4.892
138
4.892
138
This bugfix-mod will fix the glitches related to the special abilities in story mode. These bugs exists for a long time (probably since release) and have never been patched by the developer.
Features
- Fixes decreasing skill progress glitch*
- Fixes wrong ability duration glitch*
*explained in the video above and in the text below
Requirements
- Latest Script Hook V
- Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "FixedAbilities.asi" into the GTA 5 root directory, where GTA5.exe is located.
How does the special ability skill work?
The special ability skill affects how long the special ability can be used. With a maxed-out skill and a full special ability bar, the skill can be used for ~45 seconds.
Why are special abilities broken?
There are two glitches related to the special abilities. Both glitches can occur every time after a savegame has been loaded.
The wrong ability duration glitch
Every time after loading a savegame, the actual special ability skill progress is ignored and a skill level of 50% is used instead. It's not noticable in the HUD, but if you activate your special ability (with a full special ability bar) after loading a savegame, the special ability duration is is much shorter than it should be. (e.g. 20 seconds instead of 45 seconds @ 100% Skill Level)
The decreasing skill progress glitch
The special ability skill progress can drop from 100% or any other value back to 60%. I've encountered this bug myself with Trevor while playing the storymode recently. This bug is actually related to the first bug and will occur if you level up your skill progress, while the wrong skill level of 50% is used by the game.
Both glitches can also be prevented without using my mod by switching characters back and forth. Unfortunately you can't switch characters at some parts of the game and the issue reappears every time after a savegame is loaded and every time after replaying a mission (basically every time after you see the loading screen)
The mod has been tested with game version 1737 - 2245, but it should also work with any other game version, because the mod uses a memory pattern detection technique to find and repair the broken local function.
Changelog
Version 1.2
- Memory scan is now 150% faster
Version 1.1
- Improved Performance
Version 1.0
- Initial Version
Source
Github
Features
- Fixes decreasing skill progress glitch*
- Fixes wrong ability duration glitch*
*explained in the video above and in the text below
Requirements
- Latest Script Hook V
- Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "FixedAbilities.asi" into the GTA 5 root directory, where GTA5.exe is located.
How does the special ability skill work?
The special ability skill affects how long the special ability can be used. With a maxed-out skill and a full special ability bar, the skill can be used for ~45 seconds.
Why are special abilities broken?
There are two glitches related to the special abilities. Both glitches can occur every time after a savegame has been loaded.
The wrong ability duration glitch
Every time after loading a savegame, the actual special ability skill progress is ignored and a skill level of 50% is used instead. It's not noticable in the HUD, but if you activate your special ability (with a full special ability bar) after loading a savegame, the special ability duration is is much shorter than it should be. (e.g. 20 seconds instead of 45 seconds @ 100% Skill Level)
The decreasing skill progress glitch
The special ability skill progress can drop from 100% or any other value back to 60%. I've encountered this bug myself with Trevor while playing the storymode recently. This bug is actually related to the first bug and will occur if you level up your skill progress, while the wrong skill level of 50% is used by the game.
Both glitches can also be prevented without using my mod by switching characters back and forth. Unfortunately you can't switch characters at some parts of the game and the issue reappears every time after a savegame is loaded and every time after replaying a mission (basically every time after you see the loading screen)
The mod has been tested with game version 1737 - 2245, but it should also work with any other game version, because the mod uses a memory pattern detection technique to find and repair the broken local function.
Changelog
Version 1.2
- Memory scan is now 150% faster
Version 1.1
- Improved Performance
Version 1.0
- Initial Version
Source
Github
Primo Caricamento: 20 settembre 2019
Ultimo Aggiornamento: 14 aprile 2021
Last Downloaded: 22 hours ago
29 Commenti
This bugfix-mod will fix the glitches related to the special abilities in story mode. These bugs exists for a long time (probably since release) and have never been patched by the developer.
Features
- Fixes decreasing skill progress glitch*
- Fixes wrong ability duration glitch*
*explained in the video above and in the text below
Requirements
- Latest Script Hook V
- Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "FixedAbilities.asi" into the GTA 5 root directory, where GTA5.exe is located.
How does the special ability skill work?
The special ability skill affects how long the special ability can be used. With a maxed-out skill and a full special ability bar, the skill can be used for ~45 seconds.
Why are special abilities broken?
There are two glitches related to the special abilities. Both glitches can occur every time after a savegame has been loaded.
The wrong ability duration glitch
Every time after loading a savegame, the actual special ability skill progress is ignored and a skill level of 50% is used instead. It's not noticable in the HUD, but if you activate your special ability (with a full special ability bar) after loading a savegame, the special ability duration is is much shorter than it should be. (e.g. 20 seconds instead of 45 seconds @ 100% Skill Level)
The decreasing skill progress glitch
The special ability skill progress can drop from 100% or any other value back to 60%. I've encountered this bug myself with Trevor while playing the storymode recently. This bug is actually related to the first bug and will occur if you level up your skill progress, while the wrong skill level of 50% is used by the game.
Both glitches can also be prevented without using my mod by switching characters back and forth. Unfortunately you can't switch characters at some parts of the game and the issue reappears every time after a savegame is loaded and every time after replaying a mission (basically every time after you see the loading screen)
The mod has been tested with game version 1737 - 2245, but it should also work with any other game version, because the mod uses a memory pattern detection technique to find and repair the broken local function.
Changelog
Version 1.2
- Memory scan is now 150% faster
Version 1.1
- Improved Performance
Version 1.0
- Initial Version
Source
Github
Features
- Fixes decreasing skill progress glitch*
- Fixes wrong ability duration glitch*
*explained in the video above and in the text below
Requirements
- Latest Script Hook V
- Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "FixedAbilities.asi" into the GTA 5 root directory, where GTA5.exe is located.
How does the special ability skill work?
The special ability skill affects how long the special ability can be used. With a maxed-out skill and a full special ability bar, the skill can be used for ~45 seconds.
Why are special abilities broken?
There are two glitches related to the special abilities. Both glitches can occur every time after a savegame has been loaded.
The wrong ability duration glitch
Every time after loading a savegame, the actual special ability skill progress is ignored and a skill level of 50% is used instead. It's not noticable in the HUD, but if you activate your special ability (with a full special ability bar) after loading a savegame, the special ability duration is is much shorter than it should be. (e.g. 20 seconds instead of 45 seconds @ 100% Skill Level)
The decreasing skill progress glitch
The special ability skill progress can drop from 100% or any other value back to 60%. I've encountered this bug myself with Trevor while playing the storymode recently. This bug is actually related to the first bug and will occur if you level up your skill progress, while the wrong skill level of 50% is used by the game.
Both glitches can also be prevented without using my mod by switching characters back and forth. Unfortunately you can't switch characters at some parts of the game and the issue reappears every time after a savegame is loaded and every time after replaying a mission (basically every time after you see the loading screen)
The mod has been tested with game version 1737 - 2245, but it should also work with any other game version, because the mod uses a memory pattern detection technique to find and repair the broken local function.
Changelog
Version 1.2
- Memory scan is now 150% faster
Version 1.1
- Improved Performance
Version 1.0
- Initial Version
Source
Github
Primo Caricamento: 20 settembre 2019
Ultimo Aggiornamento: 14 aprile 2021
Last Downloaded: 22 hours ago
Mod is now Open Source (code & license info available on Github)
Wow, this is kinda pointless. You don't need that much ability. Nice, I guess.
Version 1.1 has improved the mod initialization code, so the mod should load ~3 times faster
is it possible add the Abilities on peds
Very good mod! Maybe you could add an optional option that would change Trevor's Rage to work as it does on the X360 / PS3 (anger doesn't turn off during certain activities, such as falling)? It would be really nice feature.
This is a great mod What about fixing stamina? in the sense that, it's infinite, and i Pressume It wasn't meant to be, It makes triathlons dumb, because you don't have to watch your stamina once it's full.
@patrxgt @thalilmythos Thanks for your suggestions guys, but I'm afraid that doesn't fit the scope of this mod.
Works perfectly for me, thanks.
I've improved the memory scan performance in version 1.2. On my test system the mod initializes in 100ms now.
Thank you
Does what it says on the tin.
algo novo
Is this still needed?
So I used this mod briefly and then uninstalled it without saving my game at all (autosave disabled) and now, (with Franklin at least, haven't tried the others) his special meter fills fully and instantly anytime I do anything that would normally fill it at all. Like, I deplete it, then drive against traffic for literally a split second and it just fills up completely. I personally like it lol, but pretty sure that's not supposed to happen so I thought you should know.
@breadfan85 Well that's definitely not supposed to happen. I will check if I can reproduce that somehow.
@PsychoDad Thanks. But if you find the problem and fix it, can you please leave this version up too?
@breadfan85 Sure
Will there also be a "Skills resetting to default values when altered" fix? Cuz I'm looking for that rn, i want to change my skills to 0, cuz im doing a survival gameplay and want to be able to start it from 0 and my characters having to build it up first from scratch.
weird i've never experienced this bug before
Was this bug never fixed officially? do we need this mod now?