Anamorphic Lensflares Completely Disabled 1.2
3.629
78
3.629
78
One thing i noticed after playing GTA V for a long time and experimenting a lot with it´s graphical features, is the plenty of movie-like effects, and sometimes it might be distracting and other times kinda annoying.
When using Post FX on Very High or Ultra, a bunch of flashing horizontal and vertical anamorphic lensflares will fade from every light source or reflection in the game and cover all the map, from the sun, to lamposts to even clothes with lighter colours,mmm... ... like a white t-shirt, even the sky will fade lensflares.
This mod will actually improve the graphics, meaning a more realistic experience, as if you were seeing the world with your eyes, not through a camera lens anymore. Now you will be able to play with Depth of Field, take screenshots and record clips without that blueish atmosphere covering the whole screen, you won´t be able to see a single lensflare in the game, excepting the sun one.
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Features:
-A small FPS boost.
-Removed every single lens artefact in the game from:
-Cars headlights.
-Cars and water reflections.
-Clothing "light sourcing"(because a neutral or softer color, like with white clothes, the game identifies that as a light, and is not.
-Bloom effect while standing inside interiors, tunnels and dark places.
-Artificial light sources, lamposts lightning, building lights, headlights again.
-Natural light sources like moonlight, thunders.
-(New) Edited two more values related with the main parameter, controlling in somehow the amount and intensity of flares.
-Removed timecyc files for each version, remaining just a .txt file with instructions inside.
---------------------------------------------------------------------
Note: This will also affect a part of the sun artefacts, since it also uses this type of FX in its code, sun flares visibility will be a bit reduced.
-Enjoy the new realistic and clean experience!
If you find issues report them.
Created by LanGonCer9807, please do not upload or redistribute my mod in other websites without asking me first.
When using Post FX on Very High or Ultra, a bunch of flashing horizontal and vertical anamorphic lensflares will fade from every light source or reflection in the game and cover all the map, from the sun, to lamposts to even clothes with lighter colours,mmm... ... like a white t-shirt, even the sky will fade lensflares.
This mod will actually improve the graphics, meaning a more realistic experience, as if you were seeing the world with your eyes, not through a camera lens anymore. Now you will be able to play with Depth of Field, take screenshots and record clips without that blueish atmosphere covering the whole screen, you won´t be able to see a single lensflare in the game, excepting the sun one.
---------------------------------------------------------------------
Features:
-A small FPS boost.
-Removed every single lens artefact in the game from:
-Cars headlights.
-Cars and water reflections.
-Clothing "light sourcing"(because a neutral or softer color, like with white clothes, the game identifies that as a light, and is not.
-Bloom effect while standing inside interiors, tunnels and dark places.
-Artificial light sources, lamposts lightning, building lights, headlights again.
-Natural light sources like moonlight, thunders.
-(New) Edited two more values related with the main parameter, controlling in somehow the amount and intensity of flares.
-Removed timecyc files for each version, remaining just a .txt file with instructions inside.
---------------------------------------------------------------------
Note: This will also affect a part of the sun artefacts, since it also uses this type of FX in its code, sun flares visibility will be a bit reduced.
-Enjoy the new realistic and clean experience!
If you find issues report them.
Created by LanGonCer9807, please do not upload or redistribute my mod in other websites without asking me first.
Primo Caricamento: 14 settembre 2016
Ultimo Aggiornamento: 06 ottobre 2016
Last Downloaded: 9 hours ago
59 Commenti
One thing i noticed after playing GTA V for a long time and experimenting a lot with it´s graphical features, is the plenty of movie-like effects, and sometimes it might be distracting and other times kinda annoying.
When using Post FX on Very High or Ultra, a bunch of flashing horizontal and vertical anamorphic lensflares will fade from every light source or reflection in the game and cover all the map, from the sun, to lamposts to even clothes with lighter colours,mmm... ... like a white t-shirt, even the sky will fade lensflares.
This mod will actually improve the graphics, meaning a more realistic experience, as if you were seeing the world with your eyes, not through a camera lens anymore. Now you will be able to play with Depth of Field, take screenshots and record clips without that blueish atmosphere covering the whole screen, you won´t be able to see a single lensflare in the game, excepting the sun one.
---------------------------------------------------------------------
Features:
-A small FPS boost.
-Removed every single lens artefact in the game from:
-Cars headlights.
-Cars and water reflections.
-Clothing "light sourcing"(because a neutral or softer color, like with white clothes, the game identifies that as a light, and is not.
-Bloom effect while standing inside interiors, tunnels and dark places.
-Artificial light sources, lamposts lightning, building lights, headlights again.
-Natural light sources like moonlight, thunders.
-(New) Edited two more values related with the main parameter, controlling in somehow the amount and intensity of flares.
-Removed timecyc files for each version, remaining just a .txt file with instructions inside.
---------------------------------------------------------------------
Note: This will also affect a part of the sun artefacts, since it also uses this type of FX in its code, sun flares visibility will be a bit reduced.
-Enjoy the new realistic and clean experience!
If you find issues report them.
Created by LanGonCer9807, please do not upload or redistribute my mod in other websites without asking me first.
When using Post FX on Very High or Ultra, a bunch of flashing horizontal and vertical anamorphic lensflares will fade from every light source or reflection in the game and cover all the map, from the sun, to lamposts to even clothes with lighter colours,mmm... ... like a white t-shirt, even the sky will fade lensflares.
This mod will actually improve the graphics, meaning a more realistic experience, as if you were seeing the world with your eyes, not through a camera lens anymore. Now you will be able to play with Depth of Field, take screenshots and record clips without that blueish atmosphere covering the whole screen, you won´t be able to see a single lensflare in the game, excepting the sun one.
---------------------------------------------------------------------
Features:
-A small FPS boost.
-Removed every single lens artefact in the game from:
-Cars headlights.
-Cars and water reflections.
-Clothing "light sourcing"(because a neutral or softer color, like with white clothes, the game identifies that as a light, and is not.
-Bloom effect while standing inside interiors, tunnels and dark places.
-Artificial light sources, lamposts lightning, building lights, headlights again.
-Natural light sources like moonlight, thunders.
-(New) Edited two more values related with the main parameter, controlling in somehow the amount and intensity of flares.
-Removed timecyc files for each version, remaining just a .txt file with instructions inside.
---------------------------------------------------------------------
Note: This will also affect a part of the sun artefacts, since it also uses this type of FX in its code, sun flares visibility will be a bit reduced.
-Enjoy the new realistic and clean experience!
If you find issues report them.
Created by LanGonCer9807, please do not upload or redistribute my mod in other websites without asking me first.
Primo Caricamento: 14 settembre 2016
Ultimo Aggiornamento: 06 ottobre 2016
Last Downloaded: 9 hours ago
Anamorphic Lensflares Completely Disabled 1.2
Changelog:
-Edited two additional parameters related with the main value:
<lens_artefacts_min_exp_intensity>X.XXX</lens_artefacts_min_exp_intensity>
<lens_artefacts_max_exp_intensity>X.XXX</lens_artefacts_max_exp_intensity>
They control in somehow the minimum and maximum intensity of flares.
@RYAN How was it? Did you get the desired effect?
no more vertical lens flares on car headbeams... why do they even put that effect on the game i still do not get it... i swear man... if gta6 will not look as good as gta5 nowadays, R* will fall appart
@LanGonCer9807 @GTA_HOP I cannot open or unrar it.
"Try unlocking the file in the properties." don't work
@LanGonCer9807 this mod mean its disable all thinks what are on photos ?
the file is damaged please re-upload it sir
sir could you make this mod for gtavauncher.exe version 1.0.505.2 AND gtav.exe version 1.0.678.1
@LanGonCer9807 archivo dañado, por favor, gracias
@The Gamer 995 It works on all version coz its just tweaks and texture replacement.
@LanGonCer9807
Sir we are not able to open it. Winter is saying file is damaged okay then I opened it with 7-zip and it had only two files - 1) some image and 2) a readme.txt, but there is no XML file so it is my request Please reupload the mod.
Please respond it sir
pls reupload
Download 7-zip. It's free, fast and you'll be able to open the file.
For everybody that don's see any .xml file, there is only installation instructions in readme, because most of the players have moddified their timecycle mod. So go to readme and in the bottom, you will see how to install this. I tried it and it's working. I have more lens from brake lights and headlights, but other lens flares are gone and it helped with my performance.
the file exists in both common.rpf and update.rpf. which one do I edit?
I also wonder location for correct file. I have this file in FOUR locations just under mods. So wich one is it?
where is the file?
is the file under the FiveM app folder? C:\Users\wyatt\AppData\Local\FiveM
@carlos41412
-(New) Edited two more values related with the main parameter, controlling in somehow the amount and intensity of flares.
-Removed timecyc files for each version, remaining just a .txt file with instructions inside.
-Inside timecycle_mods_1.xml find...
-...Find every ... inside timecycle_mods_4.xml
Now I'm not 100% sure but it looks like you have to edit those lines in "every" one of those files. You might be able to do just the ones at the base/root level and it gets inherited, I don't know. It's a lot of work and moreso for the author to keep updating it for every update.
Edits didn't seem to work for me.