Los Santos Interiors Expanded - Benefactor/Gallivanter Dealership 0.1
1.969
67
1.969
67
This is the first mod i'm uploading. This is one out of many planned interior expansions. Keep in mind that this is only a test version, and i'm fully aware of all bugs associated with it. I'm aiming to make all of my mods completely without Menyoo or any other map making mods. I'm making maps this way because they just look better, almost vanilla. And it's so I can learn how to use 3DS Max. I'm open for suggestions on this mod or other mods.
Known bugs:
-Shading issues
-LOD texture error
-Imperfect collisions
-Misplaced props
Plans:
-Functioning doors
-Breakable windows
-Vehicle Spawns
-Pedestrians/Salesmen
-Vehicle buying function
Install Instructions:
ss1_06b_slod1_children.ydd to mods>x64l.rpf>levels>gta5>_citye>sunset>sunset.rpf
hi@ss1_06b_0.ybn , ss1_06b_0.ybn , ss1_06b_card.ydr to mods>x64l.rpf>levels>gta5>_citye>sunset>ss1_06b.rpf
Known bugs:
-Shading issues
-LOD texture error
-Imperfect collisions
-Misplaced props
Plans:
-Functioning doors
-Breakable windows
-Vehicle Spawns
-Pedestrians/Salesmen
-Vehicle buying function
Install Instructions:
ss1_06b_slod1_children.ydd to mods>x64l.rpf>levels>gta5>_citye>sunset>sunset.rpf
hi@ss1_06b_0.ybn , ss1_06b_0.ybn , ss1_06b_card.ydr to mods>x64l.rpf>levels>gta5>_citye>sunset>ss1_06b.rpf
Primo Caricamento: 01 giugno 2018
Ultimo Aggiornamento: 01 giugno 2018
Last Downloaded: 24 hours ago
41 Commenti
This is the first mod i'm uploading. This is one out of many planned interior expansions. Keep in mind that this is only a test version, and i'm fully aware of all bugs associated with it. I'm aiming to make all of my mods completely without Menyoo or any other map making mods. I'm making maps this way because they just look better, almost vanilla. And it's so I can learn how to use 3DS Max. I'm open for suggestions on this mod or other mods.
Known bugs:
-Shading issues
-LOD texture error
-Imperfect collisions
-Misplaced props
Plans:
-Functioning doors
-Breakable windows
-Vehicle Spawns
-Pedestrians/Salesmen
-Vehicle buying function
Install Instructions:
ss1_06b_slod1_children.ydd to mods>x64l.rpf>levels>gta5>_citye>sunset>sunset.rpf
hi@ss1_06b_0.ybn , ss1_06b_0.ybn , ss1_06b_card.ydr to mods>x64l.rpf>levels>gta5>_citye>sunset>ss1_06b.rpf
Known bugs:
-Shading issues
-LOD texture error
-Imperfect collisions
-Misplaced props
Plans:
-Functioning doors
-Breakable windows
-Vehicle Spawns
-Pedestrians/Salesmen
-Vehicle buying function
Install Instructions:
ss1_06b_slod1_children.ydd to mods>x64l.rpf>levels>gta5>_citye>sunset>sunset.rpf
hi@ss1_06b_0.ybn , ss1_06b_0.ybn , ss1_06b_card.ydr to mods>x64l.rpf>levels>gta5>_citye>sunset>ss1_06b.rpf
Primo Caricamento: 01 giugno 2018
Ultimo Aggiornamento: 01 giugno 2018
Last Downloaded: 24 hours ago
Nice!
I like it. I arranged a bunch of add-on cars as if it was a showroom. Shame the cars can't really be seen from the outside though.
Awesome anyway!
tutorial movie PLZ.
@DR4WING Wow those are some cool pics! I'm thinking about adding more showrooms like the Pfister Design building that's close to Michaels house, after I actually finish this mod that is. I've been destracted a bit by learning how to import maps, change materials, etc.
What do you all want me to do more? Finish this mod and keep making custom building interiors, or keep importing maps from other games?
@PixelPlays Do you mean you are having rendering issues like you can't really see through them, or they are just too small? Because i'm going to be making the windows bigger.
@GTAmer4567 It seemed like the cars I parked right next to the windows were visible. Nothing else. And as I was walking/driving through the opening in the wall, I couldn't see ANY of the vehicles until I passed a certain point inside
@PixelPlays Oh yeah I know what you're talking about now, and idk really how to fix it. I can't even explain what exactly causes it either. I think it's something to do with "portals" in .ytyp files but not much is known about how to use/edit them. I've been trying to understand them and how to make ACTUAL interiors that are separate from the exterior of buildings myself so that I can make more complex interiors with stuff like working mirror floors.
Wow, this is, just, amazing! Can u make a hospital interior?
@GTAmer4567 Yo, still working on it?
@Zio Ark I've been caught up in some other things recently, and don't have the time to work on modding. But I do plan to continue working on this soon!
@GTAmer4567 Take your time mate :D
Put the stuff into openiv now what do I do
@GTAmer4567, If you could just clear up the occlusion inside the space, we could take care of the rest! I attempted to put in a second floor but you couldn't lookdown without everything disappearing. It's a beautiful space you made, shame you haven't finished the shell at least.
@iammistahwolf When I first started working on this mod I had limited experience with modding and modeling and I was overly ambitious in what I wanted it to become, but now that I've had time to practice and learn I feel like I can refine this mod to at least be somewhat useful for everyone. I'll try to clean it up a little so it can be used as a base for people to decorate and do as they please. The reason that things disappear is because of something called "Occlusion Culling" -which hides things that the game thinks the player isn't looking at- and I've tried figuring out how to tell the game that the interior actually exists but nothing I've tried has worked. The Ambient occlusion you see on the floors and walls is caused by the walls and floors to not be one continuous surface with themselves because I didn't know at the time how to merge vertices in 3DS Max. It's nice to see that people are still interested in my creations and i'm looking forward to continuing my work.
@GTAmer4567 , Thanks for replying! I thought you were 'dead' since it'd been a couple years since your last post. Yeah, I got the whole 'occlusion' thing. All of that would only be solved by turning the space into an MLO. Yeah, if I could afford a new copy of 3dsmax (my copy's about 20 years old now), I'd do it myself! Like I said, you have set up a beautiful space, though a bit wonky outside the shell as you removed parts of the outside of the roof. There was even enough room to add spaces for a small garage area where the facade Michael used to stash his cars. Glad you've had time and desire to take another crack at this.
Hi, can i download it and edit it bz myself and use it to fiveM server? Gj its amazing i would like to learn this interior but its not for seems like.
I dont have a _citye folder in the64e.rpf folder what do i do?
Is there a land rover car dealership mod anywhere? Thanks.
This still work? :)