Larcius Forest Creator 1.0
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π³π΄ππΏππ²ππ³π΄πΏπππ²π΄π³πππ²π³
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
A complete stand-alone EXE conversion and
Quality of Life improvements of the
Larcius gta5-modding-utils for Python found here
https://github.com/Larcius/gta5-modding-utils
β’ Any questions please comment or as in my Discord
https://discord.gg/wdeUqrzxrs
π Z Fixer Updates
β’ Better detection of ground collisions
β’ Prevents floating trees regardless of baked-in collisions
β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β’ Detect & handle error exceptions
β’ Fixed 0-dimensional arrays in some maps
β’ Fixed the dlc naming to always use dlc prefix
β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β’ Generated folders moved for clarity
β’ Output command line argument is no longer needed
β’ Converted using CX Freeeze β Python install not required
β’ All steps automated with batch files 1 though 10
π Installation
β’ All files ready except GTA resource files
β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β’ Complete from nothing β full forest creation
β’ Requires: either existing Ymaps or Paint
β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β’ Run this to launch the default Paint program
β’ Select RGB (0, 255, 0) β paint trees wherever you want
β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β’ Detect duplicate tree positions
β’ Clean tree positions based on black/white road map
β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β’ Takes cleaned Ymap β generates random trees
β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β’ Splits cleaned biome Ymap into 4 quadrants
β’ Split south of Sandy Shore (X=2000, Y=2000)
β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β’ Splits β MapB: copy for processing
β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β’ Extracts all coords.txt from MapA & MapB
β’ Start GTA in stable state (fewer mods = better)
β’ Press F10 β reads coords & teleports to Z=800
β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β’ Prepares Ymap folder for LOD generation
β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β’ Generates content.xml for MapA or MapB
β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β’ Removes undesired props from Ymaps
β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
https://www.patreon.com/larcius
https://www.komoot.com/user/821974736567
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
A complete stand-alone EXE conversion and
Quality of Life improvements of the
Larcius gta5-modding-utils for Python found here
https://github.com/Larcius/gta5-modding-utils
β’ Any questions please comment or as in my Discord
https://discord.gg/wdeUqrzxrs
π Z Fixer Updates
β’ Better detection of ground collisions
β’ Prevents floating trees regardless of baked-in collisions
β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β’ Detect & handle error exceptions
β’ Fixed 0-dimensional arrays in some maps
β’ Fixed the dlc naming to always use dlc prefix
β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β’ Generated folders moved for clarity
β’ Output command line argument is no longer needed
β’ Converted using CX Freeeze β Python install not required
β’ All steps automated with batch files 1 though 10
π Installation
β’ All files ready except GTA resource files
β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β’ Complete from nothing β full forest creation
β’ Requires: either existing Ymaps or Paint
β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β’ Run this to launch the default Paint program
β’ Select RGB (0, 255, 0) β paint trees wherever you want
β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β’ Detect duplicate tree positions
β’ Clean tree positions based on black/white road map
β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β’ Takes cleaned Ymap β generates random trees
β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β’ Splits cleaned biome Ymap into 4 quadrants
β’ Split south of Sandy Shore (X=2000, Y=2000)
β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β’ Splits β MapB: copy for processing
β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β’ Extracts all coords.txt from MapA & MapB
β’ Start GTA in stable state (fewer mods = better)
β’ Press F10 β reads coords & teleports to Z=800
β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β’ Prepares Ymap folder for LOD generation
β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β’ Generates content.xml for MapA or MapB
β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β’ Removes undesired props from Ymaps
β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
https://www.patreon.com/larcius
https://www.komoot.com/user/821974736567
Primo Caricamento: 4 giorni fa
Ultimo Aggiornamento: 6 hours ago
Last Downloaded: 8 minuti fa
2 Commenti
π³π΄ππΏππ²ππ³π΄πΏπππ²π΄π³πππ²π³
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
A complete stand-alone EXE conversion and
Quality of Life improvements of the
Larcius gta5-modding-utils for Python found here
https://github.com/Larcius/gta5-modding-utils
β’ Any questions please comment or as in my Discord
https://discord.gg/wdeUqrzxrs
π Z Fixer Updates
β’ Better detection of ground collisions
β’ Prevents floating trees regardless of baked-in collisions
β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β’ Detect & handle error exceptions
β’ Fixed 0-dimensional arrays in some maps
β’ Fixed the dlc naming to always use dlc prefix
β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β’ Generated folders moved for clarity
β’ Output command line argument is no longer needed
β’ Converted using CX Freeeze β Python install not required
β’ All steps automated with batch files 1 though 10
π Installation
β’ All files ready except GTA resource files
β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β’ Complete from nothing β full forest creation
β’ Requires: either existing Ymaps or Paint
β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β’ Run this to launch the default Paint program
β’ Select RGB (0, 255, 0) β paint trees wherever you want
β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β’ Detect duplicate tree positions
β’ Clean tree positions based on black/white road map
β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β’ Takes cleaned Ymap β generates random trees
β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β’ Splits cleaned biome Ymap into 4 quadrants
β’ Split south of Sandy Shore (X=2000, Y=2000)
β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β’ Splits β MapB: copy for processing
β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β’ Extracts all coords.txt from MapA & MapB
β’ Start GTA in stable state (fewer mods = better)
β’ Press F10 β reads coords & teleports to Z=800
β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β’ Prepares Ymap folder for LOD generation
β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β’ Generates content.xml for MapA or MapB
β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β’ Removes undesired props from Ymaps
β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
https://www.patreon.com/larcius
https://www.komoot.com/user/821974736567
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
A complete stand-alone EXE conversion and
Quality of Life improvements of the
Larcius gta5-modding-utils for Python found here
https://github.com/Larcius/gta5-modding-utils
β’ Any questions please comment or as in my Discord
https://discord.gg/wdeUqrzxrs
π Z Fixer Updates
β’ Better detection of ground collisions
β’ Prevents floating trees regardless of baked-in collisions
β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β’ Detect & handle error exceptions
β’ Fixed 0-dimensional arrays in some maps
β’ Fixed the dlc naming to always use dlc prefix
β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β’ Generated folders moved for clarity
β’ Output command line argument is no longer needed
β’ Converted using CX Freeeze β Python install not required
β’ All steps automated with batch files 1 though 10
π Installation
β’ All files ready except GTA resource files
β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β’ Complete from nothing β full forest creation
β’ Requires: either existing Ymaps or Paint
β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β’ Run this to launch the default Paint program
β’ Select RGB (0, 255, 0) β paint trees wherever you want
β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β’ Detect duplicate tree positions
β’ Clean tree positions based on black/white road map
β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β’ Takes cleaned Ymap β generates random trees
β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β’ Splits cleaned biome Ymap into 4 quadrants
β’ Split south of Sandy Shore (X=2000, Y=2000)
β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β’ Splits β MapB: copy for processing
β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β’ Extracts all coords.txt from MapA & MapB
β’ Start GTA in stable state (fewer mods = better)
β’ Press F10 β reads coords & teleports to Z=800
β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β’ Prepares Ymap folder for LOD generation
β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β’ Generates content.xml for MapA or MapB
β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β’ Removes undesired props from Ymaps
β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
https://www.patreon.com/larcius
https://www.komoot.com/user/821974736567
Primo Caricamento: 4 giorni fa
Ultimo Aggiornamento: 6 hours ago
Last Downloaded: 8 minuti fa








I'm looking forward to seeing more from you in the future!
@RZN_ Thank you. I'm finalizing my Million Trees that removes all trees on map and replaces them with full custom forests.