Lexus F/500 (Toyota 2UR-GSE) Engine Sound [OIV Add-On | FiveM] 1.0
10.125
94
10.125
94
This mod adds the Toyota 2UR-GSE V8 engine, commonly found in Lexus' F and 500 models, as well as some Toyota models.
Features:
- Custom startup and shutdown sounds
- Custom turbo sounds when turbo part is applied
- Custom exhaust crackles
Credits and thanks:
Legacy_DMC - GSTools and guidance
Aquaphobic - GSTools guidance, REL/XML info, general mod setup help
Xenn - Startup sound extraction
Sources:
Polyphony Digital (Gran Turismo Sport) - Engine sound, exhaust sound, startup and turbo sounds
Instructions:
Install the OIV package with OpenIV, or apply the FiveM resource to your server, then simply use the audioNameHash entry of ta007toy2ur on any car.
Features:
- Custom startup and shutdown sounds
- Custom turbo sounds when turbo part is applied
- Custom exhaust crackles
Credits and thanks:
Legacy_DMC - GSTools and guidance
Aquaphobic - GSTools guidance, REL/XML info, general mod setup help
Xenn - Startup sound extraction
Sources:
Polyphony Digital (Gran Turismo Sport) - Engine sound, exhaust sound, startup and turbo sounds
Instructions:
Install the OIV package with OpenIV, or apply the FiveM resource to your server, then simply use the audioNameHash entry of ta007toy2ur on any car.
Primo Caricamento: 23 settembre 2022
Ultimo Aggiornamento: 23 settembre 2022
Last Downloaded: 27 minuti fa
31 Commenti
This mod adds the Toyota 2UR-GSE V8 engine, commonly found in Lexus' F and 500 models, as well as some Toyota models.
Features:
- Custom startup and shutdown sounds
- Custom turbo sounds when turbo part is applied
- Custom exhaust crackles
Credits and thanks:
Legacy_DMC - GSTools and guidance
Aquaphobic - GSTools guidance, REL/XML info, general mod setup help
Xenn - Startup sound extraction
Sources:
Polyphony Digital (Gran Turismo Sport) - Engine sound, exhaust sound, startup and turbo sounds
Instructions:
Install the OIV package with OpenIV, or apply the FiveM resource to your server, then simply use the audioNameHash entry of ta007toy2ur on any car.
Features:
- Custom startup and shutdown sounds
- Custom turbo sounds when turbo part is applied
- Custom exhaust crackles
Credits and thanks:
Legacy_DMC - GSTools and guidance
Aquaphobic - GSTools guidance, REL/XML info, general mod setup help
Xenn - Startup sound extraction
Sources:
Polyphony Digital (Gran Turismo Sport) - Engine sound, exhaust sound, startup and turbo sounds
Instructions:
Install the OIV package with OpenIV, or apply the FiveM resource to your server, then simply use the audioNameHash entry of ta007toy2ur on any car.
Primo Caricamento: 23 settembre 2022
Ultimo Aggiornamento: 23 settembre 2022
Last Downloaded: 27 minuti fa
@Ctx_- If you can send me the sounds I can look into it for you, but no promises
@nimabi11214 Are you on the latest version of GTA? Not sure what it could be outside of that as nobody else has reported issues so far.
@TheAdmiester It's also not work for me,but i think it is name conflict problem again,,since it works after i delete your BMW S65B40 engine sound mod,,maybe name conflict with"ta00",,can you change the name of this one?
@GodBlessingDH Is this in single player? Everything works in FiveM and the naming scheme is set up specifically to avoid these conflicts. Single player is such an annoying mess.
@nimabi11214 weird. I'm still trying to figure out what's muting TA's Subaru EJ20 & Mercedes V8 pack sounds. Again, I have several DLC sounds and I've found merging some sound files to one folder has worked.
You will need to move the game.dat151 sounds.dat, and dlc_sounds in to their respective folders and edit the content.xml file for the "main" sound folder. This sounds confusing, but will say this has worked for me though. As TA mentioned, modding SP can be a pain whether it's conflicting modkits, sounds, etc. :<
@TheAdmiester Yes,in single player,,it's so annoying with this problem!!
@TheAdmiester check your messages pls
@TheAdmiester same issue happen with me, and with some legacy's sounds too, it's a hash issues. don't exactly with wich other sound this are incompatible, but if you put for example (ALL ADMIESTER SOUNDS) in 1 dlcit should work properly as i do... same for aqua and legacy sounds, i very recommend put them all in 1 dlc, 1 for you, 1 for aqua and 1 for legacy..
@GodBlessingDH @nimabi11214 read above
@KCMIR0 Thanks bro,,but i really hope our great author can make this pack one day,,haha.Since it's a little bit difficult to make the add-on pack by myself.Tried on car mods,but always got something wrong:(
@KCMIR0 Hi sorry, What do you mean by 1 dlc? 1 folder with all ADMIESTER SOUNDS files included and just edit the dlclist with that 1 folder name?
@GodBlessingDH Only problem with that is that each time I release a new mod, it would be twice the work to update the pack and test etc. Maybe once things eventually wind down a little I can compile them into one.
@TheAdmiester Yes,i know it's not easy,since you are few of the modders release sound mod now,i am really appreciate that.
@GodBlessingDH isn’t difficult, it’s just boring and a little bit of time consuming…
@nimabi11214 exactly, 1 dlc.rpf with all admiester sounds, same for others creator as aquaphobic and legacy.
@KCMIR0 Thanks bro, it work FIREEEE
To all the people who have the same issues like me. Go download and install "bmwn55pack" from this author, copy all the needed code in "content.xml" sound mods that doesnt work. Example: <filename>dlc_bmwn55pack:/%PLATFORM%/audio/ ONLY NEED TO CHANGE HERE, WHAT EVER THE NAME FILES HERE_game.dat</filename> and <Item>dlc_bmwn55pack:/%PLATFORM%/audio/sfx/ ONLY NEED TO CHANGE HERE, WHAT EVER THE NAME FILES HERE</Item>, add to the "bmwn55pack" content,xml. Then add all the "REL" files in audio. Last in "Sfx" add all the dlc folders that have awc and npc.awc. NOT DLC.RPF. Hope this helps, bad english. Thanks to my boy KCMIR0, he the MANNNNNNNN also BIG THANKS TO THIS SEXY AUTHOR MADE MY GAME MORE FUN TO PLAYYYYYYY
@TheAdmiester I'm also having issues with your mods conflicting with one another. I have downloaded pretty much all of your sound mods. It's taken me a long time to figure out the problems were specifically related to your mods because I have engine sound mods from other authors as well. So I don't know if this matters or not, but I've noticed that some of your mods have the same <order value="..." number (in the setup2.xml file in the mod's dlc.rpf). The ones I have problems with, share the same number. For example, (and I'm going to list your mods by their specific ID), ta018ferf140b (Ferrari Enzo) and ta011mit4g63 (Mitsubishi Lancer Evolution I-IX 4G63) conflict with each other. Which ever one I put in last makes the other not work. And if I go in and change the <order value= number to something different, that mod will then work and make the other one not work. There are others as well but all the conflicts follow the same logic. Your Dodge Viper V10 conflicted with others but I deleted them so I don't remember which ones now. Is there any solution for this problem? In proper English??
@jp615 There isn't a single known fix for it. We used to think the order value meant something, I stopped changing it between mods because I realised it didn't change anything. The best thing people have found so far is to combine them into one dlc.rpf as discussed above.
@TheAdmiester Is there a guide on how to do that? These commenters aren't exactly detailed and precise in their explanations. Like something that actually goes into what "edit this" means lol?
Or would anyone who's already done that (and made sure that it worked) be willing to share it?? Thanks for the help
Bro i cannot hear the crackles when decelerating like your other mods , they are not noticeable enough. And if you check youtube lc500 sounds this car crackles ALOT. Pls add more noticeable crackles like some others mods you have and this sound will be perfect!