26.029
266
26.029
266
This mod adds a little bit realism in GTA 5. When you push your car too hard and too fast the car engine gets overheated. When it's happened your engine starts smoking and will disabled. You should wait a some time until the engine has cooled.
Requirements
Community Script Hook V ≥ .NET v2.5.1;
How to install
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.3
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Requirements
Community Script Hook V ≥ .NET v2.5.1;
How to install
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.3
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Primo Caricamento: 06 settembre 2015
Ultimo Aggiornamento: 16 novembre 2018
Last Downloaded: 3 hours ago
126 Commenti
More mods by Inco:
This mod adds a little bit realism in GTA 5. When you push your car too hard and too fast the car engine gets overheated. When it's happened your engine starts smoking and will disabled. You should wait a some time until the engine has cooled.
Requirements
Community Script Hook V ≥ .NET v2.5.1;
How to install
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.3
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Requirements
Community Script Hook V ≥ .NET v2.5.1;
How to install
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.3
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Primo Caricamento: 06 settembre 2015
Ultimo Aggiornamento: 16 novembre 2018
Last Downloaded: 3 hours ago
Does this work for enemy/ai vehicles as well? That would be a nice variable to have against the cops!
hey I don't like the green bar, I just want it gone and just keep drive until engine over heat. can I do that?
Make a tires brusting script, that will pay attention to how much are you drifting.. It'll be much better
it would be nice if someone can make a mod where you can press a button to make your engine cut out out and for planes make it so you can choose which engine to disable so you can practice flying with one engine disabled
@Inco How do I fix the crash
I love this little Mod ! but can you add the cooldown while driving slow ?
@Inco Hmmm, the temp is not going down ! my car stand still and nothing happes. i use:
[rmodlp750]
IncTempModifier=0,08
DecTempModifier=2,40
how long i do need to get the overheat when i just rev all the time?
Does it work for modded cars ?
@Exig0 does this work for modded trucks
Hi
I cant seem to delete this mod.
i deleted the files from scripts folder but it still works in game
@Superbee135 which files have you deleted?
uptade it
@Inco can you update your mod, please?
@Ecukan now i have same problem, do you found some decision?
@xBrisLicKx Hi, all you need to do is to set the two "True"s to "False" in the .ini file, so the bars will disappear.
update?
it would be great if you add an animation for repair and fix it
check out "Engine Overheat Reloaded"
@thesilentviper that would be cool