Atlantis - San Andreas underwater military depot
891
30
891
30
Briefing
This mod will add a large military depot "under water".
It is deep and there is many levels before reaching the bottom.
To make it possible to run on most PC I did not add too many props.
-- In fact, there is 1462 props, 50 vehicles, 71 peds but since it's huge you won't face a big frame drop, mid rig can run it without any problems. In a simple phrase: props density is not high. --
Prerequisites
- Map Editor by Guadmaz. https://www.gta5-mods.com/scripts/map-editor
- OpenIV: https://www.gta5-mods.com/tools/openiv
Installation
- Two files are included in the archive. Atlantis with ped, and without ped.
Place the desired one in your GTA5 main folder and use the Map Loader
to load it. (F7-load map-atlantis)
- Run OpenIV and go to edit mode, Navigate to common.rpf/data/level/gta5
BACKUP water.xml in case something went wrong. And then
replace it with the one included in the archive.
NOTE: You can skip second step of the installation but you won't
be able to drive and walk in Atlantis. You will have to swim under the ocean to explore it!
Known issue
If you put the map on autoload, or load it when you're far from the location some props won't load. If you face this problem, please be sure to be as close as you can and then load it manually.
Final words
- Check screenshots for location.
- Check the video I've uploaded to see the mod (better than pic) (about 9min)
- If you make any video please at least give me credit by putting the original
mod url @ gta5-mods.com
Thanks! If you face any problem or have any suggestion let me know.
Have fun!
This mod will add a large military depot "under water".
It is deep and there is many levels before reaching the bottom.
To make it possible to run on most PC I did not add too many props.
-- In fact, there is 1462 props, 50 vehicles, 71 peds but since it's huge you won't face a big frame drop, mid rig can run it without any problems. In a simple phrase: props density is not high. --
Prerequisites
- Map Editor by Guadmaz. https://www.gta5-mods.com/scripts/map-editor
- OpenIV: https://www.gta5-mods.com/tools/openiv
Installation
- Two files are included in the archive. Atlantis with ped, and without ped.
Place the desired one in your GTA5 main folder and use the Map Loader
to load it. (F7-load map-atlantis)
- Run OpenIV and go to edit mode, Navigate to common.rpf/data/level/gta5
BACKUP water.xml in case something went wrong. And then
replace it with the one included in the archive.
NOTE: You can skip second step of the installation but you won't
be able to drive and walk in Atlantis. You will have to swim under the ocean to explore it!
Known issue
If you put the map on autoload, or load it when you're far from the location some props won't load. If you face this problem, please be sure to be as close as you can and then load it manually.
Final words
- Check screenshots for location.
- Check the video I've uploaded to see the mod (better than pic) (about 9min)
- If you make any video please at least give me credit by putting the original
mod url @ gta5-mods.com
Thanks! If you face any problem or have any suggestion let me know.
Have fun!
Primo Caricamento: 02 ottobre 2015
Ultimo Aggiornamento: 02 ottobre 2015
Last Downloaded: 4 giorni fa
16 Commenti
More mods by scorz:
- Mission
- .Net
4.08
31.115
258
0.2.1 BETA
By scorz
Briefing
This mod will add a large military depot "under water".
It is deep and there is many levels before reaching the bottom.
To make it possible to run on most PC I did not add too many props.
-- In fact, there is 1462 props, 50 vehicles, 71 peds but since it's huge you won't face a big frame drop, mid rig can run it without any problems. In a simple phrase: props density is not high. --
Prerequisites
- Map Editor by Guadmaz. https://www.gta5-mods.com/scripts/map-editor
- OpenIV: https://www.gta5-mods.com/tools/openiv
Installation
- Two files are included in the archive. Atlantis with ped, and without ped.
Place the desired one in your GTA5 main folder and use the Map Loader
to load it. (F7-load map-atlantis)
- Run OpenIV and go to edit mode, Navigate to common.rpf/data/level/gta5
BACKUP water.xml in case something went wrong. And then
replace it with the one included in the archive.
NOTE: You can skip second step of the installation but you won't
be able to drive and walk in Atlantis. You will have to swim under the ocean to explore it!
Known issue
If you put the map on autoload, or load it when you're far from the location some props won't load. If you face this problem, please be sure to be as close as you can and then load it manually.
Final words
- Check screenshots for location.
- Check the video I've uploaded to see the mod (better than pic) (about 9min)
- If you make any video please at least give me credit by putting the original
mod url @ gta5-mods.com
Thanks! If you face any problem or have any suggestion let me know.
Have fun!
This mod will add a large military depot "under water".
It is deep and there is many levels before reaching the bottom.
To make it possible to run on most PC I did not add too many props.
-- In fact, there is 1462 props, 50 vehicles, 71 peds but since it's huge you won't face a big frame drop, mid rig can run it without any problems. In a simple phrase: props density is not high. --
Prerequisites
- Map Editor by Guadmaz. https://www.gta5-mods.com/scripts/map-editor
- OpenIV: https://www.gta5-mods.com/tools/openiv
Installation
- Two files are included in the archive. Atlantis with ped, and without ped.
Place the desired one in your GTA5 main folder and use the Map Loader
to load it. (F7-load map-atlantis)
- Run OpenIV and go to edit mode, Navigate to common.rpf/data/level/gta5
BACKUP water.xml in case something went wrong. And then
replace it with the one included in the archive.
NOTE: You can skip second step of the installation but you won't
be able to drive and walk in Atlantis. You will have to swim under the ocean to explore it!
Known issue
If you put the map on autoload, or load it when you're far from the location some props won't load. If you face this problem, please be sure to be as close as you can and then load it manually.
Final words
- Check screenshots for location.
- Check the video I've uploaded to see the mod (better than pic) (about 9min)
- If you make any video please at least give me credit by putting the original
mod url @ gta5-mods.com
Thanks! If you face any problem or have any suggestion let me know.
Have fun!
Primo Caricamento: 02 ottobre 2015
Ultimo Aggiornamento: 02 ottobre 2015
Last Downloaded: 4 giorni fa
Its HUGE great job, took me ages to find, might want to add location?
A lot of work. Great effort!! How are the dudes dong push-ups.
@jacshaz where is it, could u tell me?
@jacshaz ok, I just forgot the video there.
@HoHo @Genralkilla I've added location screenshot.. I forgot to add it at first :/
Can we stop the mod made map garbage?
@scorz I got an idea for your map,cos the water mod your provide is really amazing, if you could make some glass to hold any livings coming into the no water space, it will looks like a underwater aquarium,just make a BIG house up there, and see the marine species underwater.
@HoHo Great idea dude, in fact I've tried doing something similar in this mod. Unfortunately three problems resisted:
1- When you're under the sea level where there is no water, if you look (move the camera) to the water space you won't see it like you're under sea. It looks like there is an empty space and the water layer is upward.
2- Animals spawn from Highest Z to lower and they will fall and will eventually lay on any objects.
3- I've tried creating a water layer where Z= - 100. Meaning two water layer beneath each other. I wanted to make this so that a submarine can be driven to enter the base. The problem I've faced was "falling in water" when swimming around the base. Plus it kinda looks weird, shore under the ocean :p
@Pedge just don't load the mod or modify the water.xml
Thanks
@scorz WOW, that sounds like a really really hard project, but I am not the pro guy like you, I just hope you can work it out someday, it would be reeeeeeeeeeeally amazing!
@scorz True
It's huge.
Is there a way to make underwater home@scorz
Can I ask you with what you have modified the water?
I love these underwater base mods. Great job creating this, since it must have taken a while.