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This script implements the Eagle Eye system from RDR 2 in to GTA V!
Credits:
- Thanks to ikt for helping with trails.
How to install?
move EagleEye.cs to scripts folder.
Controls:
Press J to turn on and off.
ChangeLog
1.1
- Changed color to a pale white like rdr 2
- Increased range to a reasonable distance without frame drops.
Credits:
- Thanks to ikt for helping with trails.
How to install?
move EagleEye.cs to scripts folder.
Controls:
Press J to turn on and off.
ChangeLog
1.1
- Changed color to a pale white like rdr 2
- Increased range to a reasonable distance without frame drops.
Primo Caricamento: 04 dicembre 2018
Ultimo Aggiornamento: 07 dicembre 2018
Last Downloaded: 5 giorni fa
24 Commenti
More mods by ryanm2711:
This script implements the Eagle Eye system from RDR 2 in to GTA V!
Credits:
- Thanks to ikt for helping with trails.
How to install?
move EagleEye.cs to scripts folder.
Controls:
Press J to turn on and off.
ChangeLog
1.1
- Changed color to a pale white like rdr 2
- Increased range to a reasonable distance without frame drops.
Credits:
- Thanks to ikt for helping with trails.
How to install?
move EagleEye.cs to scripts folder.
Controls:
Press J to turn on and off.
ChangeLog
1.1
- Changed color to a pale white like rdr 2
- Increased range to a reasonable distance without frame drops.
Primo Caricamento: 04 dicembre 2018
Ultimo Aggiornamento: 07 dicembre 2018
Last Downloaded: 5 giorni fa
@ryanm2711 Nice mod,I looked at the source code and it's brilliantly executed.
One suggestion though, instead of creating and using a new instance of stopwatch, how about just using GTA.Game.Gametime(a game's default timer)?
@ryanm2711 RDR2 map to GTAV when?
@ImNotMentaL Haha
@ashishcw I'll see what I can do. Is the method better using the GTA.Game.Gametime?
@DirtyCops Maybe, once I get better at C#.
lol does this show the NPC Paths?
@Ilikeeditingpolice01 Yes, shows where they walked.
@ryanm2711 wait, can you make a mod where it also shows the traffic paths for map makers?
Noice i guess
@Ilikeeditingpolice01 Use CW. And it shows vehicle tracks as well.
@ryanm2711 i know, i use that all the time xd
@Ilikeeditingpolice01 Then why are you asking for me to show traffic paths?
@ryanm2711 i mean show traffic paths ingame :P
@Ilikeeditingpolice01 It shows a line of where peds have driven so.
@ryanm2711 ok cool, i like mods for developing stuff :)
Awesome 🙂
@ryanm2711 It shouldn't make much of a difference, you can use any form of timers you want, since, your script is low memory hungry, so it wouldn't make much of a difference, but in case if you want, Game.GameTime is another way to handle the game time methods. AFAIK, Game.Gametime calculates the total time spent since the current game session has been launched. Which means, if you pause the game, it will still keep on counting the time and won't stop the timer.
So unless, you don't want to handle the individual timer class property you can use gametime else, no need. :)
what does this mod do?
@big dude Tracks peds movements. Like in RDR 2.
i hope they add this in GTA VI