to do precise scenes even simpler, and maybe in the long term you could add some cool options to help us video creators make things more controllable & make it easier to craft scenes 😁
Since I'm currently preparing a future movie with a lot of car action, I do have some ideas of such options if you are interested 😂
@Motherflippin' Please try to set index in openIV as 001. You may also open an issue on Github, I will look into it
@Motherflippin' I will really appreciate it if you email me your exported files to alexscriptmods@gmail.com
@AlexScript Thanks for the advice, I renamed the file in OpenIV to record001 instead of record1 and now it loads the path 😁I will test it out more when you upload that update, thanks 🙏