Realistic Top Speed and Acceleration (All Vehicles) Enhanced v1.1
225.034
1.015
225.034
1.015
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I did this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
Enhanced v1.1 UPDATE: included all vehicles from the last 2 new DLCs ('Money Fronts' and 'A Safehouse in the Hills')
Enhanced version UPDATE: included all new vehicles from the GTA V Enhanced edition
UPDATE 5.3:
included all vehicles from Agents of Sabotage DLC
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I did this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
Enhanced v1.1 UPDATE: included all vehicles from the last 2 new DLCs ('Money Fronts' and 'A Safehouse in the Hills')
Enhanced version UPDATE: included all new vehicles from the GTA V Enhanced edition
UPDATE 5.3:
included all vehicles from Agents of Sabotage DLC
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
Primo Caricamento: 17 giugno 2015
Ultimo Aggiornamento: 31 dicembre 2025
Last Downloaded: 19 minuti fa
All Versions
1.215 Commenti
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I did this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
Enhanced v1.1 UPDATE: included all vehicles from the last 2 new DLCs ('Money Fronts' and 'A Safehouse in the Hills')
Enhanced version UPDATE: included all new vehicles from the GTA V Enhanced edition
UPDATE 5.3:
included all vehicles from Agents of Sabotage DLC
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I did this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
Enhanced v1.1 UPDATE: included all vehicles from the last 2 new DLCs ('Money Fronts' and 'A Safehouse in the Hills')
Enhanced version UPDATE: included all new vehicles from the GTA V Enhanced edition
UPDATE 5.3:
included all vehicles from Agents of Sabotage DLC
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
Primo Caricamento: 17 giugno 2015
Ultimo Aggiornamento: 31 dicembre 2025
Last Downloaded: 19 minuti fa

Enhanced v1.1 (works for Legacy version too): included all vehicles from the last 2 new DLCs ('Money Fronts' and 'A Safehouse in the Hills')
does it work for legacy version ?
@lordblackhand I dont have the legacy version installed right now, can you test it for me? (backup your original handling file first, to prevent any problem if it crashes). the only difference in the enhanced version handling file is that it has the few extra vehicles from the enhanced version (I think thats only 5 cars or so), I dont know if thats enough to crash the game
@brunodrl94 will try when i come home,no problem
@lordblackhand thanks a lot, awaiting for your feedback
@brunodrl94 works normally in legacy
@lordblackhand thanks again!
The mod is super! and worked fine until I installed NVE. the mod needs openRPF to work but with NVE it crashes, could you please make a compatible version with NVE? I tried everything and I can't get it to work
@Tsosmi unfortunately theres nothing I can do, the only thing I know how to do as a gta modder is tweak some values from the handling file. maybe the creator of this nve mod can help you better
@brunodrl94 I hate how that mod has it's own modding folder and some mods depend/and were built based off to it, I don't understand the reason it is a graphic mod after all, as far as I searched up half mods are compatible with it and the other half are not. Bad thing is you can't really combine them
I can't install OpenIV, errors constantly appear if I rename the file. GTA5_Enhanced.exe in GTA5.exe
Is there a way to install without OpenIV?
@Andranic do you have openrpf mod for gta enhanced? here is the link: https://www.gta5-mods.com/tools/openrpf-openiv-asi-for-gta-v-enhanced install it, then remove the openiv.asi file, now open the gta file with openiv again, see if it works
@brunodrl94 I have openrpf + I remove openiv.asi. mb i need to download some additional files?
@brunodrl94 Can we get in touch at Discord?
for a quick solution to the problem
openrpf (is yours up to date?), removing/not installing the openiv asiloader and renaming the exe file was the only things I needed for it to work. (doesnt the "gta5_launcher" file also has the "enhanced" word to be removed? I dont remember correctly)
unfortunately I dont have discord. keep in touch from here
@brunodrl94 the problem is, if you rename GTA5_Enhanced to gta5, an error appears.
@Andranic I understand, the only thing I needed to make the rename work was the openrpf mod I linked above
@brunodrl94
1) rename the file to gta5.exe
2) install OpenIV
3) install OpenRPF
4) Install your mod
Is the order correct?
@Andranic yes, if I remember correctly, thats how it worked for me. from what I saw in a quick search, theres some youtube tutorials that can help you better, look it up
@brunodrl94 ok, thx <3